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Posts with tag gray-matter

WoW.com Guest Post: Why Eclipse is broken

Chris Dinwiddie is better known as Graylo from the popular moonkin blog Gray Matter. "I started my blog to talk about all the things in WoW that interest me. It turns out that my interests are fairly narrow, and my blog primarily focuses on moonkin raiding with the occasional aside to celebrate a boss kill or mourn a near miss."

Ahh, Eclipse. The talent the moonkin love to hate, or do we hate to love it? I don't know. It's a complicated relationship, but I would be surprised if there is another talent out there that stirs up as much emotion as Eclipse. On one hand, it is the savior of raiding moonkin everywhere. Without it moonkin would not be raid viable, and would be stuck with what some consider to be a very boring rotation. On the other hand, it can be a source of despair when you look at the WoL parse and face tough questions from a raid leader.

It is widely accepted with in the moonkin community that Eclipse is broken, but many moonkin don't seem to understand what the real issues are. In this post I will take a look at the common misconceptions about Eclipse, and highlight some of the issues that make Eclipse a broken talent.

Read more →

Filed under: Druid, Guest Posts

The Daily Quest: Icecrown, tunnelvision, and something more

We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: Analysis / Opinion, The Daily Quest

The Daily Quest: Pets, podcasts and more

We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

The Daily Quest: Automatic Points

We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

If you choose that category to talk about the race change or patch 3.3, you are automatically awarded the points.
Finally, Azeroth United is interviewing Kristin Lindsay of Child's Play on November 2rd during a UStream broadcast. They're also raising money for Child's Play, and you can support them over on their site. A good cause for a good charity.


Filed under: The Daily Quest

The Daily Quest: Rawr, chalk, and more podcasts

We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: The Daily Quest

Why Hit is a "sexy stat"

This post on Gray Matter has some pretty insightful thoughts about the much-maligned Hit stat. We've posted quite a few times about Hit with the various classes, and yet it's still fairly hard to get a handle on -- most people know their class has a "hit cap" that they have to reach to keep any of their swings or shots from missing, but other than that, they haven't really tangled with the stat much the way they might have some of the more core stats for their class. But Grey Matter argues that "Hit is sexy" -- despite the fact that, unlike other stats, Hit is required just to make your class do the right thing (rather than doing it better), Graylo still likes the idea, and actually likes the balance that Hit requires. No matter what ilvl your gear, you still need a certain amount of Hit on it, and the balancing job of keeping your hit cap met versus providing other stats on your gear is what Gray seems to like about Hit. While other stats just go up and up, Hit is the great limiter -- having more of it frees up space on other gear for more pressing stats, but you still have to balance out the pieces you wear to try and meet the cap.

To that extent, I agree. I do think that Hit is a relatively arbitrary stat (we know what it means in real life to be Stronger or have more Intelligence, but Hit is really just designed to keep game levels in line), but on the other hand, Gray's right -- because you need a certain amount of hit in your gear, it does become an interesting balancing game of "do I need this more powerful piece of gear, or this weaker piece of gear with some extra Hit on it?" It does a nice job of mixing things up as an endgame-balancing mechanic.

Filed under: Items, Analysis / Opinion, Raiding, Classes, Buffs

The Daily Quest: You had me at Sudowoodo


We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.

Filed under: The Daily Quest

The Daily Quest: Go go gadget rocket boots


We here at WoW Insider are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.
Do you have something you'd like to blog about, but you weren't sure where to say it? Make use of WoW.com's new blogging system! It's free, and we'd love to see what all of you can do with it. Silly or serious, we want to hear about it!

Filed under: The Daily Quest

Azeroth Idol

In the absence of a ranged weapon or wand, Druids, Shamans, Death Knights, and Paladins all have an interest in filling the little slot directly to the right of their weapons with something good. You won't get the stats from idols, totems, sigils, or librams that pure classes will get from that slot, but with luck you'll significantly improve a core ability or two. However, because these items usually affect only one or two spells or attacks, they tend to be somewhat hit-or-miss in terms of usefulness, and many specs go for a while without having anything particularly good to put there.

Graylo at Gray Matter takes a look at the new idol available to Balance Druids from Ulduar-25, the Kologarn drop Idol of the Crying Wind. After running the math on its stats versus the Balance idols available for badges (Idol of Steadfast Renewal and Idol of the Shooting Star), he reaches the conclusion that this new i-level 226 item is a significant DPS loss compared to its i-level 213 cousins, even if the Druid in question is using Glyph of Insect Swarm and has the 2-piece Tier 7 bonus granting 10% additional damage to Insect Swarm. While I think it's probably a damage increase on very high-mobility fights, Graylo's math is pretty damning. It's hard to argue that a Tier 8 idol providing less than a third of the damage granted by a Naxx piece represents ideal gear scaling.

Bears in Ulduar-25 are looking forward to their first upgrade since the i-level 128 (!) Idol of Terror, but I'm not too sure about other classes. Do you have some hard choices ahead of you, or do you plan on using an older piece?

Filed under: Druid, Paladin, Shaman, Items, Analysis / Opinion, Death Knight

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