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Posts with tag guild-advice

Officers' Quarters: The new burnout

Item upgrade guy
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Mists has delivered new content faster than any WoW expansion to date. The days of waiting six months, eight months, or more between major patches seem like a bad memory now. With patch 5.3 likely to drop in the next few weeks, that will mean we've had an average of one patch about every three months in the wake of 5.0.

In years past, officers had to steel their guild for long lulls, which always seemed to land in summertime. They had to make backup plans to account for long absences from players who just couldn't stand to run the same raid one more time. Guilds who couldn't find replacements sometimes found themselves closing shop instead.

In 2013, that age seems far behind us. However, the accelerated content has brought with it a new kind of burnout instead, and it's one that officers and raid leaders should keep in mind as we move deeper into Mists.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: 5 tips for casual raiding in Mists

Officers' Quarters 5 tips for casual raiding in Mists MONDAY
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

A few weeks ago I had a great chat with Mick from The Starting Zone podcast about casual raiding in Mists of Pandaria. We both agree that normal mode raids have become more difficult than in the last two expansions. The existence of LFR has emboldened Blizzard to tune normal more tightly than they have in recent years.

If you're in a casual raiding guild that is having trouble in normal mode, here are five tips on how to improve progression and morale without pushing your raiders to the breaking point.

1. Talk about your lack of progression. For an officer, silence is deadly to morale, both during raids and after. In that silence, you know that people are whispering to each other about what's going wrong, or griping about other players. Maybe they are just sitting there stunned and disappointed, unable to muster a coherent thought. In any case, it's bad.

It's up to the guild's leadership to break the silence. During the raid, talk about what's going wrong in a constructive way. Don't forget to talk about what's going right, too. Afterward, create a thread on your forums to debrief. Solicit suggestions and strategies. Encourage a dialogue. Let people vent a bit, if they have to. It helps relieve the pressure -- just be sure to moderate and make sure the discussion stays civil.

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Filed under: Officers' Quarters (Guild Leadership)

Drama Mamas: The case of the disagreeing duo

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

The duo in the letter disagrees and so does our Drama Mamas duo.
Hello Drama Mamas!

I recently moved in with my boyfriend, Sam, who I dated long distance for two years. I have never been happier! As you know, sometimes certain things that weren't a problem when long distance can become big ugly problems when living together.

When we were long distance, Sam and I made several WoW pairs together, so we could play and be together and have fun. Almost all of those pairs have me tanking (because I love leading and tanking and fast queues keep us entertained) and some of these pairs have him healing me as I tank.

All too often tanks are treated poorly. I understand that tanks may not seem necessary when leveling, but I wish more DPS would understand that many tanks find proper tanking fun, and so pulling ahead and ripping aggro can be an act of outright funsucking.

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Filed under: Analysis / Opinion, Drama Mamas

The Drama Mamas guide to going AFK

Guide to going AFK during groups and raids
Life happens; we all get that. But should your life be happening to the 24 other people in your raid group? We (and your 24 raidmates) think not. After all, if you're here to play World of Warcraft, why do you keep going AFK?

The need for and the etiquette of going away from the keyboard (AFK) was stronger in WoW's earlier days. During classic WoW, 5-manning places like Blackrock Depths was an all-night affair. Players were more forgiving of a quick dash to the bathroom, and groups doing longer content tended to schedule natural breaks along the way. Today's WoW is a much more terse affair. Scenarios, group instances, and raids are likely to be over long before your bladder is. It's not so difficult to simply plan ahead or wait for a group to come to a natural conclusion.

Yet people don't always do that. Like That Guy who's always texting and checking his Twitter feed instead of looking you in the eye during a conversation, That Guy in game is likely to wander AFK just when you need him the most. Tuning out the people you're with, online or off, simply is not socially acceptable behavior. (You've heard what they're calling those tuned-out types who'll be wearing Google Glass, right? It's not a complimentary term.)

The best way to handle going AFK is to avoid it in the first place. For the rest of those moments when something comes while you're grouping that's beyond your control, let's look at the best ways of managing the interruption and getting you back into the game.

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Filed under: Analysis / Opinion, Drama Mamas

Officers' Quarters: Roster cleanup pros and cons

Dwarf with a broom
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Guild rosters inevitably become bloated over time. They fill up with inactive players or throwaway alts that current members haven't dusted off for years. This week, a guild leader asks when is the right time to remove characters from the roster -- and whether we should even do it at all.

I run a casual guild. One of my officers puts it thus, "We're a raiding guild that acts casual." We have a decent roster and a great group of people, but we also have a lot of people who join, show up for awhile and then disappear. Some come back in six months and some, I have no idea if they are coming back or if they are gone for good.

I like my roster to reflect an active guild, which we are. My membership officer sent me a roster list and I'm in the process of going through it for names that haven't been played in over 6 months. We've been doing a purge like this for the last 3 years and, every time, there's always some consternation about removing names from the roster.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Defeating the needies

Officers' Quarters Defeating the needies MONDAY
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

We've all been there. You invite new people to your guild. They seem like they'll be a great addition to the roster. They ask for help and you gladly offer it. They ask for more and you give more. Then they promptly ride off into the sunset. This week, an officer wants to know how to avoid being the victim of these players.

Hi Scott

We're a friendly, mainly social guild with helpful officers and roster. We occassionaly meet some seemingly cool, nice people that I or the officers warm up to immediately, chatting in vent, etc. They might jump right in to be active in guild chat, and otherwise give every indication that they are mature, responsible and ethical. Every now and then I guess I'm too trusting, and extend help to some of these people in the form of time, guild bank items, and even gold, and then I log in and see they've left the guild without so much as a thank you. Mind you, some of these people have accepted some rather expensive help from us. So I've decided that no matter how nice you seem, or how much any of us may like you or know you, you will have to have been in the guild a certain amount of time before getting any bank items or money, etc. say, over a certain value maybe. I'm just not sure what the specifics on this rule should be, or what else we should do to protect ourselves from these kinds of people. Any advice would be appreciated.

Thanks,
pj

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Filed under: Officers' Quarters (Guild Leadership)

Drama Mamas: Girlfriend gamer

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

Do you remember when WoW was shiny and new? Ah, memories.
Dear Drama Mamas,

I am fairly new to gaming. I started playing about 4 months ago and have since become borderline obsessed with how much fun I am having. There are tons of things to do and I love discovering new things all the time. Currently I belong to my Boyfriend's guild. We play on a very low pop server and there are currently only 4 active members in the guild. He and His friends like it that way- and that's fine. They are all in charge and have been gaming forever. Mostly they focus on occasional PVP (and pet battles- don't tell him I told you!). I really enjoy playing with them and don't feel self conscious about my occasional noob-ness,However I feel that being a part of his guild/ playing on a low pop. server is a limiting experience for me as a newer gamer.

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Filed under: Analysis / Opinion, Drama Mamas

Officers' Quarters: Reworking a guild concept

Officers' Quarters Reworking a guild concept MONDAY
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Ideas for unique guild concepts are hard to come by. This week, a guild leader who thought she had a winning formula finds out that no one is interested. Let's look at what she came up with and how we can rework her ideas to entice more recruits.

I have recently transferred from Nazgrel to the RP server of Moon Guard. I did this with a certain goal in mind, to establish an all Goblin Trade Guild. I have hit a crucial snag however and can't seem to generate any interest in my Guild idea. One major selling point of my Trade Guild would be that we would hold a monthly [Bazaar] in which other Guilds would be encouraged to join in and sell their wares along with us. Using [Gryphonheart Items] we would create an item catalog and haggle over prices. I was hoping that this would help revitalize the role play community. Nothing I have tried has worked to recruit Any suggestions?

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Filed under: Officers' Quarters (Guild Leadership)

The Drama Mamas guide to handling in-game harassment

The Drama Mamas guide to handling ingame harassment
You've tried being clear, and you've tried being firm. Somebody's on your case in game, and they're not letting up. What are your options for managing in-game harassment?

Rule #1: Managing harassment is about protecting you and your enjoyment of the game, not about stopping or changing a harasser's behavior. You can't change other people. It's extremely unlikely that anything you do or say will inspire someone to see the light and become a thoughtful, more compassionate person. Managing harassment, then, is not about how to "fix" your harasser but how to extricate yourself from the situation so you can get on with playing your game.

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Filed under: Drama Mamas

Officers' Quarters: Charter pirates

A pirate fires cannons
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

I never thought I'd be writing an OQ column about intellectual property, but here we are:

Hi Scott,

I'll make this short and to the point, because I'm honestly at the end of my rope with just how disrespectful, inconsiderate, and shady some folks who play this game are.

Without going into too much detail, we removed some folks from our guild a few weeks ago; they tried to poach our members and couldn't, so they ended up stealing our charter instead.

I found out because I noticed them advertising in trade chat, so I scoped their website out. Lo and behold, there were MY words I worked so dutifully on, for many hours, over the course of a few weeks, with my co-GM and other officers. This charter was the result of almost a year's worth of questions, concerns, comments, and experiences we all have shared since forming our guild, and to see another guild just blatantly rip it off was infuriating.

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Filed under: Officers' Quarters (Guild Leadership)

Drama Mamas: Of flings and friendships

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

Harassment is as harassment does.
Dear Drama Mamas,

To put it simply, I am incredibly overwhelmed by a mix of issues with my guild both online and off. I have been with the same guild since about 2009(ish) and was one of the founding members. I assisted with raid leading, recruitment, and many other facets of keeping things running. Myself, our guild leader - who I will call J, and a fellow officer, W were all very close friends for several years.

Until I made a fatal mistake. During a guild event myself and W got... a little too close. I know it was a mistake and it has been having a negative impact on my life for several years now. Whenever I would date anyone else, W would become incredibly jealous and angry, to the point of threatening me, and making incredibly lewd remarks to me via e-mail or messenger services. J, on the other hand did not want to become involved (reasonably so, I think) and would not address the issue.

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Filed under: Analysis / Opinion, Drama Mamas

Drama Mamas guide to preventing multiplayer gaming drama

Drama Mamas guide to preventing multiplayer gaming drama DNP
Social drama -- sticky, sticky stuff. The problem with drama in a multiplayer game is that even acknowledging its existence usually engenders more. That's why so many guilds prohibit airing drama as well as any potentially controversial topic in public chat channels. Smart gamers don't manage social drama -- they dodge it.

The first line of defense against drama for most players is membership in an effective guild. Savvy guilds provide a drama-free zone by offering clear, explicit guidelines and rules on common bones of contention such as loot, raid attendance, and player behavior. Debate and controversy are handled in private chat channels or forums. Not at all an attempt to squash freedom of expression, a no-drama edict is designed to free players from being forced to bear witness to an outbreak of drama, allowing guild officers to clean up the mess quickly and effectively behind the scenes. (Learn more about the structure and habits of highly effective guilds in WoW Insider's weekly Officers' Quarters.)

But no guild can protect every player from the ravages of social drama. Where there are people, there will be drama. Fights with your mom or your spouse over game time, finding a guild whose definition of PG chat matches yours, handling an inappropriate player crush ... Let the Drama Mamas show you how to prevent most drama and dodge the rest.

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Filed under: Drama Mamas

The video gamer's guide to time management

Aside from the lingering social stigma that tells us that hours immersed in an interactive game world are somehow less acceptable than hours connected to an intravenous TV drip, most of us have come to accept that video gaming has achieved full-fledged hobby status among its aficionados. Like most hobbies, it's a hungry one. Even in console games that spin a story to an inevitable conclusion, replay and achievements and hard modes and alternative endings beckon. With a subscription MMO game like World of Warcraft, the entertainment is designed never to end.

Unfortunately, your supply of time to play is not equally boundless.

Those hopeless, choked nights when you fear there is no possible way to hack your way into the thicket of tasks waiting to tear you to shreds come dawn are no reason to cut off your game subscription entirely. We'll show you why, and we'll follow up with tips and resources that help you keep all the plates spinning at once -- including some well-deserved game time.

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Filed under: Drama Mamas

Officers' Quarters: Casual raiding's demise?

Horridon smashes a raid to dust
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Cataclysm's introduction of the Raid Finder, or LFR, has certainly affected all levels of raiding. But will it eventually bring about the end of small, casual raiding guilds, as one officer fears? Or does it mean that he needs to change his approach?

Hey Scott,

I'm an officer in a small, casual raiding guild. By "casual" I mean we only raid two nights a week from 9-12, and typically we run a 10% nerf behind when it comes to clearing content.

Our niche has always been as a "friendly community that offers members the chance to experience content in a laid-back atmosphere." Here's my question . . . what do you see as the impact of LFR (and to a lesser extent, LFG) on casual raiding guilds such as ours?

Personally, I've always viewed it as a negative. LFR erodes the need for community in the game. Meanwhile, for the casual raiding guild, the biggest draw we can offer to players on our realms is our sense of "community".

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Filed under: Officers' Quarters (Guild Leadership)

Drama Mamas: Overreacting

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

We've got a twofer for you this week. Are these letter writers overreacting?
Dear Drama Mamas,

Hello! I have recently ran into a problem with my GuildMaster, who we will call C. I was questing in a zone, when one player says in General chat, "He (referring to Sha of Anger) is not up yet." My GuildMaster, who was also in the zone says, "That's what she said. ;D" Now I would have no problem with this, if our guild rules did not say specifically, "Each [GUILD NAME] is held accountable for his or her actions. Everyone is subject to a "three-strike" rule, meaning that an infraction of the above guild rules, and/or doing foolish or thoughtless things that would cause [GUILD NAME] to be seen in a poor light to the general populace of the realm will win you a warning." and one of those above rules include..."Keep chat and Ventrilo chatter PG-rated. Stay away from political, sexual and religious discussions."

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Filed under: Analysis / Opinion, Drama Mamas

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