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Posts with tag goblins

BlizzCon 2009: Worgen environments

This video, which comes straight from this afternoon's BlizzCon Art Panel, shows off some of the environments Blizzard has put together for the Worgen, the brand new playable Alliance race. I love the look -- it's almost like Forsaken architecture, but before things went bad (or maybe with a hidden edge rather than a rotted look). We're not quite sure yet what these areas will be called -- most of it looks like what they're calling Gilneas City in the playable demos here on the floor.

But you'll probably agree that it does look excellent. We'll have another video coming up from the Art Panel soon, looking at the Goblins and what they've got sitting around their starting zones.

Filed under: Alliance, Machinima, Leveling, BlizzCon, Cataclysm, Worgen

BlizzCon 2009: Goblin backstory and zone info


The DirecTV stream cut out for me after the opening ceremony, so it's possible there are a few things I'm missing; drop a comment if it looks like I've omitted anything. Anyway, here's what we know about the Goblins (the new Horde race) so far:

BACKSTORY


The playable race is a group of Goblins based on the Isle of Kezan, a new zone between the Eastern Kingdoms and Kalimdor. While Goblins and the neutral Goblin trade organizations as a whole originate here, the official site and trailer both hint that the playable group has had (or is that, will have?) a recent and deeply unpleasant encounter with the Alliance that makes the Horde a logical choice when the time comes to pick sides. From the trailer, it would appear that much of the Goblins' starting zone is taken up by the eponymous cataclysm, the need to get away from the destruction, and their induction into the Horde, but we don't have too many details on it yet.

The playable Goblins won't be formally associated with any of the neutral Goblin trading organizations we already know and love (figuratively speaking, of course; the Steamwheedle Cartel's been bilking us for years). There's also no mention so far of the other Goblins going anywhere, so I'm assuming that the game's preexisting Goblins will remain in the game in whatever capacity they can post-cataclysm, and the Horde Goblins are a faction unto themselves named the Bilgewater Cartel.

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Filed under: Horde, Analysis / Opinion, Events, WoW Social Conventions, Expansions, Factions, Classes, BlizzCon, Cataclysm, Goblin

BlizzCon 2009: Cataclysm race-class combo matrix online

With official word that there will be new race-class combinations in World of Warcraft: Cataclysm, Blizzard has posted the official matrix of what races will have what classes available to them. Big surprises so far include Worgen Druid and Goblin Shaman!

The full matrix is above, and the text list below. All of our previous speculation was correct, so this should give rerollers plenty of opportunity to experience the new, shattered realm of Azeroth!

  • Human Hunter
  • Orc Mage
  • Night Elf Mage
  • Blood Elf Warrior
  • Dwarf Shaman
  • Dwarf Mage
  • Undead Hunter
  • Tauren Paladin
  • Tauren Priest
  • Gnome Priest
  • Troll Druid

BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!

Filed under: Human, Night Elves, Dwarves, Gnomes, Orcs, Tauren, Undead, Trolls, Draenei, Blood Elves, BlizzCon, Cataclysm, Worgen, Goblin

BlizzCon 2009: Live blogging the Cataclysm new starter zones


Live from the BlizzCon press room it's character creation for Worgen and Goblins. We're going to write up our experiences live, so keep your eyes on this post.

Be warned, below there be spoilers!

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Filed under: BlizzCon, Cataclysm, Worgen, Goblin

BlizzCon 2009: WoW: Cataclysm site live

Following the announcement of the new WoW expansion, Cataclysm, at the BlizzCon 2009 Opening Ceremony, Blizzard has just launched the official Cataclysm website.

The site currently features story and art for the Goblin and Worgen races, as well as information on their starting areas, a FAQ, and the official trailer.

The art is absolutely beautiful! More details as we get them, but go check out the site now! The WoW preview panel is coming up shortly and we'll keep you updated.


BlizzCon 2009 is coming up on August 21st and 22nd! We've got all the latest news and information. At BlizzCon you can play the latest games, meet your guildmates, and ask the developers your questions. Plus, there's some great looking costumes.

All the World's a Stage: Possibilities for worgen and goblins


All the World's a Stage, and all the orcs and humans merely players. They have their stories and their characters; and one man in his time plays many roles.

Ever since word broke about the possibility of playing either a worgen or a goblin, I've been thinking a lot about how it would be to roleplay them. In terms of lore, each one fits in very nicely -- the goblins have the neutral city of Undermine not far from the great Maelstrom at the center of the world, and the worgen have lots of connections to other dimensions, possibly the Emerald Dream. Assuming the expansion is in fact going to be a combination of the Maelstrom and the Emerald Dream, each race could have a lot to do with why the Horde and the Alliance are eager to go and continue the adventure after Northrend.

Some others are talking about how and why these races would join either faction. The goblins seem a shoo-in for the Horde, since they've already got so many connections with one another above and beyond the ostensible neutrality the goblins maintain between the Horde and the Alliance. The worgen connection to the Alliance is a bit tougher to figure out, but there are two apparent possibilities: either the humans of Gilneas have become worgen and wish to rejoin their former brethren, or the original worgen from their own dimension somehow join up with the Alliance in order to fight off a shared enemy such as the Burning Legion or the "Nightmare" of the Emerald Dream.

Today we'll discuss both of these possibilities and stake my claim on which I think is more likely, and look at a number of the story hooks that worgen and goblins could create for roleplayers if and when we get the chance to play them.

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Filed under: Horde, Alliance, Analysis / Opinion, Expansions, Lore, RP, All the World's a Stage (Roleplaying), Rumors, Cataclysm

Insider Trader: Woodworking in the expansion?


Insider Trader is your inside line on making, selling, buying and using player-made products.

Ideas for a woodworking profession have been bounced around for years, but have previously been dodged by Blizzard. Although they assured us that they have plenty of ideas, they've always been working on too many others.

Woodworking was not to be for Burning Crusade or Wrath of the Lich King, but what about the upcoming expansion? Considering that Goblins and Worgen could become playable, it might be a real possibility.

In late summer 2007, Nethaera posted a list of some of the things that need to be considered before they can even begin to implement a new profession. While it became clear that it wasn't going to work for Wrath, it seems a little more plausible now.

Today's column will be dedicated to presenting the crafting community's Woodworking ideas, discussing their implementation using the (incomplete) criteria set forth by Nethaera, and speculating about its possible presence in the next expansion.

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Filed under: Skinning, Analysis / Opinion, Features, Insider Trader (Professions), Forums, Rumors

More ideas for player housing

Spicytuna has a nice little writeup about a much-discussed but never implemented feature in World of Warcraft: player housing. Blizzard has borrowed (and subsequently improved upon) many of the most common features in MMOs -- they revamped leveling with ideas like rested XP and recruit-a-friend, they changed the endgame with the ideas of Heroic instances and daily quests, and they've tweaked PvP with battlegrounds, Wintergrasp and Arenas.

But for some reason they've never taken on the idea of player housing: a place in the game for players to make their own. The reason we've always heard is that they never landed on a good implementation of it -- if they couldn't do it right, they wouldn't do it at all.

But Spicytuna proves there's no shortage of ideas. The main thought so far is that such an area would be instanced, as having actual buildings in the game as player houses just leads to emptied out ghettos of buildings left to rot.

Read more →

Filed under: Engineering, Tailoring, Patches, Items, Analysis / Opinion, Virtual selves, Blizzard

Ask a Lore Nerd: Speculation station


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

Be warned, ladies and gentlemen. This week's edition of Ask a Lore Nerd is almost purely discussion and speculation on the next expansion and what it might include. Why? Because it's fun! We'll get back to covering anything and everything next week, but this week we're just in an expansion sort of mood.

alpha5099 asked...

"So, most of the speculation is that the next expansion will be the Maelstrom. Would you agree with that assessment? What all do you expect to see in a Maelstrom expansion? What would you want to see? Any place you're dying to go?"

Read more →

Filed under: Analysis / Opinion, Expansions, Lore, Ask a Lore Nerd

The Daily Quest: Worgen, security, and charity

We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.
  • World of Ming interviews a Brother/Sister Gladiator pair! Be warned, a few drug references lie within.
  • All Things Azeroth #122 was released this past week. This time around, the podcast covers WoW social networks, Worgen, and all of the recent expansion speculation.
  • Lorecrafted has his own take on the Worgen/Goblin rumors.
  • While not exactly a WoW link, we thought you might want to know about TheSpeedGamers. They're marathon gamers... for charity! They're already been going for over sixty hours. Head on over, cheer them on, and support their cause: ACT Today.
  • GuildOx's admin has a new offering for everyone today: 10 easy steps to secure your WoW account.

Filed under: The Daily Quest

Breakfast Topic: Would you play a Worgen or a Goblin?


So it might just be some fanciful speculation, the product of rampant imaginings after digging through some game files. It could mean something, it could mean nothing. But yesterday's bombshell discovery of Halloween masks, traditionally reserved for playable races, threw a whole bunch of us into a tizzy. Goblins as playable races? That wouldn't be too surprising considering they've had models in the game that could wear player armor, anyway. But Worgen? I mean, wow.

It's not that far-fetched, either. The Undermine, the home of the Goblins, is situated near the Maelstrom. Remember how Blizzard trademarked Cataclysm, which in Azerothian terms actually refers to the events around the Maelstrom? That means we just might see The Undermine in the next expansion. So Goblins aren't such a wild idea.

But what about the Worgen?

Read more →

Filed under: Breakfast Topics, Expansions, Rumors, Cataclysm

Breakfast Topic: What Race or Organization should make a return in the Expansion?

So I've been thinking a lot about lore lately, and one thing that's been nagging for a long time is how fast some really cool and interesting storyline and organizations seem to fade into the background once the patch or zone that focuses on them is over and done.

Example prime might be the Ethereals. They were an amazing group. The Consortium was Goblins except with actual charisma, business savvy, common sense, and inventions that worked. The Protectorate was a pretty badass group of elite fighters battling the forces of darkness. Even the Ethereum had a story of tragedy and corruption to make the Scarlet Crusade look like amateurs at the whole fanatic game.

But in Wrath? Okay, we get some Ethereum hanging out with Malygos' posse, but that's it. Poof. Ethereals are all but gone. I would have loved to see them selling their Eco-dome tech to settlers in Northrend's snowy areas or something, or handing us monthly gem bags for Frost Wyrm Ivory.

Read more →

Filed under: Analysis / Opinion, Breakfast Topics, Expansions, Lore, RP

The Queue: Goodnight, sweet prince

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

This weekend marked the end of an era, my friends. A champion (cheater) of the people (Gnomes) has fallen from grace (the thumbnails at the top of our site). The people (you guys) have shouted to the rooftops (our comments), "Down with oppression (martial arts techniques)! Down with corruption (GM lewts)!"

So it is done.

JustSaying asked...


"Can someone please change those 4 pictures near the top of WoW.com's page? I'm tired of seeing that stupid gnome head every time I come to this site."

Since you asked so nicely, Karatechop has been replaced.

Spidey asked...

"I've been leveling an alt (Troll Hunter) recently and decided to go mining/engineering, mostly for the bow/gun enchants and the like. I just leveled engineering to 200 and decided to go grab my Goblin Engineering membership. While doing the quest for membership I realized that the Alliance have Gnomes as a playable class, but how come the Horde doesn't have Goblins? In fact, Alliance has two "small people" races (Gnomes and Dwarves). Any chance the Horde will ever get Goblins or anything smaller than the Forsaken? I think Goblins would be cool, or dare I say, Murlocs as playable races."

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Filed under: Analysis / Opinion, The Queue

Ask a Lore Nerd: Life and Death


Welcome to Ask a Lore Nerd, where each week blogger and columnist Alex Ziebart answers your questions about the lore and history of the World of Warcraft. Ask your questions in the comments section below, and we'll try to answer it in a future edition.

Today we're fielding a lot of questions on the Light and the Shadow, and Life and Death. I don't know why, really, that's just how things happened! Trends like that are always fun, like the week or two where we had nothing but dragon questions. It makes picking out themes really easy!

Emorich asked...

I was under the impression that C'Thun wasn't dead. I thought we simply stopped him. After all, we were attacking one of his eyeballs, hardly a vital organ. Is Kil'Jaeden dead too? I thought we basically just pushed him back through the portal and now he's really pissed.

Read more →

Filed under: Analysis / Opinion, Lore, Ask a Lore Nerd

Time is Money: Selling your quest rewards

Kebina Trudough here, offering you the best gold making secrets they don't want you to know about! I was like you once, poor and homely, before I discovered my patented system. Now you too can fill your pockets with the good stuff without ever breaking a sweat! Why spend all your time toiling when you could be vacationing in the Hot Springs? I'm not offering these tips for 100 gold, or 90 gold, or even 50 gold! No, not even 20 gold! My system is yours for FREE! Satisfaction guaranteed or I'll give you a full refund (handling charges may apply).

Today, I'm going to help you make the most out of your questing experience. The most gold, that is! Quests often reward hard-working Azerothians with items that are useless to them.

The items are usually peddled off to a vendor at a price of their choosing.

When given a choice of rewards, how do you decide which item to select? Some players pick at random, or because the item has an interesting name or looks cool. Some think that they have figured out the rules, and always pick plate over mail and weaponry over armor.

What the average citizen doesn't know is that there's a complex, hidden system. It's practically a Goblin-Vendor cover-up, but I'm here to end all that.

Goblin Rules of Acquisition, subsection K4, under the heading, Quest Rewards.

Read more →

Filed under: Items, Tips, Tricks, Economy, Quests, Features, Making money, Time Is Money

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