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The Queue: No, seriously

The Queue No, seriously
Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

I've been a pretty vocal critic of Diablo 3 in the past, and it still has its issues, but with the latest patch this game is insanely fun to play in Inferno. On Monster Power 1 or higher, the monster density is really high, especially in act 1, and it's an absolute blast to play through with others.

DanielHudson asked:

Still not following how Goblins can wield the Light. Wielders are supposed to be selfless from what I can tell. Goblins are the complete opposite, greedy little buggers.

You're probably thinking of paladins. Priests require discipline and force of will, not selflessness, to wield the light. Goblins are generally devoted to the almighty gold piece, so if the Light can help them get it, well, of course they'll use it. Light is money, friend!

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Filed under: The Queue

The Queue: The most adorable sound in the world

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) used to have a squeaky toy that made that exact noise.

I don't even know how it makes that sound. All I know is that it is the most adorable sound ever.

akionite asked:

Q4tQ: There's something I've always wondered when talk about subscription losses comes up. Does that count players who buy their game time on online store or with time cards? I shut down my renewing subscription a while ago since I just didn't like the idea of being automatically charged each month, and usually play on and off each month or when a new patch comes out.

It's pretty much anyone who has an active account with time on it. Doesn't matter if you use the prepaid cards to pay, or a credit card -- as long as it's an active account, it counts.

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Filed under: The Queue

The Queue: Mouse deer

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

"Wow, we're all so shocked that Mike posted a video of a tiny ungulate!" - No one.

Drindaar_Lightkeeper asked:

Do you think along with new models we could see greater customization options? Like a choice of noses, eyes, etc. Maybe even a choice of sub-race (wretched, broken, etc.) as long as it made sense lore wise? Or will the character creator remain the same with just a shinier models.

I don't want to be too cynical, but I think it would be best to go into this with the expectation that we'll just be getting newer, shinier models instead of sweeping customization changes and additions. Whatever we get will be lovely, I'm sure. Just maybe don't expect more.

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Filed under: The Queue

Newbie's guide to everything you need to know about weapons in World of Warcraft

Weapons play a huge role in World of Warcraft, even if you don't play a physical damage class that actively hits people with them. Beyond damage capacity, weapons buff your character's stats and heavily effect your character's looks. While it may seem like there's not much to weapons beyond wielding them -- and for the new player, sometimes wielding them is all you need to know. For experienced players looking for in-depth theory-crafting or number-crunching, this article isn't the place. But, for players just getting started, we'll take a close look at the weapons available, what their stats mean, and try to help you figure out what you should be wielding.

Weapon types
Weapons are broken into three basic types: one-handed weapons which can be wielded with a single hand, two-handed weapons which require two hands, and ranged weapons which also require two hands. You'll also find weapons labeled main hand or off hand, meaning that they can only be wielded in your main hand or off hand -- which comes into play with classes that can wield a different weapon in each hand (dual wielding).

You will also occasionally run into items labeled off hand without a weapon type. These items are typically equippable by any class in their off-hand slot. These can be anything from cosmetic items -- like flowers -- to items that buff stats for classes that can't dual wield but can use one-handed weapons. And, while they aren't quite weapons, shields are considered off-hand items as well.

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Filed under: WoW Rookie

Know Your Lore: Karazhan and why we went there


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

So the other day on Twitter someone asked me "Why were we in Karazhan, anyway" and since it's a question I've been asked before, I thought I'd address it. The primary reason we went to Karazhan was to kill a whole lot of guilds that were trying to transition to 25 man raiding from the 40 man of Classic by forcing them to run a 10 man instance and two 25 man instances at the same time. Ha. I kid, because I'm still bitter.

The question can actually be answered in several ways. We went to Karazhan because the Kirin Tor were investigating the tower and asked Khadgar for help. They had noticed that, decades after Medivh's death, some new malevolent force was infesting the tower (and since it sits on a ley line nexus, that concerned them) and as we investigated we discover the horrible truth. The Burning Legion has infested Karazhan and seeks control over the powerful arcane secrets held within, and they must be stopped.

But why did Prince Malchezaar lead his Legion forces to Karazhan in the first place? Well, for that, we have to talk about Medivh.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore

Reader UI of the Week: Remarkably minimal custom-made healing UI

There are several kinds of UI. Lately on Reader UI of the Week, we've looked at several that do specific jobs, that are functional, even those that fulfil particular requirements for specialized players. This week's UI is, instead, one that is supremely focused on form. That is not to say, of course, that Kait neglects the functional elements of the design, indeed, he does an excellent job of integrating the elements he needs to perform his role, whilst still making a supremely pretty UI.

Unlike our usual submitters, Kait has sent us a video of his UI in action, which you can see on the header, and watch on his YouTube channel along with videos of his other UIs. Kait has also sent in three pictures, one solo healing, one raid healing, and one of the custom designed talent pane. Let's get into Kait's email.

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Filed under: Reader UI of the Week

Should you be playing a warlock?

Should you be playing a warlock
We've said before that there's a WoW class for every type of player and if you find yourself a bit drawn to the darker side of WoW, perhaps warlock is the one for you. Warlocks have a unique playstyle in the game: they're a bit like mages, in that they're cloth-wearing casters, and a bit like hunters, in that they rely on pets. And yet they don't play very much like either class, relying on DoT (damage over time) spells and channeled spells to do damage and restore their own health and mana.

So is it time to go over to the dark side and level a warlock? Let's look at what the class has to offer.

Just what is a warlock?
As mages are master of the arcane, warlocks are masters of the dark arts, focusing on shadow and fire spells. They summon demonic minions, place curses on their enemies, and drain health from their opponents, and can even send the most fearsome of warriors running in terror. Their abilities are powered not only by their mana pool, but will sometimes cost health, which warlocks can drain from their foes as they die. They do their damage at range, using curses, banes, DoTs, drains, AoEs, and direct damage spells. Warlocks also offer a good amount of utility to a group with conjured Healthstones (which restore health on use) and Soulstones (which can bring a dead player to life) as well as their curses (which cause a variety of negative effects on a monster).

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Filed under: Warlock, WoW Rookie

Tie-breakers in the arena

Arena tiebreak systems
An interesting discussion began on Twitter a few days ago, between ArenaJunkies moderator QTPawzz and Blizzard's Senior PvP Developer, Brian Holinka. The two were discussing arena draws. If you're not familiar with the current system, if in 2v2, team A kills one member of team B, but cannot kill the other, meaning that at the point where the match times out there are two of team A but only one of team B remaining, there is a draw. QTPawzz was complaining specifically about his experience as an affliction warlock, trying to take down a discipline priest 1v1, his own partner presumably having died.

QTPawzz' suggestion was a shorter time limit, as well as a mechanic whereby the team that did the highest damage would win. It's an interesting idea, and something Holinka didn't seem averse to, given his responses. It's certainly a question that is likely to be both divisive and highly subjective, depending on the class or role that a player has adopted in PvP. For example, as someone who principally plays healing classes, with a side of DPS, the idea that the team with the highest damage should win in the event of a draw is immediately offputting.

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Filed under: Blood Sport (Arena PvP)

Officers' Quarters: 5 tips for casual raiding in Mists

Officers' Quarters 5 tips for casual raiding in Mists MONDAY
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

A few weeks ago I had a great chat with Mick from The Starting Zone podcast about casual raiding in Mists of Pandaria. We both agree that normal mode raids have become more difficult than in the last two expansions. The existence of LFR has emboldened Blizzard to tune normal more tightly than they have in recent years.

If you're in a casual raiding guild that is having trouble in normal mode, here are five tips on how to improve progression and morale without pushing your raiders to the breaking point.

1. Talk about your lack of progression. For an officer, silence is deadly to morale, both during raids and after. In that silence, you know that people are whispering to each other about what's going wrong, or griping about other players. Maybe they are just sitting there stunned and disappointed, unable to muster a coherent thought. In any case, it's bad.

It's up to the guild's leadership to break the silence. During the raid, talk about what's going wrong in a constructive way. Don't forget to talk about what's going right, too. Afterward, create a thread on your forums to debrief. Solicit suggestions and strategies. Encourage a dialogue. Let people vent a bit, if they have to. It helps relieve the pressure -- just be sure to moderate and make sure the discussion stays civil.

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Filed under: Officers' Quarters (Guild Leadership)

Know Your Lore: Anveena Teague and the Sunwell

Know Your Lore Anveena Teague and the Sunwell
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Those who travel to Sunwell Plateau may have seen her -- the inexplicable human girl trapped in a bubble above the Sunwell itself, even as demons channel dark energies below. Her story is a sad one, one of the more poignant tales in Warcraft's history, but it's by and large unknown to many who play. Which is kind of a pity, when you think about it -- Anveena Teague is one of those clear in-game representations of when written material and game content collide with little success. Despite her story being told in the manga series The Sunwell Trilogy, that story never really made it into the game in any capacity.

It also means that every time myself, one of my guildmates, or simply random people that follow me over on Twitter head into Sunwell Plateau, I'm asked who that girl the bubble is, where she came from, and why she's there. And since we have yet to address Anveena's full story in Know Your Lore, I thought it was high time she was featured in a column of her own. So we're taking a break from Pandaria this week, and instead turning our attention back in time to the days of Lordaeron's fall, the days when draconic intervention was a far more common occurrence, the days when the Scourge marched en masse over the land, to a quiet little hamlet known as Tarren Mill.

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Filed under: Lore, Know your Lore

The Queue: Last train to Cairo

The Queue
Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

This weekend is/was the Golden Weekend in The Secret World, so I played through the latest content update and got to hang out with my favorite character: posh immortal trade-prince mummy Saïd.

Chrth asked:

If the Celestials hadn't opened the gates to the Vale, would the Mogu have gotten in?

The mogu were, in fact, already in the Vale. One of the first quests you complete for the Golden Lotus has you blowing up a cave that the mogu were using to send reinforcements into the Vale, probably through an ancient network of tunnels (or the product of heavy mogu labor in recent years).

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Filed under: The Queue

The Queue: I hate snakes

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

I've yet to survive a full game of the excellent Spelunky, but videos like this make me want to persevere.

RyanStansifer asked:

Which source is the correct source for triggering the achievement "Mount Parade?" Battle.net or the in-game mount pane?

It triggers based on how many mounts your specific logged-in character has access to. The number on the Armory counts all mounts, whereas the one in-game takes faction and class into account.

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Filed under: The Queue

Patch 5.3 PTR: Collectors' achievements galore

Patch 53 PTR Achievements galore!
Wowhead's Perculia has been as busy as ever cataloging the new achievements currently on the patch 5.3 PTR, putting together a comprehensive guide over at Wowhead.

Do head over to check that out, but we're going to pull some of the more exciting ones out, with a focus on pets and mounts. WoW Insider also recently covered the new Gorgeous title, which comes from completing all the achievements in the new battleground, Deepwind Gorge.

First up, for completing Raiding with Leashes II: Attunement Edition, collecting all 10 of the new pets which have been dropped into the old raids listed on the achievement, players are awarded yet another pet, Tito's Basket! In the same vein of pet-related achievements awarding yet more pets, the Brutal Pet Brawler achievement awards a Stunted Direhorn. Lastly, in the pet battles category, there's an achievement called The Longest Day, which, when you look at the tooltip, you'll realise is aptly named. Carrying out that mammoth task will award you a Marked Flawless Battle Stone, which can be used to boost any pet to Rare quality.

What's more, mount collectors rejoice, because there's a new benchmark, 200 mounts, for which Mount Parade awards yet another mount, the Armored Dragonhawk, in blue for the Alliance and a fetching red for the Horde.

Filed under: News items

The Queue: The most adorable owl in the universe

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) happens to be an owl of the night variety.

Look at that owl. Just look at it.

MatthiasA.Sartor asked:

After 4 or 5 long years (all of them hinging on stupid stupid EotS and AV) I finally got my violet proto. Now what should I do, I feel empty lol.

That's usually the point where I find more impossible things to do. Try farming for the Ashes of A'lar, or the Fiery Warhorse's Reins, or any of the other many mounts that are a bit harder to get. After all, there's a 200 mount achievement coming up soon!

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Filed under: The Queue

Breakfast Topic: What was your first day in WoW like?

Over on Reddit, there's a thread where users are reminiscing about their first experiences in World of Warcraft which has me feeling nostalgic for the good old days when I'd just started playing and everything seemed so much simpler. Azeroth was a huge new world, entirely unexplored. I didn't know about gear or raiding or even what awaited me around the next corner. Every word of quest text was new and fresh (though, admittedly, some were pretty tedious to finish).

And, best of all, I discovered gnomes. The first character I stuck with was a gnome warlock who was both tiny and deadly (and pink-haired to boot). I still haven't decided just what was so appealing about gnomes. Was it because they were tiny and adorable? Because of their bright pink hair color options? Perhaps because they jump just as high as any other race, which means each jump for them is basically leaping their entire height? It's probably a combination (newbie me was very fond of jumping everywhere). And even today, my Alliance characters tend to gravitate back to the gnome race. Perhaps they imprinted on me somehow in those first gameplay sessions, I'll never know for sure.

But enough about gnomes: tell us about your start in WoW. Was it a true newbie experience? Did you fall in love with a certain race or class? Even if you just made stupid mistakes, trust us: we've all been there! (As my gnome story proves.) So tell us everything: what was your first WoW login like?

Filed under: Analysis / Opinion, Breakfast Topics

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