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Posts with tag goblins

Know Your Lore: World of Warcraft Cataclysm Goblins

The shrewd and tenacious goblins are the Horde's newest playable race with the Cataclysm expansion. Though considered the go-to neutral race in World of Warcraft thus far, the goblins have an active history of working with the Horde -- as well as some shady deaings with many of Azeroth's other sentient races -- in previous Warcraft games. So strong is the goblins' reputation for driving a hard bargain that a dwarvish saying for doing the impossible is "cheating a goblin".

Interestingly, they weren't always the eccentric and self-destructive inventors, tradesmen, and arms dealers we know them to be today. The first reference to goblins in official lore, chronologically, is in the War of the Ancients trilogy of novels, which indicates that the goblins have been around for quite some time. Once a reclusive, barely sentient race native to the isle of Kezan, the race was in thrall to the jungle trolls, employed as miners in the island's tunnels and caves. It was while mining that goblins first discovered the mineral kaja'mite, the key to their meteoric rise in intelligence.

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Filed under: Know your Lore, Cataclysm, Goblin

Arcane Brilliance: What Cataclysm will mean to Mages, part 1

Welcome to another installment of Arcane Brilliance, the weekly Mage column that serves up piping hot Mage content, with a steaming side of inappropriate humor, a light sprinkling of random 80's pop culture references, and just a dash of incompetent attempts at math. Speaking of math, last week was awesome, guys. I was apparently so wrong it took 111 comments for you to decide exactly why and how stupid I am. The effort and the display of raw number-mastery you guys displayed made me proud to be one of you. You guys make me feel like the dumbest kid in class, being forced to do math problems at the chalkboard in front of everybody, and I couldn't be happier about it.

So, like many of you, I've been stuck here at home for the duration of BlizzCon. My day-job (what I like to refer to as my "what I do when I'm not being a Mage") has kept me here in sunny Las Vegas instead of in sunny Anaheim, and so I find myself at my computer, dividing my time between writing this column and furiously hitting the refresh button on my browser, hanging on every word my co-bloggers serve up from the convention floor. I wish I'd been able to make the reader meet-up this year, but that was not meant to be. I wanted to meet all of you, stammer like a dork while trying to say hello to Felica Day, and possibly get jumped by a gang of angry Warlocks while I screamed "Ice Block! Ice Block! Iiiiiice Bllloooccckkk!" at the top of my lungs. I will be there next year, with my level 85 Goblin Mage in tow, even if it kills me.

I'm really having difficulty processing all of the information out there, and the vast, universal, and sweeping impact it will have on everything about this virtual world we play in, and I'm sure I'm not alone. Guild leveling? Mastery system? Southshore... taken by the Horde? My mind is leaking from my ears. I'm not even kidding; it's gross. But the purposes of today's column will be to try and make some preliminary sense of this massive glut of newness, and apply it to the only class I care about: Mages. What will the new (old?) content mean for those of us who wander the current, relatively un-sundered Azeroth, conjuring portals and pastries? Read on for my initial impressions.

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Filed under: Night Elves, Dwarves, Orcs, Mage, Analysis / Opinion, Blizzard, Expansions, Features, Classes, Alts, (Mage) Arcane Brilliance, Cataclysm, Worgen, Goblin

BlizzCon 2009: Initial thoughts on the Hunter changes

We have only experienced the first day of BlizzCon and my mind has already been blown. We have heard so many amazing details about Cataclysm and they're promising more for today.

The changes are not just to our old favorite instances or to the zones around Azeroth. Implementing terrain phasing is going to change everything we know about leveling and running around our favorite zones. Also, who doesn't love the idea of Gnomes finally get to be Priests and as Ghostcrawler put it, "Be self-sufficient." (Well, they still don't have Hunters but that's okay.)

We got confirmation from Chilton that it in fact Goblins and Worgens will be added to the game in Cataclysm. We also learned that Goblins and Worgens will both get to play Hunters. But they're not the only new races added to the Hunter ranks. We also got confirmation that Humans and Undead will both be able to play Hunters. So all in all we got some really good additions to the Hunter community.

What about those awesome changes to the Hunter class? Well, how about the removal of Armor Penetration for one? We aren't going to have to worry how Armor Penetration works or when should stack for it...

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Filed under: Human, Gnomes, Undead, Hunter, Analysis / Opinion, Expansions, BlizzCon, Cataclysm, Worgen, Goblin

Day one of BlizzCon 2009: Round-up


Well, folks, the first day of BlizzCon went by in a blur, and we're still bouncing about all the stuff that was announced yesterday. If you don't want to slog through a ton of entries to get the TL:DR version, we've prepped a recap for you that'll take you to the highlights:

BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!


Filed under: Analysis / Opinion, Events, WoW Social Conventions, Blizzard, News items, Expansions, Features, Lore, Factions, BlizzCon, Cataclysm

BlizzCon 2009: Worgen environments

This video, which comes straight from this afternoon's BlizzCon Art Panel, shows off some of the environments Blizzard has put together for the Worgen, the brand new playable Alliance race. I love the look -- it's almost like Forsaken architecture, but before things went bad (or maybe with a hidden edge rather than a rotted look). We're not quite sure yet what these areas will be called -- most of it looks like what they're calling Gilneas City in the playable demos here on the floor.

But you'll probably agree that it does look excellent. We'll have another video coming up from the Art Panel soon, looking at the Goblins and what they've got sitting around their starting zones.

Filed under: Alliance, Machinima, Leveling, BlizzCon, Cataclysm, Worgen

BlizzCon 2009: Goblin backstory and zone info


The DirecTV stream cut out for me after the opening ceremony, so it's possible there are a few things I'm missing; drop a comment if it looks like I've omitted anything. Anyway, here's what we know about the Goblins (the new Horde race) so far:

BACKSTORY


The playable race is a group of Goblins based on the Isle of Kezan, a new zone between the Eastern Kingdoms and Kalimdor. While Goblins and the neutral Goblin trade organizations as a whole originate here, the official site and trailer both hint that the playable group has had (or is that, will have?) a recent and deeply unpleasant encounter with the Alliance that makes the Horde a logical choice when the time comes to pick sides. From the trailer, it would appear that much of the Goblins' starting zone is taken up by the eponymous cataclysm, the need to get away from the destruction, and their induction into the Horde, but we don't have too many details on it yet.

The playable Goblins won't be formally associated with any of the neutral Goblin trading organizations we already know and love (figuratively speaking, of course; the Steamwheedle Cartel's been bilking us for years). There's also no mention so far of the other Goblins going anywhere, so I'm assuming that the game's preexisting Goblins will remain in the game in whatever capacity they can post-cataclysm, and the Horde Goblins are a faction unto themselves named the Bilgewater Cartel.

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Filed under: Horde, Analysis / Opinion, Events, WoW Social Conventions, Expansions, Factions, Classes, BlizzCon, Cataclysm, Goblin

BlizzCon 2009: Cataclysm race-class combo matrix online

With official word that there will be new race-class combinations in World of Warcraft: Cataclysm, Blizzard has posted the official matrix of what races will have what classes available to them. Big surprises so far include Worgen Druid and Goblin Shaman!

The full matrix is above, and the text list below. All of our previous speculation was correct, so this should give rerollers plenty of opportunity to experience the new, shattered realm of Azeroth!

  • Human Hunter
  • Orc Mage
  • Night Elf Mage
  • Blood Elf Warrior
  • Dwarf Shaman
  • Dwarf Mage
  • Undead Hunter
  • Tauren Paladin
  • Tauren Priest
  • Gnome Priest
  • Troll Druid

BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

Filed under: Human, Night Elves, Dwarves, Gnomes, Orcs, Tauren, Undead, Trolls, Draenei, Blood Elves, BlizzCon, Cataclysm, Worgen, Goblin

BlizzCon 2009: Live blogging the Cataclysm new starter zones


Live from the BlizzCon press room it's character creation for Worgen and Goblins. We're going to write up our experiences live, so keep your eyes on this post.

Be warned, below there be spoilers!

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Filed under: BlizzCon, Cataclysm, Worgen, Goblin

BlizzCon 2009: WoW: Cataclysm site live

Following the announcement of the new WoW expansion, Cataclysm, at the BlizzCon 2009 Opening Ceremony, Blizzard has just launched the official Cataclysm website.

The site currently features story and art for the Goblin and Worgen races, as well as information on their starting areas, a FAQ, and the official trailer.

The art is absolutely beautiful! More details as we get them, but go check out the site now! The WoW preview panel is coming up shortly and we'll keep you updated.


BlizzCon 2009 is coming up on August 21st and 22nd! We've got all the latest news and information. At BlizzCon you can play the latest games, meet your guildmates, and ask the developers your questions. Plus, there's some great looking costumes.

All the World's a Stage: Possibilities for worgen and goblins


All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one man in his time plays many roles.

Ever since word broke about the possibility of playing either a worgen or a goblin, I've been thinking a lot about how it would be to roleplay them. In terms of lore, each one fits in very nicely -- the goblins have the neutral city of Undermine not far from the great Maelstrom at the center of the world, and the worgen have lots of connections to other dimensions, possibly the Emerald Dream. Assuming the expansion is in fact going to be a combination of the Maelstrom and the Emerald Dream, each race could have a lot to do with why the Horde and the Alliance are eager to go and continue the adventure after Northrend.

Some others are talking about how and why these races would join either faction. The goblins seem a shoo-in for the Horde, since they've already got so many connections with one another above and beyond the ostensible neutrality the goblins maintain between the Horde and the Alliance. The worgen connection to the Alliance is a bit tougher to figure out, but there are two apparent possibilities: either the humans of Gilneas have become worgen and wish to rejoin their former brethren, or the original worgen from their own dimension somehow join up with the Alliance in order to fight off a shared enemy such as the Burning Legion or the "Nightmare" of the Emerald Dream.

Today we'll discuss both of these possibilities and stake my claim on which I think is more likely, and look at a number of the story hooks that worgen and goblins could create for roleplayers if and when we get the chance to play them.

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Filed under: Horde, Alliance, Analysis / Opinion, Expansions, Lore, RP, All the World's a Stage (Roleplaying), Rumors, Cataclysm

Insider Trader: Woodworking in the expansion?


Insider Trader is your inside line on making, selling, buying and using player-made products.

Ideas for a woodworking profession have been bounced around for years, but have previously been dodged by Blizzard. Although they assured us that they have plenty of ideas, they've always been working on too many others.

Woodworking was not to be for Burning Crusade or Wrath of the Lich King, but what about the upcoming expansion? Considering that Goblins and Worgen could become playable, it might be a real possibility.

In late summer 2007, Nethaera posted a list of some of the things that need to be considered before they can even begin to implement a new profession. While it became clear that it wasn't going to work for Wrath, it seems a little more plausible now.

Today's column will be dedicated to presenting the crafting community's Woodworking ideas, discussing their implementation using the (incomplete) criteria set forth by Nethaera, and speculating about its possible presence in the next expansion.

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Filed under: Skinning, Analysis / Opinion, Features, Insider Trader (Professions), Forums, Rumors

More ideas for player housing

Spicytuna has a nice little writeup about a much-discussed but never implemented feature in World of Warcraft: player housing. Blizzard has borrowed (and subsequently improved upon) many of the most common features in MMOs -- they revamped leveling with ideas like rested XP and recruit-a-friend, they changed the endgame with the ideas of Heroic instances and daily quests, and they've tweaked PvP with battlegrounds, Wintergrasp and Arenas.

But for some reason they've never taken on the idea of player housing: a place in the game for players to make their own. The reason we've always heard is that they never landed on a good implementation of it -- if they couldn't do it right, they wouldn't do it at all.

But Spicytuna proves there's no shortage of ideas. The main thought so far is that such an area would be instanced, as having actual buildings in the game as player houses just leads to emptied out ghettos of buildings left to rot.

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Filed under: Engineering, Tailoring, Patches, Items, Analysis / Opinion, Virtual selves, Blizzard

Ask a Lore Nerd: Speculation station


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

Be warned, ladies and gentlemen. This week's edition of Ask a Lore Nerd is almost purely discussion and speculation on the next expansion and what it might include. Why? Because it's fun! We'll get back to covering anything and everything next week, but this week we're just in an expansion sort of mood.

alpha5099 asked...

"So, most of the speculation is that the next expansion will be the Maelstrom. Would you agree with that assessment? What all do you expect to see in a Maelstrom expansion? What would you want to see? Any place you're dying to go?"

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Filed under: Analysis / Opinion, Expansions, Lore, Ask a Lore Nerd

The Daily Quest: Worgen, security, and charity

We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.
  • World of Ming interviews a Brother/Sister Gladiator pair! Be warned, a few drug references lie within.
  • All Things Azeroth #122 was released this past week. This time around, the podcast covers WoW social networks, Worgen, and all of the recent expansion speculation.
  • Lorecrafted has his own take on the Worgen/Goblin rumors.
  • While not exactly a WoW link, we thought you might want to know about TheSpeedGamers. They're marathon gamers... for charity! They're already been going for over sixty hours. Head on over, cheer them on, and support their cause: ACT Today.
  • GuildOx's admin has a new offering for everyone today: 10 easy steps to secure your WoW account.

Filed under: The Daily Quest

Breakfast Topic: Would you play a Worgen or a Goblin?


So it might just be some fanciful speculation, the product of rampant imaginings after digging through some game files. It could mean something, it could mean nothing. But yesterday's bombshell discovery of Halloween masks, traditionally reserved for playable races, threw a whole bunch of us into a tizzy. Goblins as playable races? That wouldn't be too surprising considering they've had models in the game that could wear player armor, anyway. But Worgen? I mean, wow.

It's not that far-fetched, either. The Undermine, the home of the Goblins, is situated near the Maelstrom. Remember how Blizzard trademarked Cataclysm, which in Azerothian terms actually refers to the events around the Maelstrom? That means we just might see The Undermine in the next expansion. So Goblins aren't such a wild idea.

But what about the Worgen?

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Filed under: Breakfast Topics, Expansions, Rumors, Cataclysm

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