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Posts with tag greg-street

Greg Street joins Riot


Based on Greg Street's LinkedIn profile, and via numerous other sources, World of Warcraft's former Lead Systems Designer has taken up a position as a Lead Game Designer with Riot Games. Riot is the maker of the hugely popular League of Legends.

While there hasn't been an official comment from Ghostcrawler on Twitter yet, we're confident this information is correct.

We wish Greg all the best, and look forward to going mid with him.

Filed under: News items

Reminder: Greg "Ghostcrawler" Street joins us live tonight

Just in case you missed the announcement on Saturday, the WoW Insider Show will have a special guest this evening! Former Lead Systems Designer Greg "Ghostcrawler" Street will be joining us on the show to look back at his time spent designing WoW along with a variety of other fascinating topics like crustaceans and the chilly weather we've all been having. The live show begins at 8pm PST/ 10pm CST / 11pm EST.

This week, instead of taking your usual round of WoW questions, we'll be taking your questions for Greg. If you've got a burning question for Ghostcrawler, be sure to pop by the announcement post and leave a comment with your inquiry. Keep in mind, however, that there are topics we won't be discussing -- questions about future plans or confidential information likely won't be asked. We hope to see you all at the live broadcast tonight on our Twitch.tv page. But just in case you happen to miss the live show, we'll be posting the recorded version Tuesday afternoon.


Filed under: WoW Insider Show

Ghostcrawler joins us on the podcast Monday at 8pm PST


Monday evening Greg "Ghostcrawler" Street, the recently departed Lead Systems Designer of World of Warcraft, will join us on the WoW Insider Show. Beginning at 8pm PST / 10pm CST / 11pm EST we'll sit down with Greg to take a look back at his time spent designing WoW, talk with him about his favorite crustaceans, and the weather.

In lieu of our normal show format, we'd like to take your questions now for Ghostcrawler. There's obviously a lot he can't talk about -- things like future design plans, confidential info, Titan ideas -- we're not even going to bother bringing those up just to hear "no comment." But if you've got a question about his design philosophy or how he handles the multitudes of trolls, let's hear 'em! We'll sort through all the questions on Monday evening and pick a few to ask.

Our live broadcast and chat will happen on our Twitch.tv page, and the podcast will be up Tuesday afternoon on the site and iTunes.

Don't forget to come a half-hour or so early to the show as we get started with our pre-show mic checks. There will be horses, gin, and at least one burly warrior in attendance.

Filed under: WoW Insider Show

The Ghostcrawler Experiment Concludes


In early 2009 I wrote about The Ghostcrawler Experiment. In it I asked the question if Greg Street's (aka Ghostcrawler's) unique communication has helped or hindered World of Warcraft. Today, five years later, he departs from Blizzard as their Lead Systems Designer amongst the cheers and jeers of the community. Now is a good time to revisit the question as the experiment conclude: was Ghostcrawler's presence good or bad?

It's my contention that overall his presence has helped not only World of Warcraft succeed but has also evolved the level of discourse in the industry. Prior to Ghostcrawler's prolific writing, developer communication was often scant for AAA titles. There'd be the canned press interviews (notice that gaming press interviews are almost always the same), the short blog or video post saying nothing revolutionary and just acting as a marketing tool, and a series of social media interactions that only showed off a few new graphics.

While Ghostcrawler was not the first game designer to provide an abnormal level of insight behind the scenes, he is the largest and most public. The stage given to him was gigantic, and he took control of it unlike few people could. Ghostcrawler's words, quite literally, reached more people than the nightly news some days. Tens of millions tune into the Warcraft media sites for BlizzCon, and he was front and center with the nerfing of paladins.

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Filed under: Analysis / Opinion

Community Manager Zarhym on game design vs. story development

Zarhym on game design vs story development
It's always interesting seeing the blue team's thoughts on World of Warcraft, whether on the community, or the development of the game itself. Community Manager Zarhym had some profound words to share this week regarding the interviews we've been seeing for patch 5.4, and the challenges of setting up community interviews with the different developers. There's been a big, ongoing debate amongst players regarding story development this expansion -- in particular, faction story development. Players feel that the Alliance story has been somewhat left behind this expansion, to say the very least.

Zarhym decided to chime in and comment not only on this topic, but on the topic of interviews in general, and how hard the story development team works on the story behind the game we love to play. Given that we've done several interviews with various developers over the course of Mists of Pandaria, it was nice to see Zarhym's thoughts on the matter. Read on for his post in full.

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Filed under: News items, Mists of Pandaria

Blizzard livestream today at 1:30 pm Pacific time with Legendary

Patch 5.4 is just around the corner and plenty of Blizzard developers are doing the rounds of interviews. Today, at 1:30 pm Pacific time, World of Warcraft's Lead Encounter Designer Ion "Watcher" Hazzikostas and Lead Systems Designer Greg "Ghostcrawler" Street are going to be on Gamebreaker's Legendary livestream. We'll be watching, so you should, too.

Filed under: Interviews, Mists of Pandaria

Greg Street and Marco Koegler Korean Q&A on WoW and its future


Some very interesting things were revealed in this Q&A from Lead Systems Designer Greg "Ghostcrawler" Street and WoW Technical Director Marco Koegler. The interview was conducted in Korea, so there's a bit of down time while translations are being made between interviewers and interviewees, but the hour-long video is worth watching for a few meaty tidbits. In particular, Ghostcrawler has essentially stated that Garrosh will not be replaced at the end of patch 5.4. Oh, his days as warchief will be over for sure, but the patch is intended to end with his defeat at the hands of the players. These actions will set in motion a chain of events which will lead to the new warchief's implementation--but not in patch 5.4. So it seems that the mystery of who will next lead the Horde draws on!

Other bits of information worth noting include the confirmation that patch 5.4 will be the final raid patch of Mists of Pandaria, which leads us here at WoW Insider to speculate on the timeline of the next expansion. Considering that traditionally new WoW expansions have been announced at Blizzcon--still a few months away--and given that the next warchief will not be revealed quite as soon as we expected, it seems reasonable to speculate that there might be a non-raid 5.5 patch in the works to take us through to 6.0. However, there is no mention of that in the Q&A and really, it's just idle speculation on my part. Still, I'm now more fascinated than ever to see what the future holds in store for us denizens of Azeroth! How about you?

Filed under: Blizzard, News items, Interviews, Mists of Pandaria

Patch 5.3 and more with Ghostcrawler

Patch 53 and more with Ghostcrawler
In case you hadn't heard the news, patch 5.3 is set to hit live servers tomorrow. While 5.3 doesn't include a new raid, there are a host of different new activities, including four new scenarios, heroic scenarios, a ton of pet battle changes, and of course the advancement of Mists of Pandaria's storyline as the heat ramps up between Alliance, Horde, and an outlier faction of Horde rebels. It's back to the Barrens again -- and this time, Crossroads isn't the area of contention.

But on top of all of the new content comes a ton of different class and content changes as well. We sat down to chat with Greg "Ghostcrawler" Street about patch 5.3's changes, as well as some upcoming changes for patch 5.4, response to subscription losses, Vengeance changes, that big unannounced feature we've all been dying to hear more about, and much more.

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Filed under: Interviews, Mists of Pandaria

Live WoW Developer Q&A Thursday, April 25

Next week Thursday from 5:30-6:30 p.m. PDT, the World of Warcraft community team will be hosting a live Q&A session with Blizzard developers/designers Dave Kosak, Ion Hazzikostas, Brian Holinka, Cory Stockton, and Greg Street. The last time we saw one of these with a developer collective was back in October 2011. More recently, in December 2012, Blizzard Customer Support hosted a Q&A of their own.

The full details and job description of each of the developers involved can be found below.

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Filed under: News items, Mists of Pandaria

Blizzard developers discuss patch 5.2 and more

Patch 52 Developer fansite interviews
Last week was a flurry of preparation for patch 5.2's launch, including a whole host of developer interviews. WoW Insider had the opportunity to sit down and chat with Lead Quest Designer Dave Kosak, but there were plenty more interviews to be had as the week progressed. And just in case you happened to miss any of that developer excitement, we've put together a roundup of all the fan site interviews in one handy spot.
While the same developers may have done multiple interviews, each interview offers a different look at what's in store for patch 5.2 and beyond. It's certainly nice to see the developers out and about in the community and talking content -- and one thing's for certain, everyone is pumped for patch 5.2's release. Be sure to check out all of the interviews for the most in-depth look at patch 5.2 you can get.

Filed under: Blizzard, Interviews, Mists of Pandaria

Changes coming for fishing and leatherworking ... but not in patch 5.2

Changes coming for fishing and leatherworking but not in 52
When asked on Twitter whether any changes were on the horizon for grind-tastic professions fishing and leatherworking, everyone's favorite crustacean (Ghostcrawler, not Sebastian) replied:


While we already saw the number of catches required to max out fishing halved in patch 4.3, the profession is still heavy on the tedium. And, as someone currently trying to level leatherworking, it's probably best that I not get started ranting about how much leather farming (or buying) that needs to be done to get to max level. Whether either of these professions will see a quick level up option like cooking has and blacksmithing is getting in patch 5.2, we can definitely hope. Regardless, knowing that revamping these professions is on Blizzard's agenda is heartening.

Filed under: Blizzard, News items

Ghostcrawler and Dave Kosak switch jobs for an evening on Twitter

Ghostcrawler and Dave Kosak switch jobs for an evening on Twitter
When the Ghostcrawler is away, apparently the Kosak will play -- or at least, take over Ghostcrawler's job for a few days. Those following Dave "Fargo" Kosak or Greg "Ghostcrawler" Street on Twitter may have caught a flurry of tweets from the two. It all began with an innocent enough notification from everyone's favorite crustacean, letting followers on Twitter know that he would be fairly quiet over the next few days. Dave Kosak decided to respond and note that he would be taking over class tweets in the interim. Chaos, of course, ensued.

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Filed under: Blizzard, Humor

Best Buy hosting Mists of Pandaria Developer chat on Tuesday, Sep. 18

Best Buy hosting Mists of Pandaria Developer chat on Tuesday, Sep 18
Best Buy Unboxed, the forum community for Best Buy stores, will be holding a Mists of Pandaria developer chat on Tuesday, September 18 beginning at 6pm CST. Included on the developer panel are a few familiar faces from the recent Reddit AMA -- Lead Systems Designer Greg Street, Lead Content Designer Ion Hazzikostas, and Lead Quest Designer Dave Kosak. Also included on the panel is Lead Content Designer Cory Stockton and Community Managers Zarhym and Crithto.

To participate in the chat, all you need do is visit the official page on Best Buy's forums when the chat itself goes live. If your question wasn't addressed in the Reddit AMA, or if you simply missed the opportunity to ask, this is an excellent chance to get all your questions answered. It's nice to see the developer community so active, particularly on the eve of a new expansion's launch. Be sure to hit up Best Buy Unboxed on September 18 whether you've got a question to ask, or you just want to watch the show.


It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Blizzard, News items, Mists of Pandaria

Reddit AMA transcript now available

Reddit AMA transcript now available
Yesterday, several members of the Warcraft development team had a massive AMA on Reddit. AMA stands for Ask Me Anything -- and players responded with a deluge of questions on everything from Cross-Realm zones to story and lore. For the sake of convenience, Blizzard put together a transcript of the entire post on their website earlier today.

The questions and answers are separated by the designer who answered them. Game Director Tom Chilton focused on PvP, gameplay systems, cross-realm zones, character models and development timelines. Lead Quest Designer Dave Kosak focused on lore, novels, characters, and quest and zone design. Lead Encounter Designer Ion Hazzikostas focused on dungeons and raids as well as loot and talent systems and endgame progression. And of course Lead Systems Designer Greg Street focused on classes, as well as gameplay systems, cross-realm zones, and dungeons and raids.

There is a ton of information contained in the AMA, including some clarification on the purpose and mechanics of Cross-Realm zones, something that a lot of people have been wondering about. Check out the full transcript for an information overload of Warcraft goodies.


It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Blizzard, News items

Reddit AMA with WoW developers today

Mists of Pandaria
Community Manager Zarhym will be hosting an AMA (or Ask Me Anything) in /r/WoW on Reddit this evening at 5:30 p.m. PDT (8:30 p.m. EDT). Joining him will be Greg "Ghostcrawler" Street, Dave Kosak, Tom Chilton, and Ion Hazzikostas.

For those who don't know, an AMA is where you post questions for the people participating and they are supposed to answer them all -- or as many as possible in the time allotted. Because this will be a heavily attended session, they will be answering the questions that are upvoted the most.

WoW Insider will be monitoring the AMA, so we'll keep you posted on any important news items that arise.

Zarhym's post with all the details is after the break.

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Filed under: Blizzard, News items

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