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Posts with tag glyphmas

WoW Archivist: A Glyphmas story

Scrolls of glyphs
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Professions in Warlords of Draenor feel completely different than at any other era in WoW. Creating powerful items is no longer a matter of farming, luck, or gold. Instead, we have to produce their key ingredients via garrison work orders. Leveling crafting professions is no longer about creating a bunch of useless items that we instantly vendor or disenchant, and reaching max level is now a slow burn instead of a quick grind. This is the first expansion where I haven't hit max level on all my professions within the first week or two.

The profession that has changed the most is the most recent: Wrath of the Lich King's inscription, added in 2008. Even the interface changed: the glyph window was originally part of the spellbook UI, not the talent pane. Because of those changes, for a few very special weeks, inscription transformed the financial futures of countless WoW players. I was one of them. We called it Glyphmas, and it was magical.

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Filed under: WoW Archivist

Mists of Pandaria: Glyphmas 2012 for scribes is right around the corner

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the Auction House. Feed Fox's ego by emailing him, tweeting him at @foxvanallen, or sacrificing your first-born to him. And be sure to catch the return of Basil and Fox's podcast, Call to Auction!

Once upon a time, all was quiet throughout the land. Players had made glyph choices throughout Wrath, and they were good. Scribes made decent money.

Then came patch 4.0.1. The opening salvo of Cataclysm, the Shattering, didn't just break the world. It broke players' glyph setups, as well. A slew of new glyph options were added to the game. Players had to choose nine glyphs, up from six. At the very least, everyone had to buy three new glyphs. For glyph sellers, times were good -- so good, in fact, that the magical time post-patch 4.0.1 was dubbed Glyphmas.

We've already been told that major changes will be coming to glyphs once more for the pre-Mists of Pandaria patch 5.0.1. Prime glyphs are disappearing. A whole slew of new minor glyphs are being added to the game to promote fun. The opportunity for another Glyphmas is clearly present.

But will scribes experience the same kind of gold rush they did at the end of the last expansion? What's different this time around? And what, exactly, is the best way to prepare to cash in?

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Filed under: Economy, Gold Capped

Gold Capped: Patch 4.0.1 fallout for cooldowns, addons and glyphs


Every week, Gold Capped (from Basil "Euripides" Berntsen) aims to educate players about how to make money on the auction house. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in every Thursday. Also, feel free to email Basil any comments, questions or hate mail!

Patch 4.0.1 has come and gone, and we can now use the benefit of hindsight to see how well our predictions did. I'm going to start off with the elephants in the room: alchemy transmutes and addons.

I reported that the cooldown for epic gems had been removed in the PTR and that this was likely so that people wouldn't be put into the poorhouse by having to regem. In reality, the datamining that determined this was incorrect, and the cooldowns are now resetting at midnight instead of the old way. There's huge demand for epic and rare cut and raw gems now, and people are tending to go toward rares because the epics are just too expensive.

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Filed under: Economy, Add-Ons, Wrath of the Lich King, Cataclysm, Gold Capped

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