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Posts with tag guild-bank

PTR Patch notes for Sunday, Nov. 4

WorldofRaids is reporting today on a couple significant changes in the most recent patch uploaded to the PTR. First and foremost, a major change to the guild bank system. Earlier we let you know that it would cost mucho gold to purchase all storage tabs available to a guild. Now we hear that tabs 5 and 6 have had their costs reduced by 50%, making their prices now 2.5k and 5k gold respectively. It sounds like the devs are listening to the feedback they are receiving from the players.

In addition to the great news about guild banks, WorldofRaids is confirming what we already reported about the pet buff food Kibler's Bits coming in Patch 2.3. It looks like my hunter will have to work on her cooking skills after all.

Also of note is a change to PvP combat. Silence and Interrupt are now affected by diminishing returns when used on PvP targets. This is welcome information for the arena fighters among us, knowing that your spells will eventually break down an interrupt or silence.

I don't know about you, but these look like finishing touches to me. I am crossing my fingers that we will see the patch on Tuesday. Yeah, I said I'm crossing my fingers, but I am sure as heck not going to hold my breath.

Filed under: Patches

The latest changes on the PTR

World of Raids once again has the latest breaking news on the latest Patch 2.3 Public Test Ream changes! Today's class changes seem to be mostly happy buffs, especially for hunters and rogues and paladins, as well as a slight nerf to warriors beyond the jump. Also read on below for Guild Bank prices, New Arena Season 3 weapon models, a Field Repair Bot change, as well as a few new engineering toys.

Hunters:
  • It looks like hunters get their version of Mortal Strike after all: Aimed Shot now reduces all healing done on the target by 50% for 10 seconds, in addition to the regularly increased damage.
  • The dead zone has not been eradicated, but it has been reduced to just about 1 yard. Why not just get rid of the dead zone and be done with it? Is Blizzard paranoid about the possibility of using melee and ranged abilities at the same time through latency bugs or something?
Rogues:
  • The rogue talent "Aggression" is being improved so that its damage bonus applies to Backstab as well as Sinister Strike and Eviscerate (at +2/4/6% with each rank).
  • Shadowstep now has a 30 second cooldown in addition to being usable out of stealth. Its range has been changed from 0-20 yards to 8-25 yards, and its +20% damage bonus now applies to whatever special attack you make next (i.e. Sinister Strike, Hemorrhage -- even Eviscerate or Rupture). Could this make it beneficial to non-dagger rogues as well?
  • Hemorrhage has received a huge buff: It now increases physical damage dealt to its target by up to 36 (increased from 10!), but its number of charges has been reduced from 30 to 10. This should make hemo rogues more desirable in groups, and also increase the benefit from having more than one in a raid -- but is it really enough?
Paladins:
  • The "Fanaticism" talent in the retribution tree now reduces the paladin's threat by 30% at the highest rank in addition to 15% increased critical strike chance with all judgements.
  • The protection talent "Precision" now gives a +3% chance to hit with spells in addition to melee attacks.

Read more →

Filed under: Hunter, Paladin, Rogue, Warrior, Engineering, Patches

Big surprises in Patch 2.3 on the PTR

Many of the Patch 2.3 changes were pre-announced over the last two weeks by Blizzard. But today when the patch hit the Test server, many additional changes were discovered. And some of them are very interesting.

A new Expertise Skill has shown up in the notes. Based on the description given the meat of it seems to be that Weapon Skill Rating is out and Expertise Skill Rating is in. Weapon Skill Rating on an item used to decrease your chance to miss, increase your chance to crit and decrease your opponents chance to block, parry or dodge. Now that's been eliminated in favor of this new stat that simply reduces the chance for your attacks to be parried or dodged.

It looks like you're losing out, but the effects of Weapon Skill Rating were small (0.04% per point) where as the Expertise Skill rating has more impact (0.25% per point.) How this affects your overall dps I leave to the mathemagicians.

Weapon Skill Ratings on ranged items have not been replaced with Expertise Skill, but with additional +crit and/or +hit. Check individual items for exact changes. Also, some talents haven been altered to accommodate this new skill but what those talents are and how they were changed isn't clear yet.

Details have finally surfaced about the Guild Bank. We knew there were going to be 6 tabs and some permissions and a tracking function for transactions, but now we know the specifics. The 6 tabs will each contain 98 item slots for a total of 588 slots. Permissions to view, deposit and withdraw can be changed for every tab. Also every tab will show the last fifty transactions. So new recruits can't raid the good stuff.

Read more →

Filed under: Leatherworking, Patches, News items, Leveling

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