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Posts with tag gorefiend

Forum Post of the Day: Dalaran Classified Ads of Gorefiend posted a pretty amusing post recently on the official forums: Dalaran Classified Ads. The post lists a variety of help wanted, services offered, and even personals ads from various personalities around Azeroth. There's some pretty amusing ones in the mix.

Inspired, I thought I'd come up with one or two myself:

HELP WANTED: Day Laborers for bridge construction. Must bring own tools, or recover stolen tools from Murlocs. Payment is 2 armor patches a week plus all the Sauteed Sunfish you can eat. Work hours very flexible. Contact Oslow at Lakeshire, Redridge. Projected completion time TBA.

It's not that great, admittedly, but hey. For some real good ones, check out the post.

Filed under: Humor, Lore, NPCs, Forum Post of the Day

The Colosseum: You Otter know better

The Colosseum takes us inside the world of the Gladiator (Brutal, Vengeful, Merciless, and otherwise), to interview some of the top Arena fighters in the battlegroups. Our goal is to bring a better understanding of the strategy, makeup, and work that goes into dueling it out for fame, fortune, and Netherdrakes.

So, check out Otterpoop from Gorefiend. At the time of this writing, Otter's the 13th rated team in his battlegroup, even though many folks expected the dominance of Death Knights to be over in Season 6. He obviously did pretty well last season. If you consider that he's trucking through two seasons with strong performance, one could easily argue Otter's got a decent finger on what's going on with the Arena.

We were fortunate enough to catch up with Otter, and he spent some time talking to us about how he came to settle on a Death Knight for his Arena character, how he met his Arena partners, and what he thinks will happen with Death Knights in Season 6. Check out what he had to say after the cut.

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Filed under: Analysis / Opinion, The Colosseum

Things that annoy me

Or, how to celebrate the birth of a nation via an ugly series of Horde losses in Arathi Basin:

1. Every single Alliance character in the game has a Black War Tiger.

2. Every single Horde character in the game has a Black War Raptor (yes, myself included).

3. I could be wrong, but I don't think "Lich King" is pronounced "Lick King," as I keep hearing it pronounced on my server.

4. However, it might be because the word looks somewhat Germanic, and I will be unable to keep a straight face for the duration of the next expansion.

5. To the point of losing it completely if I hear "World of Warcraft: WRAAAAAAATH OF THE LICK KING" intoned by the Deep-Voiced Serious Trailer Guy.

6. How male human characters run. There's a lot of great animation in the game. This is not one of them.

7. Practically every main-tank of every Hordeside raiding guild is a male Tauren.

8. An egotistical male Tauren. Look, Spanky, just because Bulwark of Azzinoth is bigger on you than anybody else does not mean that the same is true of appendages elsewhere.

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Filed under: Horde, Alliance, Druid, Analysis / Opinion, Odds and ends, Instances, Humor, Raiding, Bosses, Battlegrounds

Ready Check: Teron Gorefiend

Teron Gorefiend is usually the fourth boss players face in Black Temple and is really the first one to prove difficult in any way. While guilds new to the attunement-free Black Temple might have breezed their way through High Warlord Naj'entus, Supremus and the Shade of Akama, we're seeing many run into a standstill when they face Teron. Even those clearing Black Temple for the first time last year had some difficulty on the fight, so this Ready Check aims to look more closely at the fight and help out raiders who might be stuck on it even today.

You first encounter Teron Gorefiend in Shadowmoon Valley, during the popular 'Spectrecles' questline. We won't spoil the quests for those who might not have done them, but suffice it to say Teron is now un-alive and well in Black Temple. To get to him from the Shade of Akama, wait for the Ashtongue mobs to turn neutral ('Hail Akama!' yells ring out), return to the courtyard where you fought trash prior to Akama and go right. A repair, reagent and rep vendor is unlocked at the back of the courtyard, if you detour, otherwise continue through to a flight of stairs and some Shadowmoon Champions plus friends.

Gorefiend's trash isn't too tricky and can be done with two tanks and CC, although be careful of patrols and adds. When you're done with these mobs you'll find yourselves standing in a room with Teron alone on a platform at the other end. Ready for some fun? Let's take a look at what he does.

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Filed under: Tips, Tricks, Walkthroughs, Bosses, Ready Check (Raiding)

Raid boss simulator for Teron Gorefiend

The European Horde guild "Ferox" has designed a flash-based simulator to help assist with the Teron Gorefiend raid boss fight in the Black Temple. I've never been to the Black Temple myself, but according to Bosskillers, Mr. Gorefiend will debuff a random player every 30 seconds with "Shadow of Death," which basically gives you a 55-second countdown till you die. But your death isn't the end of the battle for you yet, in fact it's just beginning: four "Shadowy Constructs" will spawn around you, and as a ghost you will get special abilities only you can use on these constructs -- other raiders will be helpless against them.

The flash game based on this fight does a great job at letting you practice the strategies to success, and it even makes for an interesting puzzle for people who like to figure out how to do things on their own. For those of us who are never likely to actually get to go to the Black Temple, simulations like this help convey a taste of what it's like to be there for real, too, so I hope more and more players develop these sorts of simulations in the future. If you want to figure out the simulator from scratch, go ahead and check it out; otherwise I'll explain the basic tools, and then after the jump I'll explain how to win.

The constructs will spawn from the point where you die as the Shadow of Death countdown finishes. From there, they will make their way to the rest of your raid. To win, you have to kill them before they get there. Some of the basic controls are explained in the game itself, but the 5 spells you can cast as a ghost are not clear at first. The first and last abilities, "Spirit Strike" and "Spirit Shield" are useless in the flash simulator, so you can ignore them here. The important abilities you'll be using are the three in the middle, "Spirit Lance," "Spirit Chains," and "Spirit Volley" (which you can use by clicking, or pressing 3, 4, or 5, respectively). Spirit Lance will damage a construct within a certain range and also slow it down, Spirit Chains will freeze nearby constructs in place, and Spirit Volley will do AoE damage to all the constructs around you. Continue reading for the secret cheat codes to give you super-extra-strength and +1000 damage!

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Filed under: Walkthroughs, Instances, Raiding, Guides

A lack of left-handed WoW

Kaalis has a post on the forums about something that seems small, and yet is something I have never, ever, in all my years of playing this game, noticed before. Everyone (and I mean everyone) in Azeroth is right-handed. From the lowliest guard in Stormwind to the meanest boss in the Black Temple (probably not Illidan-- maybe Gorefiend), everyone who wields a weapon is right-handed. Even the Shivarra (those female demons with the six arms) wield their weapons in their top right hands. How incredibly strange.

I should correct that: apparently Blizzard noticed this before they did Zul'Aman, and so there is one NPC in all of Azeroth (actually one character, because all players are right handed, too) that is left handed: Nalorakk, the bear boss. And you have to assume that after this, we'll see other bosses and NPCs that might mix things up a bit.

But for players and old NPCs, Bornakk says not to hold your breath. Blizzard is working hard on new customization options for Wrath of the Lich King, but turning players southpaw isn't one of them.

Filed under: Analysis / Opinion, Odds and ends, Humor, Bosses, NPCs

One Boss Leaves: Gorefiend vs. Gruul wrap-up

It's that time of the week again! Time to see who won and who lost in the last round of our weekly fantasy deathmatch, Two Bosses Enter. Last week we put Teron Gorefiend up against Gruul the Dragonkiller -- and if the above image is any indication, I think Gruul came out ahead. In fact, 57% of our respondents thought Gruul would win this round, with 41% rooting for Gorefiend. (For the full chart, check after the jump.) And before you fault my math, 1% thought the fight would result in a draw and the other 1% was eaten up by rounding. As some commenters have noted, the "draw" option is kind of silly, and will be removed for the next fight -- coming up late this evening!

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Filed under: Bosses, Two Bosses Enter

Two Bosses Enter: Teron Gorefiend vs. Gruul the Dragonkiller

Two bosses will enter... but only one will get to leave! Every week at WoW Insider, we pit two of the most interesting bosses in the World of Warcraft against one another in a fantasy deathmatch -- in the end to emerge with a single boss of bosses, victorious above all others. And the best part? You get to tell us who walks away the winner and who doesn't get to leave our arena at all. Today we're considering a fight between the Black Temple's Teron Gorefiend and Gruul the Dragonkiller. Curious as to what might happen if these two met up? Keep reading and we'll discuss what each of these bosses can do and what might happen if they met up.

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Filed under: Bosses, Two Bosses Enter

Reader WoWspace of the Week: Sheepsu

This week we have a short and sweet WoWspace description from Sheepsu, L70 Alliance Human Mage from the guild <Cats Game> on Gorefiend. While we don't have a long description of his WoWspace, he more than makes up for that with tons of pictures.
For those curious about this week's Reader WoWspace, be sure to join me after the jump for the description and even more WoWspace eye-candy.

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Filed under: Fan stuff, Odds and ends, Features, Reader WoWspace of the week

Server Downtime Thursday

fishin'Blizzard is rolling out new hardware for several US realms this Thursday, and the process of transferring the realms means - you guessed it, extensive downtime.  The migration will begin on Thursday at 12:01 AM PST and may last as long as 24 hours.  Those of you on effected realms will receive an extra day's credit to your account, which is, I suppose, better than nothing.  Following the migration, Blizzard plans to open character transfers from existing realms to new realms (yet to be opened) to further help with performance and overcrowding issues.

Realms transferring to new hardware are Archimonde, Dalaran, Khadgar, and Mal'Ganis.

Other affected realms include Aggramar, Andorhal, Anetheron, Burning Blade, Burning Legion, Dentarg, Duskwood, Earthen Ring, Eonar, Eredar, Executus, Gilneas, Gorefiend, Haomarush, Kargath, Laughing Skull, Lightning's Blade, Llane, Malygos, Scilla, Shadow Moon, Steamwheedle Cartel, Thunderhorn, Thunderlord, Turalyon, Ysera, Ysondre, and Zuluhed.  While these realms are not receiving a hardware upgrade, Tseric explains that current equipment configuration requires this.

Update: The schedule has been pushed back to Thursday.

Filed under: Realm News, Realm Status, News items

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