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Posts with tag gquit

The Classifieds: Coming out of the closet edition

The Classifieds is a weekly roundup of news from around the WoW community. Your host for this week is the ever-so-shadowy Fox Van Allen, filling in for a vacationing Lisa Poisso in exchange for an undisclosed sum of pirate treasure. As always, if you have guild news or a Random Act of Uberness to share, send it in to

If there are 50 ways to leave your lover, then there must be at least 100 different ways to leave a guild. There's the middle-of-an-argument /gquit, the log-on-in-the-middle-of-the-night-so-no-one-sees-you /gquit, the passive-aggressive /gquit, and of course, the I-illegally-sold-my-WoW-account-on-Craigslist-to-buy-a-ten-year-old-dirtbike /gquit.

I think I have a new favorite, though: The tauren-trapped-in-a-night-elf's-body /gquit. Milkmenot (Boulderfist [US-H]), formerly Slimbones (Uldaman [US-A]), wrote one of the most creative goodbye notes to his guild that I've seen in a long time:
I have a confession I need to make, it's something that has been bothering me for quite some time and I need to get it out there. I've been having these feelings. It started out just around town in Dalaran when I would see this Tauren going by. Our eyes would meet, just briefly, and all these feelings would well up inside. I'd try to follow her, intrigued by her curves and horns, but then she always goes into that Horde-only area and I would get booted out. So I'd hang around the entrance there just hoping to sneak a peek.
The rest of the goodbye note -- and so much more -- is available just after the break.

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Filed under: News items, The Classifieds

Officers' Quarters: Emotionally invested

Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press.

When you're frustrated with your guild, it's tempting to jump ship. But sometimes it's also difficult to let go. This week, one officer asks, can you be an officer in one guild and a regular member in another?

Dear Scott,

I am Raid Officer in a casual raiding guild. I attend the most raids and am one of the highest output players on each raid on all my characters. I am one of the most active, hardest working Officers in the guild.

We have always been lenient with who is allowed to raid -- we have some healers who do less than 50% output of other healers who are similarly geared, we have DPS that do less than half of what they should be doing (with "casual" expectations, I don't expect everyone to do 10k DPS but 4-5k is low for a well geared player in ICC with the buff). Even members of our A-team have been slacking a bit. Many players don't pay attention to the leaders in Vent, don't react well to constructive criticism of their gear, spec etc. PUGs are further progressed than our guild is.

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Filed under: Officers' Quarters (Guild Leadership)

Guildwatch: No tabard, no loot

Some stories of drama on the realms aren't directly guild-related, but they're just too good to pass up. The one above is just such a story -- one of our tipsters was just flying around Azeroth one day when a conversation in General caught his eye. One unlucky Time-Lost Proto-drake seeker ran into his very own Griftah, and ended up with 425 less gold and a very "unusual" toy item.

That story and more in this week's Guildwatch, which starts right after the break. If you have downed, recruiting, or drama news for us, feel free to send a tip in to, and you might see it here in the future. Read on for more!

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Filed under: Fan stuff, Odds and ends, Humor, Raiding, Guildwatch, Bosses

Officers' Quarters: Ragequit fallout

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

If you've played WoW long enough, and if you've raided enough, odds are you've wanted to quit your guild right in the middle of a run at some point. Some people actually go through with it. I'll never forget the night many years ago when our raid's main tank quit the guild and zoned out of Onyxia's Lair while he was tanking the boss. Yeah, that guy had some anger issues . . .

But what happens when a guild leader ragequits in the middle of a raid? Read on to find out!

Hi Scott,

A friend and I started a guild about 5 months back. I assumed the Co-Gm role, led the raids and recruited quite a bit. After a slow start we ended up making an impact on the server as a stand up crew and were moving into the top rankings for 10 and cracking the 25 man progression as well. The other Co-Gm was very good at handling issues and I admit that was not my strong point. Things worked really well until unfortunately I had an "EMO" moment.

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Filed under: Officers' Quarters (Guild Leadership)

Guildwatch: System error beep bop

We have no idea why Coridane is so against Warlocks getting made fun of in the game (he must not be a fan of our very own Warlock-hater, Christian Belt), but apparently it's serious -- serious enough for him to kick you from a raid. We do especially like that the need to assault downed Warlocks is actually a system error ("beep bop"): we would just have assumed that was normal protocol. It sure is in our raids.

More drama like this, along with downed and recruiting news, in this week's Guildwatch. If you have tips for us, feel free to send them in -- just drop us a note (please keep it short, sweet, and clear) at, and you might see it here next week.

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Filed under: Horde, Alliance, Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Instances, Humor, Raiding, Guildwatch

Forum post of the day: Why did you /gquit

There are many different reasons for why we join guilds: to raid; to meet girls (well, not usually to meet girls). We also have numerous reasons why we quit guilds. I was kind of amazed by Oreooze of Dalaran's list of reasons for why he /gquit.

1. He wasn't congratulated on his achievements.
2. He doesn't trust people online.
3. He didn't get invited to raids.
4. He didn't want to get Ventrilo he prefers not to use voice chat.

It sounds to me that the OP was not terribly interested in being a part of a team. I have to admit, I would have a hard time inviting people to raids that absolutely refused to get into Vent. I'm sorry, my friend, but real time communication is very important to success in raids. It is positively infuriating when someone wipes a raid because they missed an important instruction. I'm sure that some guilds can get by raiding without voice chat, but it's very frustrating not to have 24 people who can listen in and work with the team.

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Filed under: Analysis / Opinion, Virtual selves, Forums, Forum Post of the Day

Officers' Quarters: Neros and zeros

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

I can't take credit for the column name -- it was a turn of phrase used by the writer of this week's reader e-mail. It's a fitting expression, as you'll see. He wonders just how to get people to care again when a guild is faltering.

Hey Scott,

Thank you for this column, hopefully you and the comment crowd can help me. Over the last few days I've had to watch my beloved guild start to unravel. Our problem is, apart from a few select officers and members, we have too many Neros, content to fiddle as our guild burns, and Zeros, members who don't really contribute anything but a raid spot. Nobody seems to care enough to even sign up for our website. We have had trouble with our loot system, suicide kings, and raid scheduling, and it has caused some key members to seek other guilding opportunities.

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Filed under: Officers' Quarters (Guild Leadership)

Guildwatch: "Ok ready for summon"

We have to admit -- that takes chutzpah. Ziro stepped away from a progression raid, got summoned to Molten Core just to ding the achievement, and then asked for a summon back. And got it, even without being /gkicked. First of all, we're surprised he pulled it off -- if something had gone wrong on either side, he'd be out an achievement and a guild. But wow, we're really just amazed at his confidence. All he did was type "Ok ready for summon." And it worked.

Unfortunately (or fortunately, depending on how much you want to be entertained), not all guild runs go so smoothly. After the break, we've got the good, the recruiting, and the ugly. All the guild news fit to print in this week's Guildwatch after the link.

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Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Guilds, Odds and ends, Instances, Humor, Raiding, Guildwatch, Bosses

Guildwatch: Leave Tankserious alone

No classier way to /gquit than that, really -- have a power outage in the middle of a raid, and then return just to tell everybody that you're gone forever. Good luck with that whole "life" thing -- tell us how it turns out.

Lots more drama, downed, and recruiting news in this week's Guildwatch. Who knows: your guild (or server) might even be in here. Click the link below to find out.

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Filed under: Hunter, Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Humor, Raiding, Guildwatch, Bosses

Officers' Quarters: Waiting at 80

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

Lately I've gotten a lot of e-mail from readers with a similar theme. People ask me, "Should I stick with my guild even though we aren't raiding yet?" They say, "We just lost five members because we haven't cleared Naxx." They tell me, "I hate PUGs, but I can't even run a Heroic with my guild because only two people are 80."

They ask me to weigh their guild against their desire to run group content. And the fact of the matter is this: I can't answer that question for you. And I'll tell you why.

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Filed under: Officers' Quarters (Guild Leadership)

The Queue: Shields, forums, and more on raid difficulty

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

I have an extra-special request for all of you! We've had a few people asking for recommendations on other class-specific blogs, and I think that's a good thing to light the Reader Signal for. So in addition to your questions and feedback, recommend class-centric blogs in the comments below! Personally, I read A Dwarf Priest and World of Matticus when I'm looking for something Priestly. Now, to the questions...

shadowsun asked...

I have yet to get Wrath (I know, "PRAISE BE") although I am getting it this Thursday. I was wondering about the new raiding system. Which is harder, 10-man or 25-man? For example is the 10-man easier in the point that you need less players but harder as in they need to be more well geared? Or is the 25-man harder?

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Filed under: Analysis / Opinion, Raiding, Wrath of the Lich King, The Queue

Forum post of the day: I'm just not that into you

Tymestryker of Aerie Peak is frustrated because players are leaving his guild. Despite his loyalty to the guild and the effort he's put into the guild, he's facing some significant churn. His guild, though apparently a friendly, social place lacks in endgame experience. He seems to be taking it personally that people are leaving for guilds in endgame progression. He feels that others should share his loyalty.

Many responders pointed out that heart only goes so far in World of Warcraft, but there's a lot more to the game. Most successful guilds have a purpose, maybe doing regular raids or being the best they can be at PvP. Some suggested that the original poster chose not to take the situation personally.

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Filed under: Fan stuff, Guilds, Forums, Forum Post of the Day

Guildwatch: Giving out epic gems to scrubs

It's strange how just one little action or one little phrase can completely unravel a whole guild ingame. Of course, you could argue that guilds are ad hoc organizations anyway, and that it shouldn't be surprising that it doesn't take much to knock down a house of cards built only through text on a screen. But for a lot of people, their guildies are good friends and fellow players, and yet one misplaced phrase or piece of loot given out the wrong way can make those ties snap right apart.

There's plenty of that in this week's Guildwatch, along with better news (downings from around the realms), and your chance to get in on some of those weak ties (recruiting notices). Click the link below to see the 'Watch, and send your tips to Because as weak as these ad hoc ties may be, they're still worth having.

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Filed under: Analysis / Opinion, Guilds, Instances, Humor, Guildwatch, Bosses, Forums

Officers' Quarters: Spawning grounds

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

It shouldn't come as a shock to anyone, especially after the Wrath of the Lich King beta went live last week. In many cases, hardcore raiding guilds just aren't making the Big Push anymore. Many have simply disbanded. Prior to the expansion, there really isn't much reason for raiders to keep going at the same pace, unless there's still content they haven't seen. So what are all these raiders doing in the meantime? Some, much like salmon, are instinctively returning to the ancestral casual guilds where they first spawned. But should those guilds take them back? This week's e-mail asks exactly that.

Hello Scott:

I am a high ranking officer in a casual raiding guild on Khadgar.

Recently several top raiding guilds on my server are dissolving. Our guild is a casual raiding guild that are slowly progressing in SSC. We received several requests from former guild member that express interest in coming back into the guild. Most of them said they miss the friendly and fun environment our guild provides while still doing decent raiding.

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Filed under: Officers' Quarters (Guild Leadership)

Tank Talk: Building and keeping your tanking corps, Part II

Tank Talk is WoW Insider's new raid-tanking column, promising you an exciting and educational look at the world of getting the stuffing thrashed out of you in a 10- or 25-man raid. The column will be rotated amongst Matthew Rossi (Warrior/Paladin), Adam Holisky (Warrior), Michael Gray (Paladin), and Allison Robert (Druid). Our aim is to use this column to debate and discuss class differences, raid-tanking strategies, tips, tricks, and news concerning all things meatshieldish.

This week in Tank Talk I'm covering the various stages a tank exists in during their time in a guild. Yesterday in Part I of the column I talked about the recruitment and applicant stages. These stages help clarify the beginning life of a tank within a guild. While talking about what these stages are and what they mean to the tank, I also covered how the guild can keep them happy while ensuring the best tanking possible is done.

The job of keeping a tank happy is arguably unique task when compared to non-tanks in that they are the ones which everything eventually comes back to in the game. If a ranged DPS dies, they're going to feel it in a longer encounter. If a healer dies they'll notice the healing start to lack. Finding a way to communicate everything to a tank and taking in their unique situations can be a challenge, but it is a necessary one.

Lets resume our look at the last few stages of a tank's life within a guild, starting with the raider tank stage.

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Filed under: Druid, Paladin, Warrior, Analysis / Opinion, Guilds, Raiding, Tank Talk

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