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Posts with tag group

WoW Rookie: Playing in a group


New around here? WoW Rookie points WoW's newest players to the resources they need to get acclimated. Send us a note to suggest a WoW Rookie topic.

You're madly in love with your new character. You've polished off the early zones and boast a couple of handfuls of talent points. Your professions are coming along nicely, and you've been spending a little time poking around on various WoW web sites to learn more about your class and the game. Yet you're still feeling a little insecure around other players. Shouldn't you be running instances with groups by now? How are you supposed to know what to do?

If groping towards grouping leaves you feeling a little intimidated – we've got your back. How to get into a group, what to do once you're in one, and how to conduct yourself (and what to expect from others) to make lasting friends who'll want to group up again and again ... after the break.

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Filed under: Tips, Tricks, How-tos, Instances, WoW Rookie

Breakfast Topic: Calling it quits


If you've ever played in a group or run a dungeon, then you know the nuisance and frustration of playing in a bad group. I'm sure most of us have been there -- a dungeon run that seems a never-ending string of wipes, a PVP group that's unable to stick together long enough to accomplish any objectives, and the inevitable repair bills that arise from a group of players that doesn't quite mesh. At this point in my healing career, I practically never group with people I don't know. Too many things can go wrong and any rewards that might come from running an instance aren't worth the sanity that would be lost by trudging onward after the fifth or sixth or seventh or eighth wipe. (And even sticking with people you know doesn't always lead you to pain-free groups -- I'll just say that Loken and I are never on friendly terms.) But a thousand complants about bad group experiences aside, when you're unfortunate enough to find yourself in a bad group, how do you know when to cut your losses and call it quits? Do you flee at the first sign of trouble? Hang in until the group leader calls it quits? Or do you have some other breaking point?

Filed under: Analysis / Opinion, Breakfast Topics, Instances

Fixing instance server errors

You may have seen this same error what9000 is getting every time he tries to enter an instance: he gets bounced out of the portal and "Additional Instances Can't be Launched" pops up on the screen. Just in case you've never quite heard exactly how the game works, the World of Warcraft is actually a series of servers, and as you travel across it, you contact more than one system of computers. Your realm is one group of servers, but within that group, there are many different computers sending information to and from yours -- when you're in Azeroth, you're talking to one server, when you go out to Outland, you visit another, and in Northrend you're on yet another. And there are even servers that track non-location information: how much money you have, what you're wearing, and so on.

Likewise, instances have their own system of servers, which is why you can sometimes be in an instance when the world server "outside" will go down, and if you leave that instance you'll get disconnected. And Instance servers can be overloaded as well. This error message is likely a way for Blizzard to keep from crashing the instance servers -- if too many instances of a dungeon have already been created, new players trying to get in are not allowed.

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Filed under: Analysis / Opinion, How-tos, Odds and ends, Blizzard, Instances, Hardware

Forum post of the day: A Rogue without a cause

Maximogu of Firetree posed the question "Why bring a Rogue to an 80 heroic?" in the general forums. He claimed that at this point there CC is unnecessary for most tanks that rely on AOE. Most of the trash pulls are handled by AOE classes now, making the Rogue's single target focus obsolete. He argued that Rogues are best suited with Druid tanks that do not handle multiple mobs as well as other tanking classes do.

Here are some of the reasons given for bringing a rogue along:
Anushka of Kel'Thuzad: There's a lot of nasty things that can be interrupted in most heroics. Though I wouldn't take more than one rogue.
Khadros of Frostwolf: To listen to the sound of theirs daggers going schlick schlick schlick.
Morgrimm of Korgath: Because one of my friends is a rogue.
Owari of Frostwolf: To DPS, of course.
Mypetgoat of Bladefist: It's one expendible DPS that won't roll on my gear.
Madia of Maelstrom: They need loot and stuff too.

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Filed under: Rogue, Analysis / Opinion, Instances, Forums, Forum Post of the Day

Lore unfolding


One of the changes between The Burning Crusade and Wrath of the Lich King that I'm noticing most strongly now that I've cleared most of the solo and small group quests in Northrend (I needed money for crafting) is how accessible major lore moments are, and how much lore is now being created in the massively multiplayer game, rather than simply being resurrected for it. Yes, we're seeing the machinations of the Lich King, that fusion of Arthas and Ner'zhul we saw created at the end of Warcraft III, but we're also seeing in the Storm Peaks and Sholozar a great deal of new information about the Titans, who they were and what they were up to on Azeroth, and their contrasting opposites the Old Gods. The Yogg-Saron storyline has fingers in Dragonblight, Grizzly Hills, Storm Peaks, and Icecrown at the very least and the quests that reveal the conflict not merely between this vast, formless entity and the Titans but even against the Lich King's forces in Icecrown are surprisingly deep and complex for ones you can do solo or in a group of three or four people.

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Filed under: Analysis / Opinion, Odds and ends, Expansions, The Burning Crusade, Lore, Wrath of the Lich King

Breaking News: In game calendar system revealed

Elizabeth Harper managed to get onto the latest beta build of Wrath of the Lich King tonight and snap us a few screenshots of the new calendar system. It looks quite nice, and to me appears to be a step up from current in game calendar options.

Blizzard has mentioned that they've been working on one of these for a while, and it's nice to see the results. If you look closely you'll see things like when the Darkmoon Faire is coming, and when the Stranglethorn Fishing Extravagenza is happening. It doesn't show what PvP weekend it is, but I have to believe that's something they'll be working on.

Check out the screenshots below for the new UI. I'm sure you'll be happy!

Update 12:57 a.m.: There is a way to add user events in the calendar. It also appears there is a way to share the calender items among individuals. More information incoming.

Filed under: Raiding, Wrath of the Lich King

Breakfast topic: Like birds of a feather

When I queue up with friends, I expect to play by their side. Whether we're conquesting new objectives, defending our assets, running a flag, or retaking lost towers, two or three people dedicated to working together stand a better chance than one person alone. When I wear the battleground crown, I make sure that whoever I came in with is in my group. I also answer other people's requests to be placed with their friends. Those groups are likely to be fighting side-by-side.

When someone else is not the leader of the battleground, it can be exceptionally difficult to be transferred among groups. This is not like saving a spot at the lunch table for a friend, but it's about winning the game. I've been playing Paladin lately, but I usually play Shaman. As it stands now, only people in my group can receive the benefit of my Auras and Totems. This may be changing in the future, when some of these buffs will affect the entire raid. For now it just makes sense to honor these requests. If the players have a working synergy, the entire team does benefit from placing them together.

How do you handle grouping in the battlegrounds?

Filed under: Analysis / Opinion, Tricks, PvP, Breakfast Topics, Battlegrounds

WWI '08 Panel: Shaman

Holy moly, Shamans got a ton of stuff they wanted and then some today at the WoW Dev Panel during WWI '08 today.
  • Shaman CC! Hex, previously the domain of NPCs only, was confirmed as a Shaman spell -- it'll have a quick 1.5 second cast, and will turn your enemy into a frog for about 8-10 seconds. The frogged person will still be able to move around, but they won't be able to attack or cast spells. A 1 minute cooldown was mentioned, but that's in opposition to the purpose of the spell, which is supposed to be emergency only, so that may change.
  • The devs mentioned that Shaman were suffering from "Totem spam," so a few totems will be combined -- Strength of Earth and Grace of Air will become the same totem, and the physical school news was re-confirmed.
  • Perhaps the biggest Shaman complaint since launch was answered: Shaman totems will now affect the whole raid, not just the local group. That's a big one.
  • Weapon enchants are being revamped for more utility. Rockbiter is out completely, and Earthliving is replacing it -- it will give a +Healing buff. Flametongue will give spell damage, and Frostbrand will "more reliably snare" opponents.
A lot of Shaman concerns were answered today for sure, though perhaps not in the way players might have wanted. Will a 10 second CC be enough? It's great that totems affect the raid now, but will their range be extended to reach all of those people?

All of this information is still up in the air, of course, but it's awesome to finally see some official news on where classes are headed for Wrath of the Lich King. Stay tuned for more Wrath information, as well as any other WoW news we hear coming out of WWI.

Filed under: Shaman, Analysis / Opinion, Odds and ends, Blizzard, Raiding, Classes, Buffs, Wrath of the Lich King, Worldwide Invitational

WoW Rookie: Forming a Group


In the last two weeks we've discussed where to go for an instance and what to do once you get there. Since dungeon runs usually require five members, this week we'll talk about how to find people to go with you. Remember that the typical instance group is made up of a tank, a healer, and three DPS members. It's not always easy to find people that match those requirements.

Since there is a shortage of tanks, it's probably easiest for tank classes to find a group. That also means it's hardest if you are not a tank to find someone to play that role. The next most difficult is a healer. There's usually plenty of DPS to go around. It can take some time to make a group, but since dungeons provide excellent loot and good experience it's usually worthwhile to stick with it.

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Filed under: Tips, How-tos, Instances, Guides, Classes, WoW Rookie, Alts

Breakfast Topic: I get by without a little help from my friends

Lane is facing a problem I face quite a bit in World of Warcraft, and I bet you have, too: she needs a group but doesn't have one. I don't care how many friends you have or how awesome your guild is, there are just going to be some times in game where you have a quest to do, or you have something that needs to be done, and you don't have four other people to do it with.

So how do you get things done? Me, I usually just sit in LFG while grinding or doing something else, and then just hope I get a group together eventually. But my Hunter has had to run Ramparts for a long time, and no one's jumped up to take me, so I may start offering incentives soon. You'd think the incentive to get some loot and have a good time in a group would be enough, but no -- if you're trying to do a quest that's months old in game and happen to be on your own on a server, you're often times out of luck.

So how do you get a group together when you don't have one? Do you ping the major cities and try to pull an expedition together? Do you just ignore the quest and go without? Or do you have to have a guild or friends on the same server to get certain things done? What do you do when you need a group, but just don't have one?

Filed under: Analysis / Opinion, Breakfast Topics, Instances

Breakfast Topic: The perfect group


You've been trying for days to get a group together to run an instance so you can clear out your quest log. Your guild isn't interested in whatever you're up to, and you've wound up in the looking for group channel, where you find three rogues and a hunter who are interested in joining you. Hopefully at this point you wake up from your nightmare... at which point you may be compelled to spend some time considering the ideal group configuration. So what classes would you put in your ideal group? For a 5-man, a 10-man, a 25-man?

Filed under: Breakfast Topics, Instances

Ninja inviting is a no-no

I can't really say I'm surprised to the response to the question Calipsa asked. But what I am surprised by is why she asked it: she wanted to know if sending group or even guild invites without whispering first was rude, and players responded overwhelmingly that it was. Why did she think it wasn't? There's almost nothing more confusing than receiving a random group or guild invite, and considering that even spammers are using group invites to spam, it's just not something you want to do.

Now maybe she meant just whether a whisper was necessary or not. If a player is marked LFG, or they're a guildie you know is available for a group, or they've just shouted out "LFG for group quests" in a chat channel, then I'd say they're fair game for a ninja invite. You don't need to actually whisper them and confirm everything you do (well, it's still nice to do, but in those cases, I'd say you don't need to).

But yes, invites out of the blue are a no-no. Rude, maybe, annoying, yes, and usually a waste of time for both parties.

Filed under: Analysis / Opinion, Tips, Fan stuff, Virtual selves, Odds and ends

Shifting Perspectives: How fun is a druid?

art by pulyx
Welcome to Shifting Perspectives! This is a new feature here on WoW Insider, which will bring you various perspectives on shifting forms as a druid, from David Bowers one week, and Dan O'Halloran the next.

I'm here kick off our little druid feature for this week with a simple pair of questions to answer: "Is playing a druid fun?" and "should I play a druid?" I reply to both with a resounding yes, of course. "But why?" you ask. "What has the Druid class got to offer me that other, so-called 'superior classes' haven't got?" The answer is, naturally, everything! Well mostly everything.

You see, more than any other class, druids have such a variety of abilities and can specialize in these abilities to such a degree that there are many very different play styles available to each druid player. The Druid is the ultimate class for the player who wants to tank sometimes, stealth and kill sometimes, heal sometimes, and then sit back and nuke things from a distance for a few months in order to get a change of pace. A druid can alternately be very good at healing, tanking, dealing up-close melee damage, or dealing far-away nuking damage, filling the roles of a priest, warrior, rogue or mage -- all in one class!

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Filed under: Druid, Analysis / Opinion, (Druid) Shifting Perspectives

The spammers new (old) methods


While poking around the World of Warcraft LJ, I couldn't help but notice that the spammers are back at it again, and apparently using some of the old tactics that they used to use. Well, tactics that they used to use before they figured out how to script spamming hundreds of people in a split second from a level one character. For those of you who either don't remember them, or who aren't familiar, I thought it might be best to relay the information.

There are a couple of main tactics that they seem to have started employing since the new patch is squelching their ability to get to us. The first one involves random group or raid invites where the spammers invite a massive amount of people and just repeat the same text over and over in party or raid chat. While many people will not fall for this, these blind invites may prove problematic for those people who are using the LFG tool. The best suggestion I saw was to /who anyone who sends you an invitation to make sure that you aren't getting invites from level one characters.

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Filed under: Tips, Virtual selves, Odds and ends, News items

What would make you leave a group?


Yesterday's forum debate asked, what is your "best reason for leaving a group?"

I personally think that leaving a group is a highly questionable and situational thing. If the group is a pickup group, then you may be giving yourself a bad name by not sticking it out until the end. Of course, there are always exceptions to every rule, and sometimes the actions of other party members warrant the immediate abandoning of the group.

Some of the reasons for leaving were quite entertaining:

When the hunter says, "I can't find my bow. Do you have it?" It's a good time to leave.
The elemental shaman says, "I'll pull," and proceeds to chain lightning.
When you hear over vent, "the police are here."

While the forum derailed almost immediately, there were still many posters who replied in the original spirit of the forum. Some of the more humorous replies were:

"I had diarrhea."
"My toes are cold."
"Wife Aggro."
"I'm finished here at work. Time to go home!"
Or, from Nathaera, "I was tired and needed to go to bed before I woke up with waffleface."

What's your best reason for leaving a group? Or, what have you ever kicked someone out of a group for?

Filed under: Analysis / Opinion, Humor

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