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Posts with tag gnome-priest

Know Your Lore: Gnome priests and the failure of the flesh

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

In the however many years I've been playing World of Warcraft, there has always been one constant that has stayed popular opinion since the games launch: Gnomes. People hate gnomes, for whatever reason they use to justify it. I've heard every excuse in the book from "They're short" to "They're so cheery and annoying," but none of the reasons have any real meaning behind them -- it's just popular opinion. The other side of the equation are the people that love gnomes and think they're the best thing since sliced bread, and will not tolerate any disparaging remarks about this tiny and affable race. With Cataclysm's launch comes a new class for the gnomish race -- gnomes will now be able to roll the priest class and heal right along with their Alliance brethren that have been doing this for years.

By and large, gnome priests have already existed in some fashion -- Gnomeregan had the presence of a group of gnome "medics" that were healers. When you're dealing with a society that is constantly mid-invention that may or may not accidentally detonate, it's probably a good idea to have a medic or two on hand to patch people up. But these medics didn't really seem to follow the path of the Light, something that dwarves and humans have been using for years as a tool for healing. Gnomes, however, are very good at inventing -- so it may be that they simply found a way to utilize their creations to heal people, hence the medics.

The gnome priest of Cataclysm is an entirely different creature, however -- these gnomes appear to use the Light just like their dwarven friends. There are two ways you can look at the gnome priest in Cataclysm -- the easy way, and the more difficult (yet in my mind, more entertaining) way. Since gnome medics already existed in Gnomeregan, and even now players on live servers are working to retake their irradiated home, you could simply assume that the gnome priests are medics that were rescued. Or we can look at gnomes and their past -- and how recent discoveries may be altering how they view their future in a big way.

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Filed under: Lore, Know your Lore

Know Your Lore: Current Alliance politics -- the gnomes


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how, but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

WARNING:
The following post contains small spoilers for Wrath of the Lich King. Players who are still playing through the expansion and wish to avoid spoilers may want to avoid this post. In addition, theories behind the new Cataclysm race/class combinations will be discussed.

Last time on Alliance politics we looked at the night elves, who have had arguably the largest impact on Azeroth of any race currently living, and a lengthy history, as their current leader has been in power for approximately 10,000 years. The night elves have an extensive amount of history to back up their current political stance, but today we're going to look at a race that doesn't really have a lot of history to speak of (or at least they didn't until the launch of Wrath of the Lich King): the gnomes.

The gnomish race has been relatively low profile in World of Warcraft and in the Alliance in general. Friendly to everyone, regardless of faction, the gnomes are quite happy to teach engineering to anyone who will listen. They generally avoid conflict where they can and honestly the main reason they joined the Alliance wasn't due to their beliefs or any strong feelings, it was due to circumstances at the time. Let's take a quick look at the background of the gnomes and how the events in Wrath could potentially affect future political entanglements.

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Filed under: Lore, Know your Lore

New race/class combos will not be live before Cataclysm

In a very short answer, the devs confirmed in the recent Twitter developer chat that the new race and class combinations will not go live until Cataclysm itself goes live. In a way, this isn't too much a surprise. Despite some rumors to the contrary, we didn't get death knights until the first day of Wrath, and we had to wait for Burning Crusade to play draenei and blood elves. So with that in mind, it makes sense that we have to wait until the last possible moment for yet another new breed of player characters.

That said, it is probably true that the new race/class combinations are a bit different from the examples above. After all, they simply take existing races and existing classes and put them together, so it might seem that it wouldn't be too hard to just turn them on.

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Filed under: News items, Cataclysm

All the World's a Stage: Cataclysm's new race/class combinations


All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.

As you know, the new race and class combinations coming up in the Cataclysm will open a whole new set of doors to people who want an alternative character choice that goes against the grain of their typical racial customs, to one degree or another. With the exception of a couple combinations that feel as though they should have been there from the beginning (such as blood elf warriors, which need no discussion here), each new possibility presents roleplayers with an opportunity to play an outcast of sorts, a character who has made a significant break from the traditions his or her race usually represent.

The lore behind each combination is not yet fully clear. We know tauren paladins will probably worship the sun and call themselves "Sunwalkers" for instance, but not much more than that. Some things are clear, though, and there's a lot to get the imagination going for those roleplayers who yearn to play something a little different.

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Filed under: Night Elves, Dwarves, Gnomes, Tauren, Undead, Trolls, Druid, Hunter, Paladin, Priest, Analysis / Opinion, RP, Classes, Alts, All the World's a Stage (Roleplaying), Cataclysm

Why your (race) can't be a (class)

Kisirani is tearing it up on the forums recently -- ever since she dropped that Tauren Paladins would be called Sunwalkers, she has kicked off a round of speculation and excitement about all of the new race/class combinations soon to be available to us in Cataclysm. But the number one question on everyone's lips seems to be: "If (race) can be a (class), why can't my (race) be a (class)?"

For that, Kisirani has an answer: because Blizzard doesn't want it to be. I have to say, I'm impressed so far with how Blizzard has tied these new class and race combinations into the lore of the world. We've only seen a little bit of how they'll do it, but while these new class/race combos could have easily just fallen into fan service (and that's definitely what I thought they were when Blizzard introduced them -- they'd abandoned all semblance of lore just to give players more options to play), it definitely doesn't seem that's the case. According to Kisirani, Blizzard is still thinking seriously about what races and classes fit together, and presumably all of the new combinations (yes, even Human Hunters, can't wait to see that one) will be explained in the end.

Good to hear. Of course, the reason they're including these combinations is partly fan service, and it's likely also meant to help folks rerolling to see all the new Cataclysm content. But knowing that there'll be lore behind all of the new combos is pretty darn exciting.


World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Human, Gnomes, Tauren, Hunter, Paladin, Priest, Analysis / Opinion, Fan stuff, Lore, Classes, Cataclysm

Flavor names for new race/class combos

Unsurprisingly, the hottest forum topic upon the announcement of new race/class combinations in Cataclysm isn't an analytical discussion of their racial strengths and weaknesses -- it's pun names for Tauren Paladins. Well, Kisirani, illustrious World Event Designer and Mistress of Flavor, popped into one such thread to give the actual name that Tauren Paladins will be given, a la Blood Knights -- "Sunwalkers."

A great name, and somehow less menacing than "Blood Knights." One has to wonder if this sets a precedent for the other new combinations, too. Could we be seeing Forsaken Hunters phased in via quests as Dark Rangers? Dwarf Shamans as Wildhammers? Blood Elf Warriors as Sunreavers? Dwarf Mages as Runeweavers?

Kisirani indicated that the new combos would be phased in gradually and with ample explanation for each one via new quests and NPCs, and we've already seen the start of those with the An Injured Colleague and A Cautious Return quests added on the PTRs. There are lots of great flavor opportunities here, and I hope that Blizzard takes the time to introduce each and every new combo in their own unique way. Then again, with Kisirani at the helm of the whole thing, I doubt we have much to worry about.


World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Cataclysm

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