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Posts with tag goggles

Engineers continue to dream

Rikora over on the official forums posted about some hopes she has for what engineers will be able to do in the next expansion, such as building siege weapons and other such machinery. You've probably already heard that engineers will be able to craft flying mounts, but other than that we haven't heard so much.

Other posters got pretty creative too, though. There were suggestions of more goggles, more pets, more fun trinkets of course, but one suggested that we make remote controlled planes that can shoot each other down. Another person suggested that there be little remote controlled machines that could sneak past enemies and scout about or throw an optional switch in an instance.

The obvious thing that somehow didn't happen with the Burning Crusade, is just to provide upgraded versions of existing trinkets that actually help as much as the old trinkets did, a Gnomish Battle Piglet, perhaps, or a Goblin Gnome Launcher. One poster to the forum thread said Engineering should be a bit on the overpowered side, and I agree wholeheartedly, especially since many of its items can't be used in Arenas.

To my mind, it should almost be like a secondary class unto itself, with lots of different abilities, from crowd control to healing -- nothing as powerful as a native class ability of course, but something to make engineers feel really glad for choosing their profession and putting lots of work into it.

One of these days, Blizzard has got to listen.

Filed under: Engineering

Around Azeroth: The goggles, they do nothing!

Erika from Stonemaul shared this shot with us -- and while it's not terribly clear in the small version above, it's actually a cool shot of the Spectrecals given by the Harbrngers of Shadowmoon quest in Shadowmoon Valley. Sure, they always glow, but you can't quite appreciate the headlight-factor without seeing them in complete dark.

Do you have a unique shot of Azeroth or Outland that you'd like to show off to the rest of the world? Tell us about it by e-mailing! Or perhaps you'd just like to see more of your pics from Around Azeroth.

Filed under: Screenshots, Around Azeroth

Goggle costs and a bit of RP

I think of all the trade skills I have, Engineering has to be the one I feel has been overlooked the most by the devs. The patterns have traditionally been scarce, and it seemed to me like the material costs were pretty crazy for many things when I was leveling up. In contrast, I still haven't gotten all the patterns for tailoring and recipes for alchemy. Enchanting is definitely a pain in the arse, but I can justify that one with tips and the occasional sale when I have the mats. Engineering, for me, was something I picked up and only leveled for the love of toys. (Like my long-ago-nerfed Gnomish Shrink Ray in combination with Nogginfogger Elixir, which was great for laughs.)

I've listened to my Hunter officer, who has maxed his skill out, decry the material costs of many of the new patterns. (I haven't pursued it on my alt as yet) So when I saw this tidbit today, I thought that many engineers would be glad to hear that they are actually looking at improving a pattern as opposed to nerfing it. Per Drysc when fielding complaints about the inclusion of Primal Nether in the epic goggle schematics:

We're in the process of reevaluating the power consumption needs of the goggles. While it was felt that the Primal Nether would be able to sufficiently power the devices, and through further testing, we're currently investigating other power sources and their availability.

Good news, and a bit of RP. We'll have to wait and see what the final decision is in regards to "power sources."

Filed under: Odds and ends, News items

Around Azeroth

Around Azeroth

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