Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.
In the emails that I've been receiving lately, I've noticed a disturbing trend: Many guild leaders are finding themselves burned out right now. On the surface, it doesn't make much sense. After all, the expansion is only a few months old. Many guilds are still progressing through
tier 11, earning
new perks every week, and looking forward to all the great new content that
future patches will bring. How can so many guild leaders already be burned out?
A few factors are feeding this trend. The first is the insanely long gap between the release of
Icecrown Citadel in patch 3.3 and
Cataclysm. The
Ruby Sanctum was hardly any help to keep raiders interested during this time. Most of the guild leaders who survived that period did so by constant recruiting, merging with other guilds, or working diligently to keep players interested in raiding; all of these are high-stress situations.
Then
Cataclysm released, and rather than breathing a sigh of relief, these guild leaders now had a whole new ball game to contend with. They have had to ensure their raiders or PvPers were prepared for endgame content in which the gear curve was suddenly much steeper than it had been since the early days of
The Burning Crusade. Raiding guilds have had to make tough choices about the size of the raids they would coordinate and how they would deal with gear in the new loot paradigm. Once those guilds made it into raid zones, they found themselves up against bosses much tougher than those in
Wrath's first tier and completely unfamiliar to most players -- unlike those in the endless Icecrown runs we knew by heart.
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Filed under: Officers' Quarters (Guild Leadership)