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Posts with tag guide-to-fighting-a-warrior

The Art of War(craft): Introductory guide to fighting warriors

Each week, Zach talks about his favorite thing to do in World of Warcraft -- PvP. That kind of makes him sort of one-dimensional. Like those folks from Flatland. Except, those guys were actually two dimensional. Come to think of it, being one-dimensional is a pretty groovy concept.

Finally, we arrive at the conclusion of our guides to fighting everything. Warriors. The most "basic" class that, at least in Cataclysm, will be available to all races (the selection was unavailable to blood elves for some unknown reason). Fighters are a fantasy staple. Big, burly guy with a sword or an axe. Maybe a shield. Everyone else is optional, really. Some generic magic user, sure. Throw in a dude with a bow and arrow for good measure. But a fantasy setting without a warrior? That's just wrong.

In PvP, warriors seem like a staple, too. They're central (or at least a warrior-like ability called Mortal Strike is) to a good number of arena team compositions. You could say Mortal Strike defined the PvP environment such that Blizzard had to dispense Mortal Strike-like abilities to other classes just so they'd be considered viable alternatives to a warrior. The good news is that Mortal Strike is actually a talent, so not every warrior will be walking around smiting every foe with it. The bad news is that even the fury tree has something like it. Not only that, when you're facing a warrior, you have quite a number of things to worry about aside from Mortal Strike or similar effects. After the break, let's take a look at warriors and the most common abilities you should expect on the battlefield.

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Filed under: Warrior, PvP, The Art of War(craft) (PvP)

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