- Helpful Wikky's Whistle A rare drop off Major Nanners. While definitely the least helpful item on this list, the Whistle isn't expensive to use and doesn't use a trinket slot. Blow it, and a tiny hozen will appear. Talk to him, and he'll run off to forage for you while you kill mobs. Once you get to around 50, Wikky will reappear with a Bag of Helpful Things. Warning: He vanishes fairly quickly if you don't talk to him, so keep an eye on the emotes in your chat screen. He'll always announce his presence.
Posts with tag grind
We complain about dailies now, but Quel'Danas (also known as the Sunwell Isle) was the land of too many dailies for our quest log. Grind, grind, grind we ancient Burning Crusade players did, so we could be of the Shattered Sun and get some lovely loot besides. When Quel'Danas was the in-thing, everyone was max-level, so there was no XP -- just the cash, gear, and camping. Oh, so very much camping.
The Isle of Quel'Danas is vacant of players now, but is otherwise unchanged. It resides in a bubble in time, much like Outland, and the NPCs are still there to give quests or be slaughtered.
And yet, somehow I still don't think that khorium is the worst thing in the game to farm. Off the top of my head, I can think of others that are or have been equally bad or worse:
- Non-combat pets A lot of farmable non-combat pets (e.g., the dragon whelps, the firefly, the Fox Kit) have a 1-in-1,000 drop rate and a limited number of mobs up at a given time.
- Combat pets Waiting for a particular pet to spawn somewhere and then finding and taming it before someone else does can be maddening if you're consistently unlucky.
- Fishing Accomplished Angler is justifiably famous for being stuffed with requirements full of RNG. Let's talk about the year it took me to get Mr. Pinchy's Magical Crawdad Box! On second thought, let's not.
- The Scepter of the Shifting Sands quest This disappeared in Cataclysm, and with it went all the work that went into farming up bug parts and Elementium Ingots, which is where I got stuck in the chain. (So close, and yet so far.)
- The Insane This almost goes without saying, although it's easier these days than it used to be.
Filed under: Breakfast Topics
Almost two years ago, I wrote a series of articles for OverAchiever that turned out to be one of the most popular themes the column's ever visited: evil achievements. It turns out that a lot of folks care deeply about achievements that have been -- allow me to quote myself -- "milked from the angry teat of Satan himself."
Now, it has to be said that all achievements are technically optional. No one is forcing you to do anything, why do you play this game anyway if you aren't having fun, yadda yadda ... all true. But I assume you're reading The OverAchiever because you really like achievements and you think they add something to the game. (Either that, or you're just reading because you're bored, but that's fine too.) Personally, I don't think players really mind difficult achievements or even achievements that they have to peck away at over an extended period of time. But there's a line between an achievement that is genuinely difficult on its own merits and one that makes you privately think the developers want you dead.
So with that in mind, how would we reconstruct a list of evil achievements in 2012 during the Cataclysm era?
You can find the original series here if you're interested in a trip down Memory Lane, although I'll give you a quick rundown on them past the cut:
- Evil Achievements: Spotlight on Justicar/Conqueror, The Immortal, and Accomplished Angler
- Evil Achievements: The 25 most evil achievements, #25-16
- Evil Achievements: The 25 most evil achievements, #15-6
- Evil Achievements: The 25 most evil achievements, #5-1
The recent UI developer Q&A contained a little nugget that I found interesting:
I was thrilled to hear Blizzard's considering changing the way this works. I had always just assumed that the clunky design of milling and prospecting was on purpose to put a limit on how much ore or herbs one player could process.
I recently finished my Shatar Skyguard reputation grind. I'd previously done my share of rep grinding, including repeatedly decimating the populations of Felwood Timbermaw and Nagrand ogres, but I was, um, not prepared for Skettis.
We tend to be a friendly group on my server, and my previous experience rep grinding involved everyone giving each other a respectful distance, taking turns and sharing a friendly wave here or there. It is quite a bit different in the cutthroat world of the Skethyl Mountains, where more than once I detected stealthed Alliance lying in wait trying to grab my summoned mobs. When it came to summoning Terokk, I quickly learned to save that for early mornings and to scope the area beforehand just to be safe from Allies, but quite regularly, someone of either faction would swoop down into a camp where I was merrily grinding away and kill the very next mob in my sights, regardless of the fact that the next camp over was completely unoccupied. I had no idea Skyguard Rep was such serious business!
I eventually finished my grind and earned my Purple Riding Nether Ray and matching Nether Ray Fry, but I am still surprised by the experience. Ever enter into a WoW endeavor to find it unexpectedly competitive? Did you stick with it, or did you decide it was more trouble than it was worth?
The silver lining, if you really want one, have terrible luck, and don't ever expect to have all that money, is that the price will probably go down eventually. Bornakk says that as people move up into Icecrown and start picking up weapons that are even better than the sister blade, demand is likely to drop off a bit. But he also says that Blizzard does want this to be a special and relatively rare item, so you'll still have to probably either be lucky or ready to grind it out. Good luck -- I'm out there searching for one with you.
Name: Parrot Cage (Hyacinth Macaw) (Wowhead, Thottbot, WarcraftPets)
Type: Epic (yes, Epic) Noncombat Pet
- Allows you to summon the Hyacinth Macaw companion pet, one of the most beautiful "parrot style" pets in the game.
Gallery: Phat Loot Phriday
It's been a little while since we've heard from Nyhm and Summergale, especially as a duo act. That made the tip that they've released a new video an incredibly exciting bit of news. The bonus to this news is that the video isn't just a song, but also includes a brief mock-commercial as the opening to the video.
The opening commercial is a parody of the Real Men of Genius spots by Budweiser. In the short segment, Nyhm and Summergale poke a bit of fun at the immense shoulder armor design favored by World of Warcraft. I wish I could say some of Nyhm's hypothesized designs were so far-fetched as to be laughable. But based only on a quick, visual scan, I could almost see Arthas dropping some of it.
The song itself is called Grind. It's a WoW-themed parody of Busta Rhyme's Break Ya Neck. I have to admit that Grind didn't appeal to me quite as much as other work from Nyhm or Summergale, but the video introduced a technique that I thought was a lot of fun. The chibi-like portrayal of the singers really lightened up the video, and made the entire production much more engaging. It was a cool thing to do, and I'd like to see Nyhm grow that technique more in future videos.
And speaking of help, in case you need some, we've got you covered as always, from guides to the various dailies to a review of the rewards available. The question today is: have you been convinced yet? A good number of you have probably been rolling in the AT since 3.1 dropped, and probably have a whole stack of Seals already (if not the Hippogryph mount itself). But for those of you who've been lagging behind, has the promise of new AT-related content in 3.2 lit a fire under your Stabled Quel'dorei Steed? Or are you meh on on the idea of grinding out daily quests just to get more PvE content to grind out?
Gallery: Patch 3.1: The Argent Tournament
Most of you are excited for 3.1 so you can start raiding Ulduar, or take advantage of the new class changes. But I know what some of you are on pins and needles for. It's the new title The Insane.
Insane In The Membrane is exactly what it sounds like -- an achievement for people who are completely nuts. To earn this title you must be willing to spend a lot of time destroying and raising obscure factions in Azeroth. I mean a lot of time. It requires that attain the following:
Honored with Bloodsail Buccaneers
Exalted with Everlook
Exalted with Ratchet
Exalted with Booty Bay
Exalted with Gadgetzan
Exalted with Ravenholdt
Exalted with Darkmoon Faire
Exalted with Shen'dralar
If you want to get started on this brain-breaking journey, just follow the jump.
This worked well in The Burning Crusade, because there were a lot of quests that required you to pay attention to what you're doing, but there were also a few reputation grinds that you could do just by murdering lots of mobs, which was great for those lazy days. Zaxxis Insignias, Warbeads, Marks of Sargeras, all of that stuff. If I didn't want to do anything complicated while I chatted away in guild chat, I could just round up a bunch of mobs and killify them, and I would still be making progress toward some game goal.
I'm beginning to think either most people have shifted their priorities from hunting lowbies to preparations for the level 70 to 80 grind. Or could it be that many of the folks who would ordinarily be giving me grief have been preoccupied playing in the beta test? It reminds me of the unofficial truce between factions immediately following the release of BC.
Has your gaming experience changed recently?
Arrowd of the US Cairne server has a question: How do you keep leveling without getting bored, abandoning a character, or rerolling? She says that she's had around 14 characters, and she's never managed to stick with one past about level 45. She always gets bored, and she wonders if there is a way to avoid it.
Now as I've mentioned before, I've leveled a lot of characters myself, and have a few 70s, but even I can sometimes get a little bit tired of the grind, and sometimes even I need to make up goals to keep myself focused. Sometimes I even need it for my level 70s if I'm running low on gold or raiding supplies. In that way, I can definitely feel where she's coming from, but I do (usually) manage to keep myself motivated.
Sometimes, for me, the Motivation is pretty simple. For example, on that Shaman I'm leveling, what keeps me going is the prospect of getting some sweet Dual Wield action going. I'm actually having a lot of fun with her, so I don't need to focus on it too hard, but the idea of imagining her with 2 axes enchanted with Windfury is a mental picture that is too awesome to put into words. I mean, we're talking cover of a Dragonforce album awesome.
So now I turn the question over to the rest of you. Whether it be leveling on a lowbie or grinding on a 70, how do you keep yourself motivation when the going gets tough and you get tired out? Is it the promise of a new skill? A new piece of gear? What keeps you charged up and logged in?
For some reason Supremus always manages to kill a few too many people. Not too many that we can't one-shot him, but enough that it makes you scratch your head. No one dies on Illidan, Council, etc... but Supremus? Run for the hills!
So to keep the fight interesting someone picks a number, say nine. That number is "the line." Myself and a couple others will take under the line, and a couple others will take over. If less then nine people die, each of us gets 20g. If more than nine die the other folks get 20g each.
Is betting against the raid like this a good thing?