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Posts with tag graves

WoW Meets League of Legends: Transmogrify your hunter into an AD carry

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As a raider, I've come to hate the MOBA genre over time. My guild was raiding Icecrown Citadel when Heroes of Newerth first came out, and within a few weeks, I quickly noticed the effect it had. Being in a progression guild, my guildmates were usually patient, focused, and committed when putting in the long hours needed to secure not just server firsts but the highest possible world rankings we could.

After HoN came out, however, it all changed. Core members of the raid were frequently dodging raid nights, and a few times the raid leader even called the night early when progression on a boss fight wasn't up to his satisfaction. The reason? He and half the guild were more interested in playing HoN than raiding.

In the past six months, I've noticed the same thing happening again with League of Legends -- only it's a hundred times worse, because it seems like everyone and their mother is playing this game. As such, I have developed a potential solution to dodgy guildmates. Using transmogrification, your guildies can now transform themselves into two of the most popular League of Legends characters, Graves and Ashe. Who knows? In doing so, maybe they'll actually work on last hitting the damned boss for a change.

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Filed under: Transmogrification

Chinese WoW partial relaunch pics, comparison shots of censorship


MMOsite.com has nabbed some pictures of the return to the Chinese World of Warcraft. As you know if you've been paying attention, the game has been offline over there for a few months now, but the game just recently got approved to go back online, and so they're in the middle of a "partial relaunch" (which I believe is taking the form of a closed beta) and the servers are crowding up again. As you can see, there's a stampede (much like ours) going on in Thunder Bluff -- looks like players are happy to be online again.

They also have some comparison images of the censorship found over there. Anything with skulls or bones on it is out, and the offending images have been replaced with piles of dirt and bags and debris. Blood appears as black oil rather than red liquid, and even player corpses are out. As you can see, everywhere players die, there are instead little graves and tombstones around. Very interesting. No idea if this actually "helps" in China (or what the point of the censorship is -- seems as though it's a cultural thing, more like it's a respect for death and dead bodies rather than worrying about whether people will be disturbed by the mention of violence), but of course the government over there has final say on what goes into the game, and apparently this is what they approved. Hopefully Chinese players will be headed back to Northrend before long.

Filed under: Analysis / Opinion, Events, Odds and ends, Blizzard, Leveling

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