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Posts with tag guide-to-fighting-a-mage

The Art of War(craft): Introductory guide to fighting mages

Zach, who's obsessed with PvP, has sworn off playing his high level characters until Razer releases a Mac version of the Razer Naga driver v2.0, which allows key mapping. Because the Razer Naga's awesome and key mapping is badass but gaming on a Mac sucks.

Mages are a slippery bunch. Don't be fooled by those pansy dresses and flimsy wands. Mages are fearsome opponents on the battlefield, possessing wondrous abilities taken from the pages of classic fantasy -- they can hurl gigantic fireballs, pop from one place to the other, turn opponents into critters, and even make their own food and drink (which is why it's important to make friends with one)! Nowadays, they can even disappear and make copies of themselves, making them even trickier and more dastardly.

Today, we'll figure out some basic things to consider when we're fighting a mage. In the past weeks we've discussed how to deal with death knights, druids, and hunters, so today we'll turn our attention to the archetypal caster class of the game. Some classes will have an easier time with mages, particularly those who can interrupt spellcasting and shrug off spell effects, while others will fall prey to their considerable abilities to snare, crowd control, and their remarkable burst damage. Mages are one-third of one of the most efficient, complementary, and successful 3v3 Arena comps and for good reason. A closer look at what Christian Belt proudly calls, "the best class in the game" after the break.

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Filed under: Mage, Analysis / Opinion, PvP, The Art of War(craft) (PvP)

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