Life of a gold farmer gallery
[via Game Girl Advance]
Filed under: Analysis / Opinion, Galleries
Filed under: Analysis / Opinion, Galleries
On Monday, Blizzard banned several thousand accounts found using third party programs to fully automate killing and looting, aka botting. These programs are largely used by gold selling companies employing farmers to speed up the rate at which they can supply gold to the many buyers out there. But a columnist at the Lightspeed Ventures site has a different take: he proposes that gold sellers are actually the independent application developers that are integral to the success of any online venture.
Filed under: Analysis / Opinion, Blizzard, Economy
The New York Times has an interesting article about gold farming, which does a lot to help us understand what gold farming is really like. The author is very insightful, both in his grasp of how WoW works (though he seems confused on details, like "night-elf wizards"), and he is able to communicate well with the Chinese who work as gold farmers. The article goes into greater depth than I've seen so far in any report on the issue, and even includes a video, apparently part of the gold-farming documentary we reported on a while back, to give you a first hand look at what the farmers' lives are like.Filed under: Analysis / Opinion, Virtual selves, World Wide WoW

But how, might you ask, can they get around the fact that this is clearly against the TOS? Evidently they are posting disclaimers on their auctions, letting bidders know that they aren't selling the characters (which are the intellectual property of Blizzard,) but are instead selling the time it took to level that character.
In a CNBC segment on the topic, one kid mentioned that he gets around $400 for a level 70 character. He puts his profits right back into the business as any bright entrepreneur would, reinvesting in characters he will then level up again to sell to – you guessed it – Chinese gold farmers. Now, as much as I like the idea of news we have been writing on for weeks getting mainstream coverage, I have to wonder if this disclaimer business isn't just a loophole to get past Blizzard. What do you think? Is it breaking the TOS to sell the characters even with a disclaimer, or is this just a novel workaround enabling kids to make a profit off their play time?
[via Jane Wells]
Filed under: Analysis / Opinion, WoW Social Conventions, Blizzard
Filed under: Analysis / Opinion, Economy
Speaking of lawsuits, Terra Nova is reporting that there's been class-action lawsuit filed in Florida against IGE for... well, I'll let you read for yourself:Filed under: Blizzard, News items, Economy

Filed under: Analysis / Opinion, Economy

Filed under: Tips, Virtual selves, Odds and ends, News items
My husband, who plays WoW 5 to 6 hours a day at a minimum, informed me the other day that playing video games in general and WoW in particular was very unproductive. Most people would give him the Captain Obvious award, but I consider the timing of the statement a bit odd, considering WoW Insider just hired me to write a regular column (yay!) about balancing real life with WoW. Certainly, playing WoW can range from being a very pleasant escape to ruining your life, but that is actually the case with any hobby or recreational activity. The fact is that, with a little effort and planning and lots of learning from mistakes, you can successfully balance real life with WoW and even use WoW to make real life better.Filed under: Azeroth Interrupted
Tobold reports that in patch 2.1.0 Blizzard is planning on getting rid of gold farmers in just three simple steps. So in patch 2.1.0, you should expect the following:Filed under: Machinima, WoW Moviewatch
We have had a lot of Breakfast Topics over the course of the past year. Some subjects are more popular than others. Some topics only appeal to certain classes. Some only to PVP junkies or the Naxx raiding crew. And then some topics completely explode and become the most commented on Breakfast Topic thread of the year. Filed under: Breakfast Topics, Features
The Escapist has a good article discussing the secondary market of various MMOs. It doesn't focus on World of Warcraft, but gives an interesting broader picture on the practice of buying and selling currency in virtual worlds. The question of whether players can remain competitive at this point without the aid of additional financial is a curious one. In Azeroth, additional gold, BOE items, or power-leveling can certainly be of help, but are they necessary to keep up with the rest of the players? For PvP, I'm tempted to answer "yes" - as the bar to reach the upper ranks of the honor system is so high as to make it neigh impossible for many players to reach - unless they do nothing but take short breaks for sleeping and eating between play sessions for weeks on end.Filed under: Analysis / Opinion, Economy
I wrote a while back about an odd lack of farmers on my own realm at the time. And, with yesterday's additional account closures, I wonder if other realms are starting to see similar relief. Will Blizzard's continued efforts against the gold selling community really have a long term impact on the game's economy? Or will the farmers simply continue finding new methods to avoid Blizzard's watchful eye? Filed under: Economy, Breakfast Topics
| Event | Date |
|---|---|
| Love Is In the Air | 2/2 - 2/15 |
| Blackrock Foundry Normal and Heroic open | 2/3 |
| Darkmoon Faire | 2/8 - 2/15 |
| Blackrock Foundry Mythic opens | 2/10 |
| Lunar Festival | 2/16 - 3/2 |
| Blackrock Foundry LFR wing 1 opens | 2/17 |
| Blackrock Foundry LFR wing 2 opens | 2/24 |
| Darkmoon Faire | 3/1 - 3/8 |
| Blackrock Foundry LFR wing 3 opens | 3/10 |
| Blackrock Foundry LFR wing 4 opens | 3/24 |
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