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Unwanted BoE Epics on the black market

Here is, as she says, an interesting "moral quandary" from jumpingjessflash. She was making her way through Maraudon (one of my favorite instances) with a few guildies, and the BoE epic Icemail Jerkin dropped. At first, she thought it was an upgrade for her Hunter, so rolled Need and took it she asked for Need, but then eventually won it with Greed (see note below). But on second thought, she didn't like only +5 Agility-- turns out it wasn't the Jerkin for her.

So she's left with a choice: wear it anyway, or auction it and risk suffering the wrath of her guildies.

I've been in (almost*) the same position, but (especially with guildies), if I'm not sure whether I'll use something or not, I'll usually let everyone else in the group know that it's iffy for me-- usually they'll let me take it anyway, to keep as a sidegrade or a piece of a different set. If I want to be really nice, I'll sometimes let them reroll on it if I decide I don't want it, and then send it away to the winner. Another option is to sell it, and then split the gold.

Of course, you could also go the other way and send it to an unguilded alt to sell it anonymously. That way, you get the cash and no one is the wiser. Like I said, usually I don't care, but I'll admit that sometimes I'm a stickler-- if someone happens to roll Need on a BoE that I think is a questionable call, I have in the past asked them to put it on so I can see them wearing it via /inspect (I haven't ever done that to guildies, but in a PUG everything is fair game as far as I'm concerned).

Still, I don't have a problem with selling a piece picked up accidentally, if someone thought it was a good piece and then had second thoughts. If you did that and then put it on the AH, no one would accuse you of being a ninja-- would they?

*Update: As a few people have pointed out (including the livejournal poster), it seems like I did misunderstand her original post. She wasn't ninja-ing at all-- she asked for Need, but eventually won it rolling greed. Her concern was that someone may have passed because she asked for Need, not because she rolled Need and then decided she didn't need it. Because she rolled greed and won it, the piece was hers.

Anyway, I still think the issue of second guessing something that you roll Need on is an interesting one. That's not what the original post was talking about, but it's what I am talking about in this story, and I think it's worth a discussion.

Filed under: Items, Analysis / Opinion, Tips, Economy, Instances

What's your favorite 5-person group?

With so much 5-person content in Outland, I've been having a lot of discussion with my guildies as to the "perfect" group makeup. With 9 classes, there are tons of options available to anyone starting a group.

Tanks: Warrior, Bear Druid, or Paladin. Maybe a Warlock if you have an insane warlock in your guild (I'm looking at you, Turinok!)

Healers: Priests, Resto Shammies, Healadins, Druids. I'm personally a big fan of having as much healing as possible in a group. Fewer wipes = shorter runs = happier Paulie.

DPS: Pretty much everybody else.

I'm going to share with you what I think is my favorite 5-person group for the normal Outland instances. This group likely wouldn't work in Heroic instances, and it's been long enough that I've been out of Azeroth that I couldn't attest to the effectivesness of the group in the "old world." I look forward to your comments on it, and your comments about your own groups.

  • Tank: Paladin
  • Healer: Paladin
  • DPS: Mage
  • DPS: Enhancement Shaman
  • DPS: Elemental Shaman

Strengths: Only 1 true squishy in the group, and 4 potential healers surrounding her. 2 blessings, 8 totems, arcane brilliance for more mana for everyone. As I play an alliance shaman, I still come off as shiny, new, and exotic to my guildies. With spell damage and crit buffs from me (the elementalist), and windfury and Strength of Earth from the enhancement shaman, there are benefits for everyone. With Blessing of Wisdom and Mana totems, mana regen is doing just fine.

Weaknesses: No rogue to pick locks on chests, no Priest for stamina buffs. I'll count on you lot to tell me further weaknesses.

What's your favorite 5-person group? Is your group best for Azeroth, Outland, or even Outland Heroic instances?

Filed under: Analysis / Opinion, Odds and ends

A Shaman Primer for new players

The following document was created to help Shaman, specifically Draenei Shaman, as they find themselves as the new class in the Alliance. It's also useful for those who are about to group with a Shaman (or two or three), to understand what role a shammy will play in your group or raid. Finally, it's definitely a good read for anyone who's just picking up the Shaman class, to give you a bit of a jump on your fellow players in knowing your place in groups and raids.

As with most of my shaman info, the credit here definitely goes to Skew, my leveling buddy who is now on his 3rd level 60 Shaman. He swore that if Shaman were ever given to the Alliance, he'd play one, and he has. His knowledge and support and love of the class have been instrumental in encouraging the same in me.

The bulk of the primer is posted after the break, so be sure to read and chime in with your thoughts on the role of a shaman.

Read more →

Filed under: Shaman, Analysis / Opinion, Raiding, Classes

How to quit a group

We've talked quite a few times here about how to play the game well and how to get into good groups and guilds. But (and this is inspired by personal experience, trust me), sometimes things don't go so well. Sometimes, your warrior leaves halfway through the instance, or it's clear that your priest isn't interested in doing her job when she lets the tank die and says "srry watchn grays anatmy." Sometimes, you just want out. So here's five ways to do just that, ranked in order from "nicest and most helpful" to "harshest and least likely to get you invited back again".

5. Be honest. Sometimes people just have bad days. One way to gracefully exit a group after a wipe is to just make it clear: "one more wipe, and we're going to call the group off." That might be just what the players need to get their acts together. Be honest, share your concerns, answer questions or clarify things if necessary, and then when the hunter pulls aggro off the tank again, thank them for the group and move on.

4. Find a replacement. This one actually runs neck and neck with #5, but it's still a little harsher because you're leaving instead of sticking around and helping. Still, finding a replacement is an easy and fairly pain-free way to get out of a group that just isn't working out. Throw a few tells in LFG until you've nabbed someone, tell the group you're tagging out, and exit stage left.

3. Just disconnect. It happens. People lose their connections. If you're ever stuck in a bad group, pull the plug on your network cord for a few minutes, then log back on and play an alt for a while. For extra believability, combine with #2: jump back on the character after you notice your group is out of the instance and apologize for the freak thunderstorm that just rolled through.

2. Lie. Am I the only one that's done this? Just throw a quick "sry gtg mom's makin dinner" in the party channel (never mind that I'm a long way from living with my mother and that she doesn't make me dinner anymore), and boom you're out of the group without any questions. Do it too many times (or to someone you've spoken normally with before), and people on the server might start getting suspicious, but every once in a while it works like a charm. "Whoops guild is calling me, later" does wonders, as well.

1. Tell them off. Strangely enough, the harshest way to ditch a group looks very much like the nicest way, but with a lot more yelling, maybe a little cursing, and even some angry tells afterwards. If you've had enough and finally decided that yes, this might be the worst PUG you've ever been in, feel free to scream at the warrior to L2P NOOB, and tell the healer that you can't make water because you're a warlock, then "leave group" with gleeful abandon. Ok, it might get you put on some ignore lists, and do it enough and you'll get a reputation on the server, but trust me, after an hour and half wiping in a terrible PUG, a little yelling will make you feel much better.

Filed under: Analysis / Opinion, Tricks, How-tos, Instances

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