The Light and How to Swing It: Retribution after patch 5.4

Back in June (Wow, seriously? Tempus fugit, I suppose.) I shared my thoughts on some of the changes coming in patch 5.4. As is typical for me when it comes to change, I was a bit harsh in some of my pre-judgments and, now that we are well into the newest content Blizzard has to offer, I'd like to revisit a few of those points.
Inquisition's longer duration
Boy, was I wrong. It took some getting used to at first, for as Inquisition's duration doubled the WeakAura bar that I used to track it remained the same, resulting in far too many early refreshes than I care to admit. But after the honeymoon I had settled into our new relationship pretty well. It may only be an additional 30 seconds, but it did wonders for setting my mind at ease when I went to refresh it.
I still wonder if this is where the devs will stop with it, or if they'll eventually make it passive or allow other abilities to extend its duration (essentially making it passive anyway). I would like to think that Blizzard has learned a great deal from how much tanks are enjoying active mitigation and realize that, on the whole, "active" is fun whereas "passive" is not.
Filed under: Paladin, (Paladin) The Light and How to Swing It










