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Posts with tag goblins

IgroMir 2009: Goblin gameplay footage


More Cataclysm footage is trickling onto the internet from IgroMir 2009, Russia's huge gaming convention, and there was a beautifully clear (well, compared to what we usually see) video of early Goblin gameplay that merited some attention here. I have to confess; I wasn't initially enthusiastic about Blizzard's choice for a new Horde race, even if Goblins do make sense from a lore perspective. But after trawling through so many videos of their early questing experience in the Lost Isles, I'm sold. Female Goblins still aren't playable yet, but their male counterparts have some awesome casting animations and an incredibly endearing sort of waddly run. They just look so interesting and dynamic doing anything that now I'm torn over which class to roll, although I can't really take their 2H special attack seriously, so it'll probably be a caster-class of some sort. I enjoyed Necrolord_Bob's answer to our poll on which Goblin class to roll: "Priest! Priest of the Holy Temple of BOOM!"

We didn't think that Blizzard would tolerate any Cataclysm footage floating around YouTube for long, but it looks like the earlier Worgen video we posted is still up. That said, don't bank on these (or the related videos) being around for long.


World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Horde, Analysis / Opinion, Machinima, WoW Social Conventions, Expansions, Goblin

Breakfast Topic: A trip to the stylist, part one

Full disclosure here: The main thing that makes me want to play a particular race is their choice in hairstyles. Especially the females. Sometimes when I go to Stormwind and enter the barber shop I say, out loud, "All right, designers, let's send our models to the L'Oreal Paris hair salon! Make it work!"

Okay, that last part isn't entirely accurate. Or is it?

Anyway, yeah. Hairstyles are important to me, which is why I'm simultaneously happy and a bit miffed about the new styles in Wrath, a lot of which were just copy-paste jobs from other races. Night elf females still have a grand total of two good haircuts and human males can, joy of joys, be Goku now.

So my question to you, dear readers, the first in a series, is this: What are your favorite and least favorite hairstyles in the game? When you see a human male with the Goku haircut or the foxtail, do you want to kill a man? For female troll players, you don't even need to answer. I mean, you have what, two hairstyles anyway? Neither of them any good? Maybe next expansion.

Addendum: And just why do goblin females get all the good hipster haircuts, Blizzard? They can be Tegan or Sara. I can't even be the girl from La Roux.

Filed under: Breakfast Topics, Cataclysm

Deconstructing the Cataclysm trailer

It's been a couple weeks since Cataclysm was announced at BlizzCon. We've had plenty of time to ruminate and discuss, to fantasize and theorize. WoW's third expansion is ripe with promise and expansion, both for the Old World of the Eastern Kingdoms and Kalimdor but also in terms of lore. We've got new races to look forward to, new zones and, most importantly, the obliteration ofwhat we know as Azeroth. Indeed this expansion heralds a brave new world with new dangers and a new foe, in the form of the former Dragon Aspect, Deathwing.

We've broken apart the trailer into individual scenes, and we'll going to take a look at the most important moments -- from the opening where we're fighting in Northrend to the big reveal of Deathwing at the end. We are also going to ask those all important questions like "Who exactly is narrating the trailer" and "Why are we still fighting Arthas, where's our end-of-expansion break?". Don't forget, if you need to refresh your memory or relive the experience, you can also check out the trailer for yourself.



World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgen to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Blizzard, Expansions, Lore, Bosses, BlizzCon, Cataclysm, Worgen, Goblin

Cataclysm: No plans to extend current heirlooms to 85

There's been quite a burst of blue posts on the official forums post-BlizzCon; some by World Event Designer Kisirani talking about lore and the post-Cataclysm world, some by Lead Systems Designer Ghostcrawler talking about new game systems coming with 4.0, and some by the Community Managers, providing slightly less meaty morsels of information. It's not all chaff from the CMs, though -- there's some wheat in there.

Bornakk, for example, stopped by a thread asking about how heirloom items will work post-80 in Cataclysm. He said that there are no plans to extend the experience bonus they give past level 80, though there may eventually be new heirlooms available to help bridge that gap. That's not surprising, really -- if they were extended, heirlooms would essentially be mandatory for the people racing to get to 85 first, and that's a situation Blizzard would like to avoid.

Interestingly, he also noted that it's "unlikely" that heirlooms won't work on Worgen or Goblin characters, which is admittedly a relief, seeing how I just bought a set of them for my Worgen Warrior. Battle Howl, anyone?


World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: News items, Expansions, Cataclysm

Cataclysm Worgen and Goblin starter zone maps


The great thing about playable demos are the tidbits of info and sneaky souls with cameras snapping things they shouldn't be snapping. Such was the case in the press room at BlizzCon this year, where cameras were prohibited from pointing their lenses towards computer screnes. However, it appears that Spanish fansite WoW Todo got around the floating press room attendants somehow, and posted maps of the new starting zones for Goblins and Worgens.

Both of the maps have a couple of unique touches. For example, both have images of their inhabitants on it. The Lost Isles map has a particularly ugly female Goblin in a bikini while Gilneas features a human in Victorian garb. The latter also has a couple of shredded bits as if a Worgen adventurer had used his or her claws when trying to read the map. The Goblin map features a scattering of indented gold coins at the corners, as if to hold it open. Both are awesome little touches that add that special bit of pizazz to the new zones.

But the maps do give us a proper glance at what we can expect from the two zones. Gilneas is dominated by Greymane Manor and the town of Duskhaven. Looking at it, I was expecting something a bit larger, but then you remember it is a starter zone. The Lost Isles is smaller still with an Alliance encampment to the North and an Orc settlement to the south, which explains their presence in the trailer.

We should note that the Gilneas map is only part of the Worgen starting zone. The city and the Greymane wall are due East of what's presented.

Check out the Goblin map and Worgen map over on WoW Todo.


World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: Horde, Alliance, Odds and ends, Blizzard, News items, Expansions, BlizzCon, Cataclysm, Worgen, Goblin

All the World's a Stage: The new character experience in Cataclysm


All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.

As you know, the Cataclysm is going to bring major changes to the whole world of Azeroth. There will only be 5 new zones for leveling above 80 and one new zone for each new race -- the rest of the work they're doing involves changing the old zones, bringing them up to the standards of zones in The Burning Crusade and Wrath of the Lich King, adding new quests that are more appropriate to the current timeline, and completely rebuilding the areas that just didn't work so well.

You are also probably aware that this is a much-needed improvement. The 1 - 60 leveling process (except for the draenei or blood elf starting areas) has long been fraught with serious flaws. Going through it the first time wasn't so bad, since exploring everything felt so new, but doing it the third and fourth times meant sheer boredom. I remember many times going to a zone, completing many or all of the quests there, and leaving without ever feeling as though I had really "been" there. Except for a few real gems, quests mostly involved spending a lot of time running long distances in order to kill more nameless bad guys -- they felt more like pest control than adventure. Just being there seemed to remove me from the story of Azeroth, and dump me in some other world where there was nothing important happening. Vast stretches of land on the Azeroth map meant absolutely nothing to me as a roleplayer: no character, no story, no meaning.

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Filed under: Quests, Expansions, The Burning Crusade, Leveling, RP, Alts, Wrath of the Lich King, All the World's a Stage (Roleplaying), Cataclysm

WoW Insider Show today at 3:30pm Eastern


Man it seems like ages since we've done our podcast at the usual time, but we're returning to the airwaves at the regular 3:30pm Eastern today (that's August 29, 2009 3:30 PM EDT), and it's going to be a good one. We'll have perspectives on BlizzCon both from people who were there (Turpster, Alex Ziebart, and I) as well as from someone who wasn't there (Michael "Belfaire" Sacco), and we'll talk about everything we saw in the new starter zones and all of the other new things we saw on the show floor. We'll also talk about this Deathwing guy and why he's a great choice for the next big bad, as well as how close we actually are to the expansion's release.

And of course, seeing as it's been a few weeks since we really dived into the inbox, we'll answer your emails -- you can send them along any time to "theshow AT wow dawt com." And I believe that during our livestream of the meetup, I promised some loot cards and wasn't able to deliver, so we'll do that as well. Should be a great show - we'll see you over on the Ustream page (or in the embedded feed after the break) this afternoon.

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Filed under: Analysis / Opinion, Podcasting, Fan stuff, Virtual selves, Humor, BlizzCon, WoW Insider Show, Cataclysm

The Art of War(craft): Cataclysm PvP


Every week, Zach brings you the World of War(craft), which talks about PvP in all its myriad shapes and forms. It will be humorless and dry and deathly boring because Christian Belt already has the monopoly on funny and because cracking jokes in a PvP column just doesn't work since PvP people are supposed to be asshats, anyway.

BlizzCon came and went and nothing is going to be the same again. At least not after Cataclysm, the third expansion for the World of Warcraft. Cataclysm is set to change the face of the game more than anything we've ever seen, it'll almost be like WoW 2.0. The classes are the same, but there'll be new races, new abilities, new mechanics, and a new, revamped world with a renewed faction conflict that will have deep implications for PvP.

Gameplay will change significantly, particularly for Warlocks and Hunters, and there will be changes to talents, talent tree passive benefits, racial abilities, as well as entire systems to rate Battleground play. There will likely be an overhaul to the Arena ratings system, as well, perhaps as soon as Arena Season 7 kicks in. Blizzard isn't content to sit idle on its success, but has in fact taken the opposite direction by overhauling the entire game. They're turning Azeroth on its ear, and it's going to be insane. After the jump, we'll take a look at how the Cataclysm is going to shape World of Warcraft PvP.

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Filed under: Analysis / Opinion, PvP, Expansions, The Art of War(craft) (PvP), Battlegrounds, Arena

What does Blizzard have planned for a Cataclysm in-game launch event?

So Cataclysm is coming and Kisirani is already working on an in-game launch event. It's gotta mean something right? Now don't get me wrong, even with my self-confessed zombiephobia, I loved last November's zombie invasion (though, at times, it got really frustrating). So now Kisirani is officially hard at work planning a new event to herald the beginning of an Azerothian cataclysm, I can't help but wonder what she has up her sleeves for us.

Is anyone else excited? I certainly am and it gives us something to focus on during the inevitable wait. To be fair, at least Cataclysm's not scheduled for 2012! We don't have that long to wait, we could be rolling Worgen and Goblins in just under/over a year's time. That just about makes it bearable. But it also leaves us with time to think about what Blizzard will do to introduce players to this brave new world.

Hit the jump to find out what we think could well happen prior to the launch of Cataclysm.

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Filed under: Patches, Events, Odds and ends, Blizzard, Expansions, Lore, Cataclysm, Worgen, Goblin

BlizzCon 2009: A look at the BlizzCon store



When the online BlizzCon store first became available, Adam Holisky pointed out that while there was a lot of unique swag being sold at BlizzCon, none of it seemed really amazing. At the time, I had agreed with him. I mean, plush murlocs are always awesome, but nothing I saw in the gallery really blew me away.

And then I saw the stuff in person. Isn't that always the way? Something about standing there, with those beautiful items lit up in their glittering case, called to me like the dork that I am. But, it's something that's hard to explain -- you have to see it yourself.

Check out the gallery below to see the items on sale at BlizzCon 2009. If I were pressed to pick my favorite, I'd probably go with the "Time is money, friend!" T-Shirt. It seemed like a neighborly way of welcoming the Horde's new friends: the Goblins.

Filed under: Analysis / Opinion, BlizzCon

The WoW tourist's guide to important Cataclysm locations

It was a hectic two days at this year's BlizzCon with lots of revelations, some good, others awesome. Destruction is coming to Azeroth with the return of Deathwing, changing the face of the planet forever. While we won't see the game until 2010, the world will change entirely and cities will be revamped in order to enable them to be made flyable. However, there are several very important locations currently in-game (for the most part) which are going to be very important to the coming Cataclysm.

Check out our gallery below as we take you on a guided tour of some of the important places you should probably visit right now before they are changed forever.

Filed under: Blizzard, Expansions, Screenshots, Lore, BlizzCon, Cataclysm, Worgen, Goblin

BlizzCon 2009: The short version


For all those of you out there who don't have the time to slog through the 100+ articles we published on BlizzCon 2009, we've condensed the events of the past few days into the most important things you need to know:
If you'd like a more thorough look at how BlizzCon 2009 went, visit our round-ups on Day One and Day Two of the con for a more complete guide to our articles, galleries, and videos.

Filed under: Patches, Events, Fan stuff, WoW Social Conventions, Blizzard, News items, Expansions, Features, BlizzCon, Cataclysm, Worgen, Goblin

All the World's a Stage: More possibilities for goblins and worgen in Cataclysm

All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one player in his time plays many roles.

So the Cataclysm expansion has officially been announced at BlizzCon 2009 and while there are many things we knew before (such as the addition of Goblins and Worgen), there are many things we just learned (such as the beginnings of their proper lore), and many things we still don't know as well -- some things even Blizzard still seems undecided about.

But there are some indications of things to come which will surely affect roleplayers. The most obvious change involves the changes the whole world will be going through. Each of our existing characters' will have their own reaction to the cataclysm, of course, as well as the opportunity to go through the game from 1 to 60 with a new character, and maybe not be quite as bored as you were the last 6 times you did it. Your new tauren paladin's leveling experience will be very different from your tauren shaman's, and each one will have different things to talk about once they reach the level cap.

Another obvious addition is that you can start another character with whichever new race you like most. Many players have been wanting to play goblins and worgen for a long time, and appreciate the new parity that the two races bring to the two factions -- the Horde now has a diminutive race that is likely the closest the Horde could ever come to "cute," and the Alliance finally gets a race that is actually monstrous. This opens the doors for people to try out the opposite faction even more than before. We've already talked about these two races in a previous article, but now that the expansion's new races are confirmed with additional lore and information, there's quite a bit more to say.

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Filed under: Druid, Hunter, Analysis / Opinion, Expansions, Lore, RP, All the World's a Stage (Roleplaying), Cataclysm, Worgen, Goblin

Day two of BlizzCon 2009: Round-up


Well, readers, BlizzCon 2009 is over and done, and our staff is slowly but surely beginning to make its way home in celebrated zombie-like fashion. In the meantime, we've outsourced article production to our household pets, so be gentle with your criticism of Toonces' efforts today (stupid cat can't even spell QQ correctly). Anyway, here's what happened on Day 2 of BlizzCon:




Filed under: Analysis / Opinion, Events, Fan stuff, WoW Social Conventions, Blizzard, News items, Expansions, BlizzCon, Cataclysm, Worgen, Goblin

BlizzCon 2009: Worgen and Goblin starting areas with the Props team


The Props team at BlizzCon showed a video on what they do, and also displayed a lot of the characterization and mood setting of the new Goblin and Worgen starting areas. The Lost Isles for the Goblins are just beautiful and quirky and funny, abounding in tropical drinks, a breakfast machine, and a "rocket-catapult-turtle-powered-machine" (and did they actually build a railroad out of bamboo?), although I have to say that the Dickensian/Victorian feel of Gilneas is just...words fail me. It's lovely. This is perhaps the loveliest, most haunting, spooky and creepy zone Blizzard's ever done, and...it's going to be an almighty lagfest when Cataclysm hits. Oh well. Truthfully, I had no idea just how much of what we think of as the "landscape" is in fact the Props team at work.

As an FYI for readers who have observed this on previous video, yes, there are gold-sellers' ads popping up on Viddler, and no, we're not happy about it, and we certainly didn't put them there.


BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

Filed under: Machinima, Events, Fan stuff, WoW Social Conventions, Blizzard, Expansions, BlizzCon, Cataclysm, Worgen, Goblin

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