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Posts with tag guide-to-hunters

Scattered Shots: PvP Stampede and more beta hunter changes

Scattered Shots PvP Stampede & more beta hunter changes THURSDAY
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+.

Another beta patch has landed, bringing with it a host of hunter changes, including the anticipated changes to Stampede. We are continuing to see the evolution of the Mists hunter experience, including some surprisingly big changes for this late in the beta process.

Leading the changes in this beta patch is the predicted change to Stampede, making it less bursty and generally worse for PvE but available in Arenas and generally better suited for PvP.

But Stampede is by no means the only change in this beta patch; we got a brand spanking new hunter talent and changes to a bunch of core hunter abilities. Join me after the cut for a full rundown of the latest changes and their ramifications.

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Filed under: Hunter, (Hunter) Scattered Shots

Grandpappy Frostheim on dumbing the game down

Grandpappy Frostheim on dumbing it down
Scattered Shots is brought to you by Grandpappy Frostheim, who spends his evenings in an Ironforge tavern telling young hunters how much harder things were in his day, when they had to kite mobs uphill, both ways ... back when men were men, and women were men too, and pets were next to useless -- but they were also men. You can ask him questions on Google+.

I've said it before and you can bet on the balls of the Titans that you'll hear me say it again, but kids these days don't know how good they got it. In fact, they got it so good that after years and years of complaining about every little thing, these days the kids are actually -- get this -- complaining that they have it too good.

I know, right? Kids these days.

A complaint that's been getting louder lately is that the game is being dumbed down. That because life is easier for these young'uns somehow the game requires less skill than the miserable pain in the backside the game was for us back in my day.

Well, I got some good news for you kids: The only thing that's been dumbed down is the useless, soft mass inside your noggin. In fact, by many measures, substantially more skill is required now than years ago.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Stampede me this

Scattered Shots Stampede me this THURSDAY
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+.

The most awesome hunter news from Mists of Pandaria is without a doubt the removal of minimum range. But next on the list is Stampede, an ability that has been requested by mobs of hunters throughout WoW's history.

But then as soon as Stampede was implemented in the beta, hunters started complaining about the ability. In particular, the 10-minute cooldown turned a lot of vocal hunters against the ability. This ensures that Stampede cannot be reset by Readiness and that Stampede cannot be used in Arenas.

Lately Stampede has been the subject of much discussion, with Lead Systems Designer Ghostcrawler chiming in on the forums on the topic, and it looks like Blizzard may be reconsidering the design to accommodate hunters who want it to work differently.

And I think that's a bad thing. I strongly suspect that the result of changes to Stampede to placate our class is going to give us a worse ability. Here's why.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Aspect macros and crows endangered

Scattered Shots Aspects and crows endangered THURSDAY
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+.

We've got some more good hunter news coming in from the beta with more buffs to hunter stuff. It's very important that you keep this in mind, that there are some interesting buffs to abilities including more hunter PvP buffs. Because there's bad news as well.

We've had both news of another beta patch and a handful of posts from Ghostcrawler on the hunter thread.

Though A Murder of Crows was nerfed in the patch just a couple of weeks ago, it's been nerfed again, and fairly hard this time. Furthermore, we also got news that all this crazy combination of hunters summoning extra creatures into combat is potentially too much for lower-end machines, and Blizzard may have to scale back on some of these abilities. A Murder of Crows is a likely suspect for that.

But remember, there are buffs too. So let's dig into all the changes and news, starting with A Murder of Crows.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Faster, stronger, and with fewer crows

Scattered Shots Harder, stronger, and with fewer crows THURSDAY
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+.

Every new expansion is a game developer's dream. Throughout the course of the expansion, they have to be careful not to make too many changes too fast, something that can quickly become too hard for players to keep up with. As new tiers of content come out, the developers' list of dream changes build up faster than they can be deployed.

But when a new expansion is in the works, they're free to unleash the torrent of ideas that built up over the years. They can take the hunter and rebuild it -- faster, stronger, and as it turns out, with fewer crows.

The latest Mists of Pandaria beta build brings several buffs for hunters with some raw DPS increases. It also limits the ability of hunters to leverage A Murder of Crows to bring out a bazillion crows at once.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Beta changes to hunter self-heal

Scattered Shots Beta changes to hunter selfheal
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+.

It was just a couple of weeks ago that we were talking about the hunter self-heal nerfs in the beta, and we're already seeing more adjustments: partial un-nerfs, other ability nerfs, and substantial reworking of hunter self-heals. This is clearly an area of a lot of testing and scrutiny in the beta right now.

In addition to the self-healing changes, we also saw more fun cosmetic minor glyphs and got some clarification from Ghostcrawler about our new Stampede ability. It all adds up to lots more news of what hunters are going to look like in Mists of Pandaria as things continue to settle out.

To begin at the beginning, we saw a lot of adjustments made to the hunter self-heal situation in Mists, including a couple that I predicted. Here is the complete list.

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Filed under: Hunter, (Hunter) Scattered Shots

Top 10 things for hunters to look forward to in Mists of Pandaria

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Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.

With the coming of summer with warmer and longer days and the return of green to the world, most hunters find themselves with little to do. After all, it's the trailing days of the expansion, and Cataclysm doesn't have much more to offer. The bosses have been slain, and we've gathered the gear we want to transmog to.

Dreams of the new expansion is about all we have to pass the time -- well, that and Diablo III, which is the current end-of-expansion pass time for a huge chunk of WoW's population

With that in mind, let's take a look at the top 10 things we have to look forward to in Mists of Pandaria. In addition to the new leveling and new gear and new scenery and a new cuddly hunter race, we also have the smexy new gifts of the expansion.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Beta nerfs to hunter self-heals

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.

The Mists of Pandaria beta giveth, and the Mists of Pandaria beta taketh away. The latest beta patch did a little bit of both, giving MM hunters some love while cutting back on some of the presents we saw early in the beta.

It's probably also worth noting that we saw the new minor Glyph of Fetch, which commands your pet to fetch loot from a nearby corpse. This way the hunters of the world can focus full-time on killing while our loyal companion dash around picking the pockets of the fallen and bringing in the spoils of war.

The big news this patch is the overall reduction of the new and boosted hunter self-heals that Mists of Pandaria is bringing hunters. At the same time, MM is receiving a substantial focus regen boost.

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Filed under: Hunter, (Hunter) Scattered Shots

Mists of Pandaria Beta: New hunter pets

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+.

If there's one thing that defines the hunter class, it's our smoldering good looks. But just behind the irresistable allure of our sculpted flesh, the defining aspect of the hunter class is our pets. There is nothing hunters love more than our pets, and the most common questions hunters ask about Mists of Pandaria are about our pets. What will the new pets be? What are their special abilities? Will we get more stable slots (because the extra 20 we got last expansion are already full)? And of course, what about spirit beasts?

Happily, we're far enough into the beta process that we can begin answering some of the questions about new hunter pets. Join me after the cut for the rundown of the new tameable pet types now available and what their new abilities are.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Hunter transmogrification inspiration

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Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+.

We're going to take a break from the tumult of Mists of Pandaria beta news and give some attention to one of the most popular end-of-expansion doldrums activities: preparing the new badass look that you'll be wearing into pandaland.

Transmogrification has become an immensely popular subject in WoW. WoW Insider has a transmog resource list for general transmogrification information, and Tabana has a far more hunter-specific and extensive hunter transmogrification resources compilation over at the WHH that collects all the hunter transmog info from across the web.

Today, we're going to take a look at some of the awesome transmog looks that hunters have put together, complete with where to get the gear you need to grab the look for yourself.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Blizzard listens to hunters, really

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Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+.

Just about everyone who plays WoW spends at least some time complaining about it and explaining their vision of how the game could be made so much better. For some players, this occupies more time than playing the game itself.

I'm as guilty of this as anyone, which was made evident when I was glancing back through a bunch of old columns. As much as I try to focus on mechanics and divining developer intent, I can't help but suggest ways that I think abilities could be better or pointing out imbalances.

Therefore, I think it's worth taking a moment to really look at what Blizzard is doing for hunters in Mists of Pandaria and realize that the devs are trying to give us just about everything that we as a class have been asking for -- something that can be easily missed in all the hunters complaining about the MoP abilities. And for once, we have a documented way to compare what hunters have asked for against what we were given: the class feedback thread.

Join me after the cut for the MoP scoreboard.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Dire Beast vs. A Murder of Crows

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+.

One of the goals in Blizzard's revamp of the talent system was to take away "right" choices -- the kind of decisions in which we could calculate a mathematical correct choice -- and instead let us actually make a decision about what talent to choose for any given tier. For many of our hunter tiers, this more or less worked out, often resulting in one clear PvP talent and a choice between two PvE talents that are both potentially useful in the right circumstances.

But then we also have talent tiers like the level 75 choice, where every ability is providing us with some kind of DPS cooldown. No doubt we needed some DPS-boosting talents, but once those are in the mix, we are going to be able to calculate a right choice -- or at least a right choice for any given situation.

This bring us to Dire Beast vs. A Murder of Crows. I've done a lot of in-game testing both to measure the benefit of the abilities as well as to determine how they work and scale. And at this point in the beta, it's already looking like we have a winner.

Update: Since the time of writing, the beta has updated and the name has been changed from Call Beast to Dire Beast (updated in here) and the appearance of the beast is now based on the zone you're in.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Masses of hunter beta changes

Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+.

As the Mists of Pandaria beta progresses we're beginning to learn more about how many of the awesome new hunter abilities will work, and of course we're seeing many of the inevitable changes to abilities, including happy news that the 2-second cast time on Black Arrow and lack of Serpent Spread is likely to be reverted to the current design (which also means the AoE component of the beta Black Arrow is likely going away, too).

We got a look at exactly what abilities the different pet specs will have in MoP. The design is very much in keeping with the plan we discussed last week and does a good job of helping make the different pet specs feel distinctly different (since you no longer have DPS talents for tenacity pets and tanking talents for ferocity), though there are a few abilities lost that hurt.

In fact, pets are a fantastic place to start. Let's take a look at exactly what abilities Blizzard assigned to each of the pet specs.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Hunter pet plan in Mists of Pandaria

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Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+.

Thus far in the Mists of Pandaria beta, we've seen and heard tons of sweet news about the hunter class, but we've had very little news about the second most important class in the game: hunter pets.

Historically, development around new and awesome hunter pets stuff tends to happen later in the beta process, but Lead Systems Designer Greg "Ghostcrawler" Street has made an appearance on the forums to let us know what the plan is with our beloved companions. As he suggested at BlizzCon, we will be able to take any hunter pet we want and choose whether to make it ferocity, cunning, or tenacity. So you can have DPS turtles and tanking kitties.

But in addition to confirmation of this awesome news is a plan that many hunters are far less thrilled about: no more pet talents at all. Here's what Ghostcrawler had to say about pet talents going the way of the manhood of the elven races.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Hunter AoE in Mists of Pandaria

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Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. Frostheim of Warcraft Hunters Union and the hunter podcast uses logic and science (mixed with a few mugs of dwarven stout) to look deep into the hunter class. Mail your hunter questions to Frostheim.or ask him on Google+.

Not to go all Grandpappy Frostheim on you guys, but wow, has hunter AoE evolved a lot since vanilla days! Back then we had in theory a few AoE abilities, but in practice, we had none. Explosive Trap did poor damage, couldn't be launched, and couldn't be dropped while in combat. Multi-Shot hit three targets and was on a cooldown (and was a core part of our single-target rotation). We also had Volley, which did incredibly crummy damage, couldn't crit, and was on a long cooldown.

By Wrath, volley was a monster of massive AoE DPS on no cooldown, but all we did in AoE situations was push the one button and sit back and watch the numbers tick. While this was great for DPS, it was also fairly dull and meant that there was no skill component to AoE DPS. The worst players could manage to click Volley and watch as well as the best. So Blizzard decided to make our AoE a bit more engaging in Cataclysm and turned it into what we know now.

In Mists of Pandaria, Blizzard is once again turning up the knob on our AoE, giving us more AoE abilities than ever before. In Mists there will be a very real skill component to hunter AoE.

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Filed under: Hunter, (Hunter) Scattered Shots

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