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Posts with tag grand-marshal

WoW Archivist: Patch 2.0.1, Before the Storm

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Patch 2.0.1 was, according to a large chunk of players, quite possibly one of the best patches to come out of vanilla WoW. It had nothing to do with the introduction of the new talent trees in preparation for The Burning Crusade's looming launch. It had nothing to do with the new, bulky, and rarely used first iteration of the looking for group tool. There were no launch events with this patch, just a heck of a lot of data that needed to be implemented in preparation for the launch of the first expansion.

But what had players either cheering fervently or cursing forever had nothing to do with the imminent approach of The Burning Crusade. It had everything to do with PVP and the removal of the honor system as we knew it in vanilla. What's so special about that, you ask? Let's take a journey back in time and look at the good and bad of the old honor system. If you think today's Arena grinds are difficult, well ... you're in for one heck of an eye-opener.

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Filed under: WoW Archivist

Wherefore art thou faction PvP gear?

Hey, if it makes a Gnome look this badass, it's got to be awesome. Okay, so back when the old Grand Marshal and Warlord PvP sets were scrapped in favor of Gladiator gear for honor, I was actually pretty dismayed, but not for the same reason as most others. I wasn't really concerned about "Welfare Epics" or "AFKavers" simply standing at the entrance of AV and getting good gear because of it. I was sad because the look of the sets was going away!

Yeah, that my sound a bit crazy, but bear with me for a bit, let me explain myself.

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Filed under: Horde, Alliance, Items, Analysis / Opinion, PvP, Lore, Factions, Battlegrounds

Breakfast Topic: Your favorite title

We at WoW Insider like our titles. Mike once made a little rant about how he would've liked to see the return of the old PvP ranks. Having no Blood Elf High Warlords or Draenei Grand Marshals make me a little sad on the inside. Although Bornakk has already stated that they would like to keep titles "rare", it seems like we're getting a few more really cool titles with the juiciest patch to date. For example, even though attunement to the Black Temple and Mount Hyjal will be removed in Patch 2.4, players who have completed the quest line will be honored with the title "Hand of A'dal" just as players who completed the Serpentshrine Cavern and Tempest Keep attunement are called "Champion of the Naaru".

Some titles are cool, while some are mere remnants of the old world... who among you really wears their "Grunt" or "Private" ranks with pride? Patch 2.4 also promises an awesome title for those who achieve Exalted with the Shattered Sun offensive... and have money to burn. Perhaps the rarest title of all is the "Scarab Lord" which can only be obtained at one point in a server's lifetime, and it's no mean feat. Though there've been humorous suggestions as to what other titles should be made available in the game, what's your favorite title so far? Is it one of your in-game goals? Are you one of the few who managed to reach High Warlord or Grand Marshal? Or are you happy with Champion or Knight-Lieutenant? Personally, I'm trying to grind Conqueror with my Blood Elf although I've got 1,000 gold stashed away because "... of the Shattered Sun" sounds just so gosh-darned cool. What about you?

Filed under: Analysis / Opinion, Breakfast Topics, RP

Forum Post of the Day: Bring back the honor grind!

Believe it or not, there is actually someone out there who wants Blizzard to bring back the old honor system. You remember: the system where you had to slave away for hours and hours (and hours) day after day (after day) in order to get anything epic -- especially the "Grand Marshal" or "High Warlord" epic weapons. Apparently, Pahs thinks that the time sink the old honor system required proved a deeper dedication on the part of the players who went for it. Nowadays, anybody -- even people with jobs(!) -- can just earn up their honor points and spend them like money, when, according to Pahs, such folks should be content to "talk to a few friends and maybe do a BG or two." He says, and I quote: "Why people with real life responsibility's want the same treatment as people who can input more time into the game is beyond me."

Yet a surprising number of posters in his thread agree with him, citing the number one problem with the current system: the appearance of AFKers in all the battlegrounds. Naturally, it offends our sense of justice that AFKers can get honor gear for free by having their characters sitting in the battlegrund leeching off of their teammates, while they themselves don't have to put in any effort at all. In the previous system, players would have had to actually kill the enemy and win in order to progress past rank 5 or so. Likewise, the old system's ranks and titles were fun -- people always like to be able to distinguish themselves from others, though whether for a genuine feeling of achievement or some kind of "Better than thou" badge, depends on the individual.

But going back to the old honor grind in order to get rid of AFKers would be ridiculous. As Tyren says, the newer system, with arenas and objective-based world PvP in addition to battlegrounds, is a vast improvement. It provides more access and variety to more players, and exchanges time for rewards at a far more reasonable pace. What we see in this case is a classic example of people reminiscing about the "good old days," which were never really that good to begin with, simply because frustrating problems have appeared along with the improvements. As much as we all may hate AFKers and other new problems, it's much better to go forward and find new ways to solve such problems than to go back to such an unbalanced system with far more serious flaws of its own.

Filed under: Analysis / Opinion, PvP, Forums

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