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Posts with tag guild-advice

Drama Mamas: The case of the evil guild leader

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

What do you do when you realize your GM is not a good person?
Dear Drama Mamas,

I promise to keep this as short as possible while still giving you all the needed details. I am, and for all intents and purposes HAVE been, a member of of a guild of which the GM and I have know each other for a long time. We've gamed together across numerous games as well as several MMOs in our day, developing a guild that has followed us in the same manner as I've followed him. I was young when we began our quest of gaming, but now as I grow older, I'm learning that he is an enormously terrible person.

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Filed under: Analysis / Opinion, Drama Mamas

Officers' Quarters: Humbling Hellscream

Garrosh laid low
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Garrosh Hellscream, son of Grom, Chieftain of the Mag'har, Warchief of the True Horde, is no pushover when you meet him in battle. Nor should he be, as the final boss of Mists of Pandaria. He can break your raid team's spirit faster than he nuked Theramore. One such team is fracturing under the pressure of Garrosh and his freaky Old God souvenirs, and their raid leader is asking for help.

Hello Scott!

I am currently the raid leader/GM for a startup guild on a high-pop server. I was able to create a guild, form a raid team, and get them 13/14 very quickly on normal. However, I recently lost my partner tank (I tank as a warrior) due to RL issues, and had a DPS rage quit during our Garrosh attempts. I've converted a dps to tank (he has sufficient gear), and am having trouble finding the right comp/team to get Garrosh down. We rarely wipe on the first 13, but we are having trouble on garrosh.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: 8 gift ideas that won't break the gbank

A gnome on a kodo mount
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

The holiday season is all about giving. It's the perfect time of year to hold contests and giveaways. Doing so can be a great way to build morale in your community or attract new players. Giving gifts to your officers as a guild leader is also a heartfelt way to show appreciation for their hard work throughout the year.

However, many of the most desired items can cost a fortune in gold. For officers, manpower is often much easier to come by than raw currency. Here are eight items that make great gifts or prizes without bankrupting your gbank.

8. Discombobulator Ray

Where to get it: An engineer can learn the schematic in Gnomeregan. Wowpedia has a walkthrough. It also has a small chance (0.5%) to drop from Mekgineer Thermaplugg, the last boss of the dungeon.

What it costs: A small amount of gold for materials: bronze bars, silk and wool cloth, and jade.

Why it's a good gift: Many players don't even know this vanilla-era item exists. It has a unique and hilarious effect, and you don't have to be an engineer to use it. It's also a devastating item for low level players to unleash in PvP.

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Filed under: Officers' Quarters (Guild Leadership)

Drama Mamas: Staying guilded to please someone who's never around

Playing WoW to please someone else is always a losing proposition. So what do you do when you figure that out on your own and you're ready to throw yourself a life preserver?

So basically I've got myself into a bit of a situation where I'm not happy and I'm not sure I can solve that without making someone else unhappy.

Before Mists dropped, I was convinced by a real-world friend and classmate, to transfer to Alleria, because her (absolutely wonderful) horde guild that I am also a part of, had made an Alliance version of the guild and I play primarily Alliance. I paid to transfer my main over (and eventually one of my other favourite characters) and was promptly part of a guild with no one in it. My classmate rarely plays due to real life time constraints, and not a single one of the members of the horde guild actually play the characters they brought into the guild.

I've been trucking along, entirely alone for the majority of Mists. When it became clear that I was the most active player, they handed me the title of GM and vanished. I tried recruiting but no one stuck around for long, and I had a few friends join, but they also rarely have the opportunity to play. I've now single-handedly raised the guild to level 19, filled up the guild bank with mats that will never be used, and gotten several guild achievements on my own. That's super satisfying, knowing how hard I worked to bring it where it is today, but if I'm still all alone, what's the point?

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Filed under: Drama Mamas

Officers' Quarters: Drawing boundaries with a new raid team

Dark Shaman in Siege of Orgrimmar
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

When you're both the guild leader and the raid leader of a guild, everyone looks to you to have all the answers. This week, one such officer finds himself tanking for a second, newly formed raid team. He wants to know how he can help without becoming the default leader of the team.

I have a question I would like discussed and I'm sure others are having similar question. I have what I consider a social raiding guild. ... I come from a history of progression raiding from MC onwards and raid leadership since the 15 man UBRS days. My main is Wumper-Saurfang and my guild is Carpe Jugulum. ... We have our midweek (more serious) team, Thursday night team (recently started SoO) and a social Flexi raid on Saturdays. Physically we have too many for a single 10 toon raid, and not enough viable raiders for a 25 toon more serious raid.

My question is how do I bridge the learning gap in the Thursday raid without becoming a leading participant of the raid? We have a new team that has started with a positive intent, a clear charter and rules. From the midweek (more serious) team we provide youtube guides videos for fights they are coming up to, visual class guides, discussion threads of tactics, approaches and role based discussion. We stream our fights for members to watch (and they do) when we're not recording for guide creation. If I am to get involved in the raid, because I am the GM and raid lead and would be tanking on my second bear, I will wind up taking a lead role within the raid. Currently I fill in as a reserve tank as required.

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Filed under: Officers' Quarters (Guild Leadership)

Drama Mamas: How to deal with an overzealous guildie

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

One way or another, this week's letter writer is going to give her biggest fan the slip.
Dear Drama Mamas,

I'm a GM of a casual RP/social guild. As such I do my best to be diplomatic, friendly, and keep things friendly and inviting for my guildies. We've kept it going for years with ups and downs and I'm incredibly proud of how little drama we've had all things considered. I'd hate to be the source of any drama so am considering this a preemptive strike.

There is one particular guildie who isn't breaking any rules, is a wonderfully creative RPer, and annoys the everliving crap out of me. It's not his fault, it's a personality thing. He rubs me the wrong way. We're very different people with different senses of humor and priorities etc and so on. And that'd be fine, I'm an adult perfectly capable of getting along and keeping the peace with people I don't necessarily jive with. Except that he is DEAD SET on becoming my BEST FRIEND FOREVER. To the point where my dislike has steadily grown into a total reluctance to log on.

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Filed under: Analysis / Opinion, Drama Mamas

Officers' Quarters: 20-man misconceptions

Arrak landscape on Draenor
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

Several weeks ago I wrote an article about how Blizzard could help guilds make the transition from 10-man heroic to 20-man mythic raiding. The comments on that article were eye-opening to me. In the interest of promoting dialogue about the new raiding system and supporting the guild officers who will make it work, I'd like to clear up some misconceptions.

Who deserves extra rewards?

Many commenters expressed the opinion that hard mode raiding and the best loot in the game are reward enough. No extra rewards are required.

For your average heroic raider, that is certainly true. But your average heroic raider doesn't have to do much outside of raid times, and then it's mostly just a matter of showing up prepared.

The people who deserve the big incentives are not the average raiders.

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Filed under: Officers' Quarters (Guild Leadership)

Drama Mamas: Giving up on the team that gives up the farm

Image: Wowhead
Having kids in the house keeps it real -- even (especially?) when it comes to PvP. With my 12-year-old daughter and I both plowing through moderate Arathi Basin obsessions, I have to admit that she's got a better handle on the social aspect than I do. How so? I've had to put myself in time out and cool off my knee-jerk reaction to whiny losers.

The background: Leveling my most recent lowbie through her 20s and 30s in AB was absolutely, utterly glorious. My teammates were relaxed, and my opponents didn't spend more time emoting /kek or /spit or making strange gestures at me than they did focusing fire on me (yeah, the healer ... ouch). The 40s flashed by, too, albeit with a little more arguing among my teammates over strategy. But once the 50s hit, the losers (in multiple senses of the word) came out in full force. As soon as a single player declared we might be too far behind to pull off a win, half the team would crumple into an orgy of chat despair. Players would stand dead in the graveyards in order to continue textually bemoaning their fate.

When your team gives up, what should happen next? Is it time to launch a rallying cry? Decry a lack of sportsmanship? Call out culprits? Ignore the whole thing and let the downward spiral continue?

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Filed under: Drama Mamas

Officers' Quarters: Celebrating connected realms

Pelting Varian
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

As Blizzard connects more and more realms, the communities on those realms are waking up, becoming livelier and more social. It's a great opportunity for guilds to make a name for themselves within the newly combined populations. Last month I offered advice on how guilds could leverage the upcoming connections to add new members and establish a positive reputation.

This past Monday, Blizzard connected the realms Llane and Arygos. The guild Spectacular Death on Llane took advantage of the opportunity and threw a realm connection party. Their guild leader wrote to me to share their experience:

I'm Gimmlette, the guild leader of Spectacular Death on Llane. Prior to the start of Blizzard doing these server connections, you posted a column suggesting things a guild could do to make themselves known when servers get connected. One of the things suggested was a server connection party. I posted the column to the Officer's section of the guild web site, which we have dubbed the "Executive Washroom", and we decided a party is what we'd do. I thought I'd share some photos from that party.

We connected with Arygos on Monday. We announced the party upcoming two weeks ago and when Blizzard announced the connection date, we went back to the server forums with a date. We opted to have the party the day after the actual connection, to make sure things were okay and to run tests on trading things with people from Arygos.

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Filed under: Officers' Quarters (Guild Leadership)

Drama Mamas: When friends don't behave like friends

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

It hurts when your good friend doesn't have your back.
I have an issue that I hope you can help me with.

I've been playing wow for 6 and half years now and after my first guild folded I went to play on the hordes side of the fence for a little bit. After deciding to return to alliance I offered my support to a friend from the previous guild in her quest of making one of her own.

It's been about a year since I joined the guild and was appointed assistant gm and being put in charge of raiding I even took care of the guild whilst my gm and her partner was moving states I farmed for mats and put gold in the guild bank and also gained a handful of recruits.

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Filed under: Analysis / Opinion, Drama Mamas

Officers' Quarters: Shaming gquitters

EverQuest Next
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

How do you react when players quit your guild? This week's email comes from a member of an EverQuest guild who is dismayed by her officer's aggressive response.

Hi Scott,

Thanks so much for writing this great column. It has provided me with beneficial insight and advice on many occasions. I don't actually play WoW (I play EverQuest), but the things you write about transcend that.

I am currently a member of a struggling guild, which only has a few officers trying to run the show (the guild leader is pretty much absent, and the guild has been that way for years). The newest officer is in charge of recruitment. He does a good job of inviting people, but after experiencing our lack of timeliness and progression on raids, many of them seek greener pastures. The recruitment officer then posts something rather nasty and unprofessional on their application (which is visible to the public).

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Filed under: Officers' Quarters (Guild Leadership)

Drama Mamas: When you need some breathing room in game

WoW players -- can't play with 'em, can't play without 'em. Most of us would agree that Azeroth is best when shared with a congenial group of others, but what if you find yourself saddled with overly needy or intrusive game buddies? Or perhaps you get along just fine for the most part, but things get sticky whenever you decide you'd like to chill out with some uninterrupted solo time.

Isn't there a nice way to tell someone to buzz off without hurting their feelings? There absolutely is -- so let's head off the drama before it happens with these techniques for friendly disengagement.

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Filed under: Drama Mamas

Drama Mamas: When you realize you've become That Guy

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

Kudos to this week's letter writer for comprehending what his guild's problem is: him.
I have a problem I haven't seen on DM before.

First off let me say, I am the problem and I know it.

I joined a raiding guild mid way through ToT as a tank and we progressed fairly well through it. As time went on and I grew more comfortable with them, a side of me emerged I have never seen before. I became more sensitive to what people said, impatient and just overall "jerky".

Now the other night they raided, one shot all the normal bosses we would do and my guild leader said they sounded like they had fun because they didn't have to worry about upsetting me. This came as quite a shock. I didn't know people were walking on egg shells around me.

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Filed under: Analysis / Opinion, Drama Mamas

Officers' Quarters: How Blizzard can help guilds adjust to 20-man mythic raids

War barge art from BlizzCon
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

A week has passed since BlizzCon, but the arguments over mythic raiding's single 20-man size have not abated. BlizzCon has always included controversial announcements, and it seems that the raiding changes were destined to become the big one among 2013's batch.

It's easy to understand why. For current 25-man Heroic guilds, they have to choose between cutting five players from the team or making a bunch of people sit on the sidelines. It's not nearly as bad as the 40-man to 25-man transition, but it still stings.

Heroic 10-man guilds, however, will have it much worse if this change goes live (and it very much seems like it will). It's too early to make sweeping changes to your roster, but rest assured in the future I will cover different strategies for making that transition.

For now, I'd like to talk about what officers and raiders should ask Blizzard to do to help us adjust. Now that this decision has been made, however, Blizzard should not stand idle in this process. They can make this transition easier on guids.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Officers of Draenor

Town square somewhere in Draenor
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

BlizzCon 2013 gave us a glimpse into WoW's future. As officers, it's never too early to plan and adjust for the evolution of the game. Let's take a look at the some of the issues that could affect your guild next year.

No new perks

It appears that guilds will remain capped at level 25, which also means no new perks. In the systems panel, Blizzard said that they don't see the point of piling on perks. They said, "The system accomplished what we wanted it to accomplish."

That's good news, in a way, for smaller guilds or people who plan to start new guilds in the future. For those of us who hoped for more, it's a bit disappointing.

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Filed under: Officers' Quarters (Guild Leadership)

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