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Posts with tag guardians

Lichborne: PvE Gems for Death Knights

I know there's gems around here somewhere.
Welcome to Lichborne, your weekly dose of Death Knight discussion.

Now that we've covered most standard pemutations of gear gathering in past Lichborne columns, I figured this week would be a good time to start talking about taking the extra steps to really trick out your gear. This week, will focus on gems. Not only will this help you take your gear to the next level, but it gives me a good excuse to talk about some new discoveries and discussions going on as we try to figure out the best ways to squeeze the most DPS out of a Death Knight. So to start, let's talk about which statistics you'll want to focus on when you gem.

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Filed under: Analysis / Opinion, Tips, Jewelcrafting, Guides, Death Knight, Wrath of the Lich King, (Death Knight) Lichborne

Guardian pets need a mind of their own

This forums thread points out something interesting about player "guardians." Not pets-- guardians like Shadowfiend (which a priest I know called his shadowfriend), the druids' treants, and my shaman's totem elementals. After players wonder why shadowfiends keep breaking shackles, Neth says something that made me do a double-take: shadowfiends, as guardians, have an actual AI that is supposed to go after non crowd-controlled targets first.

That's news to me. I haven't spent a ton of time around shadowfiends, but in my experience, shaman and mage elementals and other "uncontrollable" pets (that's why they're called guardians) tend to go after anything that happens to be close to them. That's why they don't get popped when there's sheep or shackles around-- my guild could have used that fire elemental DPS on Moroes, but because it was so important to keep those shackles up, I've been saving the elemental for later. If there really is an AI (and if it works-- even Neth agrees that may not be the case at this point, though she says the shadowfiends on the PTR are supposed to be doing things right), then maybe we can start trusting summoned guardians not to touch CC'd targets until it's OK to do so.

Of course, there's other ways around it-- normally, I just don't pop my pets out until I'm sure there's no more CC left to break, but my pets are leashed to my totem, so with careful positioning, I can still avoid CC. And I believe both mage and druid guardians are targeted-- they open fire on whatever you've got targeted at the time, right? But I'd love a little AI, or at least a little control, in something like my Searing Totem. If there's a CC'd target out there, it's not worth the trouble to drop it even for the extra DPS.

Filed under: Analysis / Opinion, Instances, NPCs, Buffs

Guards bugged in Silvermoon City

As a sidenote to the Valentine's Day guide from earlier: Don't even bother to try the Love quests in the new cities. As Memory from Scilla notes, the guards there are completely bugged-- in Silvermoon, guards talk about Stormwind (I even, as a Blood Elf, had one try to speak Dwarven to me).

Now, Drysc says it's a known problem that has to do with the event itself, so if the problem isn't fixed soon, it'll go away for sure by Thursday, since that's when the Love event ends. And there's no real point to tooling around looking for love in the expansion cities anyway-- Kwee Q. Peddlefeet isn't there at all (because not all players, I suppose, have the expansion, and that would mess up the popularity contest, since all the rewards are city specific). So this isn't exactly the end of the world, even though when you get Heartbroken, it may seem like it.

But for the moment, good luck trying to find your way around an expansion city you don't know. I was trying to find the Mage trainer in Silvermoon, and had to just give up and run back to the newbie area to train my new spells.

Filed under: Events, Bugs, NPCs

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