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Posts with tag guide-to-warriors

The Care and Feeding of Warriors: It's my birthday, give warriors some presents

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Believe it or not, I really try and restrain my warrior partisanship around here. I don't like to get ridiculous in terms of how I advocate for the class or hyperbolic in the rhetorical "Best Class Ever" sort of way - I leave it to other classes to brag about how great they are, because, well, they must feel insecure or something, and since they're not playing warriors I figure they probably need the help.

But today is my birthday, and I've been writing for WoW Insider on the subject of warriors for six years now, so I've decided to just write about what I would like to see warriors get in Warlords of Draenor today. These are purely blue sky musings - as far as I know, we're not going to get any of this stuff, and some of it might even be bad for class balance. I don't really care for this article, though - this is a wish list, meant to engender discussion and see if anything cool shakes out.

So here we go. What would I most like to see warriors get in the upcoming expansion?

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Warlords of Draenor

The Care and Feeding of Warriors: To be the gladiator

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

With the departure of Ghostcrawler (Goodbye, Doctor Street, and may your next regeneration find you well) we now shift to obsessively watching Celestalon's twitter feed and picking apart anything he says about warriors like demented jackdaws. Everyone be nice and say hi. Anyway, he had some interesting things to say recently about warriors, one of which I've been saying all expansion (and, in fact, I also said in Wrath and Cataclysm) - namely, that haste is terrible for us.

I'm keen on seeing how they plan on improving it, of course. The spec where it really, sincerely needs that improvement and yesterday is protection, especially moving forward into the new gearing paradigm - when all stats are good for all specs and one set of gear will be intended to adapt when you switch specializations, having haste be worthless for protection warriors (as it currently is) is simply unacceptable. Frankly, the reason haste is so terrible for protection right now is that it makes effectively no contribution at all to protection's rage generation - prot gets rage from Shield Slam and Revenge, and a dribble from defensive stance (1 rage every 3 seconds) and that's it. Well, okay, we get some rage from Charge and whenever Sword and Board procs. None of that gets anything from haste.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Warlords of Draenor

The Care and Feeding of Warriors: Amplify, Multistrike, and Readiness

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

You may be asking "What are you talking about with this Amplify, Multistrike and Readiness stuff?" and if you are, it's a fair point. These are the new secondary stats (note that I said secondary, not tertiary) coming with Warlords of Draenor to replace hit, expertise, dodge and parry. And we know this because Celestalon, technical game designer on WoW, explained them on twitter. So, what are these stats? Well, I'll let him explain.
  • X% Amplify means: +X% Crit Damage Multiplier and Multistrike Damage Multiplier, and +X% more Haste/Mastery/Readiness/Spirit/Armor from gear.
  • X% Multistrike means: Each ability has two separate (X/2)% chances to hit each target an additional time for 30% damage. Multistrikes count as hitting the same target twice with one cast, not multiple casts. (i.e. Mind Blast won't generate 2 shadow orbs) Multistrike is split into two (X/2)% chances, so that you can occasionally get a triple-hit (fun!), and the cap is 200%, not 100%.
  • X% Readiness increases the cooldown recovery rate (aka, divides the cooldown by (1+Readiness)) of *some* class abilities. The number of abilities affected by Readiness will vary by spec (will be listed in spellbook, like Mastery). Coefficient likely to vary too.
Celestalon via twitter
Amplify is basically the ability Thok's Tail Tip currently gives, Multistrike is similar to our arms mastery (or this Agi trinket), and Readiness is basically the Evil Eye of Galakras. Celestalon notes that Readiness won't be linked to the exact same abilities as the trinket, but the basic effect is the same - the more readiness you have, the more some of your cooldowns will be reduced. It's very important to realize these will be secondary stats, on the same statistical tier as Crit, Haste and Mastery are now.

These are interesting stats for a couple of reasons. The first is because, like Mastery, they have broader effects than just "hit faster/crit more" - Amplify in particular is a stat that magnifies other stats, so stacking Amplify affects a variety of other stats (the ones listed above that we would care about are Haste, Mastery, Readiness and Armor) as well as the damage of our critical hits and Multistrike extra attacks. This means that if Mastery was a big stat for warriors in Warlords, it might be very worthwhile to stack Amplify/Mastery gear.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Warlords of Draenor

The Care and Feeding of Warriors: What's next?

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

I talked about BlizzCon's revelations last week - this week, I'm thinking about what they mean.

I've only tanked LFR and a couple of flex runs in patch 5.4, because I'm full-time DPS at the end of an expansion for the first time ever - I didn't manage this at the end of Burning Crusade or Wrath or Cataclysm (and frankly, prot was so good at the end of Cataclysm that I wasn't even all that upset about switching back to it) but the overall weakness of prot warriors in previous patches and the strength of other classes (and their players) means that for once, the tanks are rock solid and I don't have to worry. So I don't. Still, I keep my hand in with LFR groups (specifically late night ones) and am ready to step into flex when I am needed, and so far, I'd say that protection feels solid. It can burst fairly high, although it's still nowhere near the top of tanking DPS, and our new 2 piece tank set bonus is very solid. Overall I'm impressed with how much better it is than it was in 5.2/5.3.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors

The Care and Feeding of Warriors: All we know so far from BlizzCon

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Let's go over some things we learned this weekend that will have an effect on us as warriors (as always, keep in mind this is all subject to change):
  • We learned that there will be new level 100 talents (which we'll go over)
  • Hit and expertise are gone, baby. In their place are will be new stats like movement speed and Cleave, which will act like the Siege of Orgrimmar trinkets we've seen that allow either damage or healing to chain to other nearby targets.
  • Also gone? Dodge and parry as stats on gear. We will still be dodging and parrying, but not via gear itemization. Also also gone? Reforging. A lot of gear changes, in total.
  • There will also be changes to armor itemization to make it easier to share gear between classes and specs. Plate will switch primary stat based on your spec, so all plate with be strength plate unless you're a holy pally (which you aren't) whereupon it will switch to int plate. Plate is plate now.
  • You will be able to choose one character and boost it to level 90, be it a new fresh level 1 you roll as soon as you get Warlords of Draenor or an old alt you left by the wayside. Did you stop playing in Wrath? Your level 80 can skip those 10 levels. Since we know a lot of people have rerolled other classes, this could be useful to get some warriors back in the saddle.
I don't pretend that this is all we'll end up finding out, but it's enough to start talking about.

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Filed under: Warrior, Analysis / Opinion, BlizzCon, (Warrior) The Care and Feeding of Warriors

The Care and Feeding of Warriors: If you pull threat, it's your fault

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

This is not open for debate. If you pull threat, it's your fault. Always. If you massively overgear the tank and he can't possibly hope to hold if you go full out, choosing to go full out may be fun as hell, but it's still a choice you made. It's still your fault. Blowing all your cooldowns and hitting Bladestorm before the adds have even reached the tanks on Garrosh Hellscream? Your fault. Going cleave happy on Paragons even though there's absolutely no reason to do so other than raw meter padding? Your fault.

Yes, I know tank threat and tank DPS is higher than ever, and a really good tank will often quickly become untouchable due to Vengeance. That's great - it's also irrelevant. If you pull threat, it is your fault. The issue is simple - your damage done is always more important than your DPS. If you go splat on trash, whatever, it's a lark - my own raid makes a game out of when I'll die on trash. DPS warriors explode on trash all the time - you get overly excited, you forget to watch where you're standing and take a couple cleaves to the face, game over. That's life in the melee trenches.

But on a boss fight, it's your responsibility to live as long as possible. You have to live, because your DPS is irrelevant if you're only alive for five seconds. Sure, maybe you do an awesome 500k DPS in that five seconds. If you're dead afterwards, that 500k DPS comes out to a paltry two and a half million damage, and if you'd stayed alive over the course of the fight you might have been able to contribute much, much more damage than that. Sure, you'd have dropped to less than half that big burst in terms of damage per second, but you'd have gotten a lot more seconds to damage in. And worst of all, we have tools for exactly this situation now.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: The Burst Window

The Care and Feeding of Warriors The Burst Window
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Still working on that prot in 5.4 post, as well as a post about how best to use SimCraft (and how not to use it) - so of course this week we talk about DPS again. One of the things I see on twitter and in email is a general sense of confusion about how to DPS as a warrior. It can be somewhat anti-intuitive, especially if you played a warrior in previous expansions and you're trying to adapt to the new scheme.

As someone who was prot for the end of Cataclysm and the first few months of Mists one of the concepts that I really had to re-learn and get very comfortable with was that of the burst window. Strictly put, fury warrior DPS is predicated on the idea of a period of about six seconds following every Colossus Smash. After CS, you bypass 100% of your targets armor for six seconds, which means that this is the best time for you to put as much damage on your target as possible. Because Heroic Strike is off the GCD, it can be used at the same time as other attacks such as Raging Blow, which means that during the Colossus Smash window you can fit about three Heroic Strokes (with its 1.5 second cooldown) and two Raging Blows within that window. You can usually also fit a Bloodthirst within that period as well. This burst window - the six second duration of the 100% armor reduction following a Colossus Smash - results in a sort of punctuated equilibrium for fury warrior DPS.

What do I mean by that? Well, I'll elaborate.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: AoE vs. Single Target

The Care and Feeding of Warriors AoE vs Single Target

Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

I've done some tanking in flex, and I even decided to tank in LFR after doing a fun Sha of Pride kill as arms, which turned out to be less fun due mostly to my own impatience (and a fair degree of rust on my tanking skills). Still, I felt like prot was working fairly well - it still lacks the old Cataclysm feeling of mobility, but damage is up and the two piece protection set bonus is nice.

What really happened while I was tanking, though, was that I started to think about all the AoE we hurl around as warriors. Both protection and arms are tossing Deep Wounds around like candy - Deep Wounds is so much of my AoE DPS it can get ridiculous on certain fights. I can put out enough damage on the opening pull of General Nazgrim that I can basically coast for the rest of the fight and still place in the top five. As a tank, I have yet to be able to convince myself not to take Shockwave - being able to hit a cone of mobs in front of me every 20 seconds is just so convenient.

I find myself wondering if the past year of World of Warcraft has just conditioned me to think of the class as an AoE class.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: Proc Weapons, How I Miss Thee

The Care and Feeding of Warriors Proc Weapons, How I Miss Thee
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Remember Gurthalak? Remember how it single-handedly propped up arms warriors at the end of Cataclysm? The proc on the weapon was really excellent, almost any melee who could use a 2h weapon wanted one. Admittedly, Gurth didn't invent proc weapons. Icecrown Citadel had some excellent weapon procs, Last Word, for instance, had an excellent proc primarily because it was almost always up - a proc that thematically owed a lot to the first real dedicated tanking epic warriors in Classic WoW would have wanted to get, Quel'Serrar. Quel's defense proc (back when defense was a thing) made it very desirable as a tanking weapon, second only to Thunderfury - and the legendary was so amazing because of its proc. It was essentially a super-Thunder Clap, great for aggro and for debuffing attack speed on targets, reducing damage taken by the tank using it.

Proc weapons have a long and stories history in World of Warcraft. One of the first weapons I crafted at level 60 was an Arcanite Champion, a weapon based entirely around its strength and heal proc. It replaced the Blackhand Doomsaw, another proc based weapon. As time has progressed, we've moved away from these weapons - stat based weapons have dominated, and for the most part that's for the best, as it's easier to balance stats. If one looks at the evolution of proc weapons, even in Burning Crusade those weapons that had procs still tended to have stats on them.

One of my favorite things about Dragon Soul was the proc weapons on Deathwing - they seemed special, designed less around playing statistical Tetris through reforging and more around visual flair as well as interesting damage output.

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Filed under: Warrior, Analysis / Opinion, The Burning Crusade, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Cataclysm, Mists of Pandaria

The Care and Feeding of Warriors: Tier 16 Set Bonuses

The Care and Feeding of Warriors A Discussion of Set Bonuses
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

So last week I got my four piece DPS set bonus. And I now deeply resent said set bonus, because it is effectively useless. In a ten minute dummy parse, it procced three times. That's right, I got to hit execute three times in ten minutes. Subsequent use in actual raiding has proved no more exciting. On average I get one to two executes per boss fight out of it. Perhaps one free execute during execute phase. It is, simply put, terrible. I had heard that the Death Sentence buff was underwhelming, but saying that it is underwhelming is completely underselling how little it matters. Even for arms, which can almost always delay that Death Sentence execute until a Colossus Smash, it's just underwhelming. For fury, you'd almost not bother -- with the 20% buff to Bloodthirst and Raging Blow, just use those.

So my advice to you is, if you're a DPS warrior, get the helmet and legs, maybe even the gloves - they're all solidly itemized. Then get offset shoulders and a chestplate, especially since the tier BP is a haste/mastery BP. The two piece set bonus is good for fury and great for arms. But this is the first time in a while where I'd actually advocate not bothering with a four piece, and this is after I'd deliberately bid on and won the fourth piece myself thinking "It must be better than I'm hearing it is". It's not better than that. It's significantly worse. Don't waste your time.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: The Plunder from the Siege Part 2

The Care and Feeding of Warriors The Plunder from the Siege Part 2
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Seven bosses down, six to go. Let's talk about the loot we're going to, well, loot from the Siege of Orgrimmar. As an aside, this is the most I've ever felt like I was actually looting a place.

Malkorok

Winner of the prestigious "Name that I keep sticking extra A's in for no reason" award, and this raid's Hulk impersonator. What does the big M drop? Besides pain. He drops some pain. But also loot. Let's look at it, shall we?

Malkorok's Skullcleaver - solid for either tanking or SMF fury, with hit and critical strike rating and a red socket. It also appears to have a set of tauren horns mounted on the side of it, which is somewhat disturbing.

Vial of Living Corruption - tanking trinket, the stam on it is useful (stam is still a solid tanking option, even if it lacks the appeal of hit or mastery or an avoidance stat) but the cooldown reduction is the real draw here. It actually works on both Last Stand and Shield Wall for protection as well as Recklessness, meaning you can get more crit and thus put out more damage/threat (as well as guaranteeing a Shield Slam critical hit to Enrage you).

Malkorok's Giant Stompers - tank/DPS boots with expertise, mastery, a blue socket and a crit bonus on that socket. I'd definitely use them for tanking over DPS unless expertise is a significant problem for you, there's better DPS options for boots in the raid as a whole.

Malkorok's Tainted Dog Tags - See, this is why it feels like we're really actually looting a place - we're practically rummaging through Malkorok's entire kit of worldly possessions. This necklace is a very solid melee DPS neck for warriors, with critical strike and mastery.

Legplates of Willful Doom - On the one hand, very nicely itemized DPS legs with crit, mastery and three sockets. On the other hand, with legs and gloves dropping not just in this raid but from the Celestials on the Timeless Isle (not the Timless Isle, although I have not seen Tim out there yet) it's likely you'll have your 2 piece by the time you fight Malkorok, and thus, these legs won't be of much use to you.

Blood Rage Bracers - Parry/Expertise tank bracers, solidly itemized. Good for a warrior tank.

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Filed under: Warrior, Analysis / Opinion, Raiding, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: Arms, the destroyer

The Care and Feeding of Warriors Arms, the destroyer
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Okay, this will be a bit of a departure for me. So far, I'm half-way through Siege of Orgrimmar, and the following has happened:
  • I've switched to raiding as arms.
  • I've enjoyed myself.
  • I've done solid to very solid damage, especially on any fight with an AoE component. So for the Fallen Protectors, Sha of Pride, Galakras and Kor'kron Dark Shaman, fights where you can at the least cleave if not outright AoE, DPS as arms is good. Okay, on Galakras it's very good. So very good. I love Galakras, is what I'm saying.
  • I miss fury for the coolness factor of carrying around two weapons, but I've been SMF the last month or so anyway, and frankly I find SMF personally unsatisfying. If you like it, I'm glad, and I'm very glad it's been good for the past couple of patches, but man I just don't feel right DPS with 1h weapons. So for me, if I can't be TG, I'm happier arms anyway.
  • Arms is very raid viable right now. It's awesome AoE, but it's solid to very solid for single target. Slam (especially with the Colossus Smash debuff) and the buff to Mortal Strike make our single target rotation hit a lot harder than it did. You will never touch HS. You'll barely ever hit Cleave, although you absolutely will be cleaving. You'll just do it with Sweeping Strikes and Slam. Slam is, finally, a good and fun button to hit.
  • This is the DPS spec we've been waiting for - one that works, that does good raid damage, that requires you to actually be awake and pay some attention but which isn't absolutely crippled by missing a button push. Arms is fun right now.
So let's talk more about arms in 5.4 and how surprisingly good it is without being an overpowered monster.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: Why you should tank in 5.4

The Care and Feeding of Warriors Tanking in 54
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Sometimes, you just want to write a simple column with an easy to answer premise. The idea for today's column came when I was tanking LFR early this morning, something I do to keep my hand in tanking now that I'm a DPS warrior. We had an extremely hairy moment on Lei Shen when the other tank mis-timed the hammer throw and got gibbed and I had to move Lei Shen to the other pillar very quickly. So I intervened out to a caster, then heroic leaped to the next pillar while hoping someone would battle res the other tank (they did). We got Lei Shen down, which was nice, but it got me thinking about tanking for warriors in 5.4.

There are quite a few adjustments for protection in 5.4, which we covered last week. So this week I asked myself a simple question: should warriors who have given up tanking, or who have never tanked, give tanking a shot in 5.4? And the answer is yes, they should. Now, we could just say "Great, glad to have that answered" and go about our days, but then we'd be stuck with the smallest column ever, and those of you who've gotten used to me are probably aware that I don't do small columns.

Besides, I have multiple reasons why you should give tanking a chance if you are a warrior.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: Summing up Patch 5.4

The Care and Feeding of Warriors Summing up Patch 54
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

So we're about 11 days away from patch 5.4 as I type these words. Looks to me like it's time to round up what we'll be getting and what we won't be getting. These are the notes (they're updated to August 27th) and so it is safe to say that there will be no further damage balancing. They are as we can expect them to go live.

I will go on record now in these opening paragraphs and say that they are not sufficient, either for DPS or tanking. Warriors will see insufficient improvement. Fury will see no improvement. Arms will see some AoE DPS improvement, as will protection, but it won't be enough. Prot warriors will have even less reason to take Bladestorm than they already do, but since Bladestorm is hardly popular among prot as is, I don't expect that to really matter. The changes to Vengeance won't really hurt us as much as other tanks, since our DPS was already the last by a large margin anyway. The buff to Deep Wounds and the various other buffs to arms AoE means that, come 5.4, arms may just be the best raid spec (at least initially) overall. But it will still be middle of the road at best.

But all the trepidation in the world won't change the fact that we're not getting the buffs we need to remain competitive, or become so in the case of protection warriors. So instead, let's look at what we are getting. What are the class changes we can expect?

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Filed under: Warrior, (Warrior) The Care and Feeding of Warriors, Mists of Pandaria

The Care and Feeding of Warriors: Take what drops?

The Care and Feeding of Warriors Take what drops
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

In looking over the changes to warriors in patch 5.4, we know that the patch will be going live on September 10th and, as of now, we've seen very little in way of buffs to our DPS (fury is seeing a change to Storm Bolt that might make it worth taking, arms is getting some AoE dps buffs and all warriors should see a slight bump from Deep Wounds, but nothing terribly significant) - I think it's safe to say we're not going to see anything like a buff to our main attacks at this point. Combined with some set bonuses that will favor arms over fury (the two piece, anyway) and I admit that I'm considering going arms once 5.4 rolls around. This is deeply ironic considering I just got a heroic thunderforged 1h weapon for my SMF set. I took the scimitar for three reasons I think most warrior players will appreciate.
  • It was a huge improvement over my normal 2h raid weapons.
  • It dropped and I could use it.
  • See number two.
While SMF puts out more DPS than either TG or arms as of right now (it's debatable whether or not that will continue) the two fury specs are close enough that as of right now, DPS warriors are in a strange position of being able to essentially switch between the two. It's not as easy as simply slapping on the weapons, of course - the current game is one with reforging and gem selection to consider. In order to go from TG to SMF, I have to reforge several pieces of gear as well as change my gem selection (and it is of course even harder to go arms from either TG or SMF). This is somewhat counter to the idea that you would use either TG or SMF based on whatever drops - even if you find yourself suddenly holding a much better SMF set, you can't ignore the work you'll need to get SMF ready, and you certainly can't switch between the two on a fight per fight basis.

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Filed under: Warrior, Analysis / Opinion, The Burning Crusade, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King, Cataclysm, Mists of Pandaria

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