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The Queue: Nerfing legendary, reagent tab, mounts, and Meechum


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky (@adamholisky) will be your host today.

I'm a little late on the Queue today, so let's jump into it head first.

Jpec asked:

So why are they nerfing legendaries again? Isn't a legendary weapon supposed to be sort of, I dunno, legendary? Meaning you want to hold onto and use it forever, if not for a really long time? In Diablo, I was holding onto legendaries 10-15 levels after I got them, because the stats were that good. Since the squish, using a legendary has become somewhat viable again - at least at 90. So why the nerfs? It's not like they're suddenly BiS, and they're still a pain in the tuchus to get, so why not let them be used? When will Blizzard let us have our cake and eat it, too?

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Filed under: The Queue

The Queue: Swimming kitties

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

Today we address the real issues. Issues like kitties on broomsticks.

aldristavan asked:

I'm very upset. My feline familiar isn't riding on a broom. Kitty's just floating in air! >:( Is this a bug?

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Filed under: The Queue

The Queue: I never get to go to BlizzCon


Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

Have never been, not going to get to go this year either. Ah well. Hopefully it'll still be a fun time for everybody that does get to go. Me, I'll be at home. My prediction is that there won't be any news about a new WoW expansion, but rather other Blizzard games instead.

ScottLeyes asks:
Soooo...

Argent Tournament Dailies? Frustrating or FRAKKING Frustrating?

I swear there are more players in Icecrown than there were on the ENTIRE server pre-patch.

"Get Kraken" quest took me NINE times to count eight spear tosses.

On the podcast Anne Stickney said much the same thing. It seems that the quest damage is scaling with iLevel much as the Gunship in ICC is, and the Kraken dies with one or two harpoons, exacerbated by the sheer number of people doing those dailies for pets and heirlooms. I agree it sounds very frustrating and I'm sorry you're not having a pleasant time.

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Know Your Lore, Tinfoil Hat Edition: Light of the naaru

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

First featured in the Burning Crusade expansion, the enigmatic naaru have been a constant, benevolent life-force in World of Warcraft -- strange creatures with some sort of eternal crusade against the darkness of the Legion. It was the naaru that saved Prophet Velen and his people when they were on the cusp of being claimed by the dark promises of Sargeras, the naaru that helped them flee, the naaru that taught them the Light. And it was the naaru who seemed to be playing a much, much longer game than anyone else, when Burning Crusade reached its end and the full scope of M'uru's plan was revealed.

Burning Crusade marked the second known occasion that the naaru willingly stepped into the lives of mortal races to pull them away from darkness and reach salvation -- although it's entirely possible they have done this before with other races, on other worlds we've never seen. This has always been presented as the noblest of causes. Yet despite all these altruistic actions, we really know very little about the naaru, where they came from, or ultimately why it is that they feel they must fulfill this task. Yet while Warlords of Draenor largely concerns the orcs and the Iron Horde, there are still a few clues -- just enough to expand that perception of the naaru a little more and raise a few more questions in the process.

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

Please note: The following Know Your Lore contains several spoilers for Warlords of Draenor.

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Filed under: Lore, Know your Lore, Warlords of Draenor

The Queue: Stuck on dancing

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today.

On the discussion of dancing in WoW, Nocjin and jonmynard reminded me of the existence of the above video, which is still pretty awesome, even with the old models implemented. I'm just wondering what it would look like if it used the newer models. Far less flipper hand, for one thing!

ISO1600 asked:

QftQ: Why oh why do old, easily-soloable raids still have weekly lock-outs? They obviously want us to farm them for transmog, and I REALLY want a Hammer of the Naaru, but only being able to run the Lair once a week sucks.

Because all that stuff is still content to be completed. We are powerful, yes, but our characters are not gods, and should not be able to just mow over all prior content with no limitations in place. If you were able to just run in for a four hour stretch and smack bosses around until you got your hammer, that would pretty much eliminate any reason for you to go back and continue to do that content. Transmog managed to create new uses for old content that didn't exist before -- they aren't going to remove that aspect of the feature, not when it's so wildly popular.

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Filed under: The Queue

The Queue: Okay so now can we have a Dance Studio?

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today.

You guys, I couldn't be happier with how the new models look. There are a few weird anomalies here and there, but overall the effect is a vast improvement to the game. It looks way, way better than it did only a week ago. Of course the blood elf models still need a touch up, but that's on the way after the expansion launches. So how about we dream big -- I mean really, really big -- and consider the thought of maybe, just maybe seeing a Dance Studio in the game? I mean, the models are all fresh and new. And if the old blood elf model looks this good doing the pandaren female dance as-is, things can only go uphill from here, right? Right?

Devin asked:

So what's your favorite change that you didn't discover until live? I just realized that changing my active talents will automatically update my key-bind. I previously had a macro for this that was accomplishing this but only passably.

I was pretty delighted to discover that dialogue has its own volume slider in the game options now. I'd completely forgotten that that was a thing that was going in. I'm also pleased that the grass physics from Draenor seem to have made their way into Azeroth, too. Go try walking through some tall grass and see what it does.

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Filed under: The Queue

The Queue: PvP Power, More subs, Transmog by color

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

Patch 6.0.2 allows you to basically kill Nefarian, Onyxia, Sinestra and Deathwing solo. You can basically wipe out the entire ruling lineage of the Black Dragonflight save for Sabellian and Wrathion in one evening, if you're so inclined.

Ineptone asks:
Is pvp power and resilience still left on pvp gear effective? I'm not sure if its just omitted from the character screen just in preperation to display level 100 stats or if its plain turned off.

Let's ask Brian Holinka.

So the answer is yes, those stats are still on the PvP gear, and they still work, but they won't be on PvP gear in Warlords and aren't on the character pane.

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Filed under: The Queue

How professions are changing in Warlords of Draenor

Like with every expansion before it, Warlords of Draenor will be shaking things up. Professions will get their skill caps increased to 700 and you'll find new recipes (and new epic gear) waiting for you in Draenor. But it's not all business as usual: some major changes in Warlords will be shaking up how professions work and how they fit in with the rest of the game. Blizzard's goal here seems targeted to opening up player choice: you shouldn't be forced into a profession or be penalized for not having or leveling one. This doesn't mean that the advantages of having a profession are going away, but come Warlords some unique bonuses will be gone, people without a profession will have additional access to it, and leveling professions will be more straightforward for players who might not have focused on professions in the past.

Here are the biggest changes:
  • Profession-based bonuses are gone. And, though we may be losing some perks, with the stat squish and resultant rebalancing in Warlords, this is the ideal time for Blizzard to make this switch. The end result is that you won't have to pick a profession for a specific combat bonus... but can have whichever professions you most want.
  • You can gather anything in Draenor, regardless of skill level. We saw this happen with mining and herbalism in Pandaria in patch 5.3, and now it's expanded to cover all gathering professions, making it easier to level up a gathering profession from zero. Players with higher skill levels will gather more materials than players with lower skill levels.
  • In addition to gathering professions being easier to level, crafting professions all have catch-up recipes that will let you level from zero onward using Draenor materials. This will probably make it more expensive if you plan on buying materials (since everyone will be looking for the same new-world materials), but less of a nuisance if you're gathering your own.
  • Garrison buildings will allow you limited access to professions you don't have... or improve your abilities in professions you do have.
Want to know all the details? Read on to see just what's happening for professions in Warlords of Draenor.

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Filed under: WoW Rookie, Warlords of Draenor

Know Your Lore: Garrisons and the story of Warlords

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We are about to kick off the beginning of Warlords of Draenor's story when patch 6.0 releases in a couple of days here. It's an explosive beginning, and there's plenty of story to be had, but we won't see things really pick up and get going until the expansion releases in November. Everyone has their own way of leveling through an expansion, whether it's a race to the finish, or a more leisurely stroll through content, taking one's time and experiencing all the story the expansion has to offer -- and Warlords has a lot of story to tell in its opening chapters.

However, there seems to be some apprehension about garrisons and how they're going to work with the game, how they are set up, whether or not they require a massive time sink, whether they can be ignored entirely, or if the story hinges on completing garrison content, and whether or not garrisons are actually going to pull people out of the story and expansion experience. Today, we're going to step back from the usual lore presentation and instead look at garrisons, how they work with the story being told, and why this feature is actually one of the better storytelling devices Blizzard has put together.

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Filed under: Lore, Know your Lore, Warlords of Draenor

The Queue: Rexxar is the best

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today.

Rexxar is really strong. And brave. And cool. And the best, pretty much. He's Draenor's superhero.

Jammy asked:

Wtf, how does a 583 rogue die in a 5 man?

Painfully.

No really though, trash was easy, but the first boss of Mogu'shan Palace is actually three bosses rolled into one and bandages don't exactly do a lot of self-healing these days. Any other boss and I likely would have been absolutely fine. I also wasn't really prepared for or paying much attention to anything beyond a quick test run to see if I could bowl over heroic bosses as easily as I murdered my way through the Firelands the other night.

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Filed under: The Queue

The Queue: Fine Draenor cuisine

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Anne Stickney (@Shadesogrey) is answering all kinds of questions today.

I always kind of wondered how one cooks clefthoof meat. Apparently it involves throwing the entire clefthoof on a campfire. This seems like it would be a particularly entertaining addition to any mystery basket on Chopped.

Chrth asked:

Q4TQ: If you were to have a social* dinner with anyone from Azeroth, who would it be?

Wrathion. I mean, come on. His table manners are likely impeccable and if I'm lucky there'll be some kind of temper-tantrum floor show or at the very least some really juicy dirt about some dignitary or another.

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Filed under: The Queue

Guide to hunter pets in Warlords of Draenor

Warlords of Draenor is introducing five new hunter pet families -- hydras, riverbeasts, stags, clefthooves (exotic), and rylaks (exotic). That brings the grand total to 48 pet families. Many pet abilities have also been changed to fit the buff and debuff changes in Warlords. Exotic pets are more differentiated from standard pets in that they all have a total of three special abilities or buffs instead of just one or two. You'll be able to start taming pets from the new families with patch 6.0.2 (except for riverbeasts and rylaks which only exist in Draenor).

Perhaps the most exciting hunter pet addition is the new spirit beast, Gara (pictured above). In order to tame Gara, hunters must embark on an epic quest that takes them all over Draenor to reunite Gara with her former master and ultimately save her from the Void. I've written a detailed guide on how to do it, but you'll want to avoid that post if you want to figure it out for yourself.

Let's begin with a breakdown of the new families.

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Filed under: Hunter, Warlords of Draenor

The Queue: Tachiraptor Admirablis, Proving Grounds, Consumables

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi will be your host today.

Yes, they've discovered a new dinosaur in Venezuela, and yes, I'm writing about it in The Queue. Really, you only have yourselves to blame. Despite its name, Tachiraptor Admirablis isn't a member of the dromaeosauridae, but is rather a much older Jurassic era dinosaur. We know it's most likely a theropod, and that it lived over 200 million years ago, putting it near the beginning of the Jurassic and just after the Triassic extinction event. It's a very exciting find.

And now to the Queue. What questions may we answer today? As Tachiraptor might say, skreeeeee.

Armenius asks:
Q4TQ: Is the silver Proving Grounds requirement for queuing for randoms retroactive or do we have to get it again at level 100?

You will have to achieve silver in Proving Grounds at level 100 to queue for heroics at level 100.

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Filed under: The Queue

Garrisons 101: What are Work Orders?


Most buildings in your garrison are capable of placing work orders. In simplest terms, a work order is exchanging one type of resource (such as ore or herbs) for a more valuable resource used for crafting (such as Gearspring Parts or Truesteel Ingots).

Work order basics
  • Work orders take basic materials such as herbs or ore and convert them into high quality crafting materials.
  • To start a work order, you interact with NPCs at your garrison buildings.
  • Work orders take 4 hours to complete each. You can queue up additional work orders so you don't have to babysit your garrison quite so often.
  • Level 1 buildings can queue up to 7 work orders.
  • Level 2 buildings can queue up to 14 work orders.
  • Level 3 buildings can queue up to 21 work orders.
  • The Storehouse building can increase your total queue of work orders by up to 15 more. With a level 3 Storehouse, you could queue up to 6 days of work orders without having to come back and start more.
  • Completed work orders must be picked up at the building they were placed (it will show up as a lootable crate, as seen in the image above).
  • Assigning a follower to a profession building (the follower must have a trait for that particular profession) has a chance to increase the yield of work orders. This follower is then unavailable for missions for the duration.

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Filed under: Warlords of Draenor

Guide to new mounts in Warlords of Draenor

As expected with the exclusion of flying in Draenor, the vast majority of new mounts being added in Warlords of Draenor are ground-only mounts. There are over 40 new mounts being added which should help you with tackling the new 250-mount achievement, Mountacular.

Rare Spawns

There are several rare spawns in Draenor which have a 100% chance to drop a mount. I know what you're thinking, but don't worry! Farming these mounts is much more forgiving than trying to farm something like Time-Lost Proto-Drake or Aeonaxx.


Everyone who participates in the kill receives a mount, even if they aren't partied or on the same faction. I have to say I'm looking forward to camping for some of these with other players. It's always nice to have company, especially when we don't have to fight over the tag. The one exception is the Garn Nightowl which drops from Nok-Karosh in Frostfire Ridge. That mount must be rolled for.

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Filed under: Warlords of Draenor

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