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Posts with tag guild-banks

Officers' Quarters: Revisiting my Mists wish list

Fish shrine under a willow tree
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

In January 2012, I wrote up a wish list of improvements to the guild experience that I wanted in Mists of Pandaria. We're at the point now in the expansion's life cycle where all major features have been revealed. The next big additions to WoW will come in patch 6.0. So let's look back at what we got in Mists and what we're still waiting for.

Wish 1: Treat legendary items as guild rewards, not player rewards.
Status: Granted, in a way

In my original list, I wrote about the drama that legendaries created in guilds and wished for a way to reduce that drama. I suggested that a legendary item should be bound to the guild that helped a player to earn it, rather than the player.

Instead, Blizzard took legendaries in a direction that no one expected: they created a quest line that anyone could complete. In doing so, they took away the drama factor. They released officers from the burden of deciding who would receive a legendary and who wouldn't. For most guilds, this has been a welcome change.

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Filed under: Officers' Quarters (Guild Leadership)

Breakfast Topic: Do you use items from your guild bank?

Image
True confession: I can't seem to bring myself to make withdrawals from a guild bank. During the years I've been working with WoW Insider, I've ended up with characters scattered across various realms, tucked into cozy bunches of some of the friendliest, most passionate-about-WoW people you could imagine. And they're generous, too, ever willing to equip and support members any any point of the game.

The problem is, no matter how explicit the guild rules may be or how much encouragement officers give out, I can't ever seem to rationalize taking anything out of the guild bank. I've accepted new bags a time or two, but I can't seem to bring myself to take anything more.

The looser the guidelines, the more I balk. "Why is all this stuff in here, anyway? Am I the only person in Azeroth who doesn't have a bank full of this stuff already? What if I only took this one pair of boots? Is that too much? Maybe I'll just take this humble little stack of wool to get over the hump in first aid -- but there's not much here, so maybe it's for something more important?" Trying to decide how much is too much is utterly agonizing. Even with clear guidelines in place ("Take anything you need from the leveling gear on tab 2 any time you can use it"), I become completely mired in not wanting to make a pig of myself.

My usual pattern is to peek into the vault once or twice when I'm in my high 20s or 30s, panic at the prospect of making a withdrawal, and then do nothing but deposit odd drops and crafting mats until I'm in my late 70s. At that point, gear has usually become so specialized that there's rarely anything helpful just sitting in the bank and waiting, and if there is, it's too "big" for me to feel justified taking it. It's like that one cooldown you never use because you're saving it for A Very Big Emergency -- you know you're wasting it by not using it, but you just can't bring yourself to press that button ...

Do your guildmates freely share items and make frequent use of your guild bank? Does your guild have clear guidelines about what members can put in and take out of the bank? What's the biggest thing you've ever taken from a guild bank? And is anyone else out there paralyzed by not wanting to seem selfish about taking items?

Filed under: Breakfast Topics

The Daily Quest: The Guild

Here at WoW.com, we're on a Daily Quest (which we try to do every day, honest) to bring you interesting, informative and entertaining WoW-related links from around the blogosphere. Is there a story out there we ought to link or a blog we should be following? Just leave us a comment and you may see it here tomorrow! Take a look at the links below, and be sure to check out our WoW Resources Guide for more WoW-related sites.

No wait, we're not here to talk about The Guild, we're here to talk about guilds -- collections of players come under one banner to raid, PVP or simply hang out and level through World of Warcraft. While joining a guild and participating in it is one thing, running a guild is something completely different, and a lot more difficult than most players seem to think. Today we've got a sampling from various Warcraft blogs chiming in with their thoughts on guilds:

Filed under: The Daily Quest

Officers' Quarters: Last will and testament


Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

As people approach the end of their lives, they often think about how they will bestow their wealth and possessions, what is called their "estate." Guilds likewise have an estate in the form of their bank: BOEs, consumables, mats, all sorts of miscellaneous items, and potentially thousands in gold. Most guilds have an awful lot of stuff in there. So who gets what if the guild goes six-feet under? This week, a reader asks how to go about dividing it all up.

I'm in a "progression" guild and we are in the tough situation that we were doing good in Ulduar until Final Exams came up for many of our raiders. [. . .] Over the course of a 2 week break, the amount of raiding actually completed was dismal due to low attendance [. . .] The GM and RL logged on basically to say that they were taking an indefinite break from the game, and as soon as this happened, one of our tanks left for greener pastures, leaving us with only one tank (Me being the "MT" and the RL being another tank).

On our guild website, this was posted by 3 of the officers:

Well you have all been wondering what state the guild is in, so I'm here to address the guild and let you know. [. . .]

We're going to give [our guild] another week to pull together a 25 man raid. if we're unable to get together a 25 man and make some successful runs in Ulduar next week, it's safe to say that we're going to fold, and you will all be free to explore your other options. [. . .]

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Guild control

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

At the right you'll see Blizzard's illustrious guild control panel. Anyone who's been a guild leader has had to deal with this clunky interface at one time or another. I don't know about you, but I dread having to make adjustments there. I've even gone so far as to download add-ons in order to make some changes easier. But today's column isn't about how unfriendly the interface is, but what choices to make. Here is this week's e-mail:

Dear Scott,

I found your column on Wow insider and it's a very good idea for a column!

I recently started a guild on the Haomarush server called The Kings Guard. It's going quite well with decent officers, a guild bank and tabard.

Something I do want to ask you about however is the settings on the guild control.

I'm not quite sure how much power to give who and to what rank, and also what guild bank depositing/withdrawing rules to set up.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: /facepalm

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

Sometimes I get an e-mail describing to me a guild leader who fails for so many reasons that I am simply at a loss for words. However, words are all I have to work with here, along with my trusty Picard ASCII (courtesy of Blizzard poster Datth), so I will do my best. I warn you that this e-mail is a very long read. But those of you who want some insight into exactly what not to do as a guild leader, read on!

Dear Scott,

Around May the more progression-ready members of my casual guild started filling in spots for an established raiding guild doing 10man content with promises of moving to 25man content fairly quickly in order to see the BC raid instances pre-WotLK. One thing led to the other and I ended up gutting my guild of those more dedicated members and all of us joining up with the raiding guild which seems to be usually how these things go.

What I ended up discovering is the guild I joined into had been much bigger and more organized at one time but was in its last throes and the person who brought the two guilds together was given the GM role in order to facilitate his, and others, dreams of 25man content. Long story short the raid guild had long since mastered Kara, but always struggled on ZA, and had only barely glimpsed the insides of the 25man instances.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Unchart(er)ed territory

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

It's no secret that the game we all know and love is in a period of transition. Many basic assumptions of Warcraft are changing, from the way loot is itemized, to the way buffs work, to the very nature of raiding. Amidst all this change, I decided to update the document my guild wrote to define our basic principles and guidelines. Written in 2005, it was astonishingly outdated. I guess I shouldn't have been all that surprised. Someone who stopped playing back when Blackwing Lair was the endgame would barely recognize WoW if they rolled a premade 80 on the beta servers today.

We call this document our guild's philosophy. Many guilds call it their charter. However you label it, right now is a great time to reevaluate exactly what your guild is all about and what your basic rules and beliefs will be going into the next expansion.

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Filed under: Officers' Quarters (Guild Leadership)

Should your GM be able to tax you?

This idea's been floated before, but a few people on the forums have responded pretty enthusiastically to the notion of introducing a "guild income tax." Others...not so much so. Basically, there was a proposal made in the Beta forums that Blizzard give GM's/officers the ability to levy a percentage-based tax on members' earnings. Jeff "Tigole" Kaplan responded, saying that it "was an interesting idea" and they're considering options for improving guild administration, but there was no way they could program a change like this in time for Wrath. Bear in mind that the original tax being suggested would apply to your toon both inside and out of raids (although no one was seriously suggesting that the tax should apply to non-raiding members of the guild).

I have to admit that I'm not too keen on the idea of a broad-based "income tax" on players, if only because the game's current mechanics make it all but certain that the main beneficiaries will be people who either can't (due to class/spec) or won't put much gold into the guild coffers. Moreover, the taxation idea acts as an incentive for people not to guild their alts, thus avoiding taxation entirely on toons that are usually the real means of support for a raiding main (someone remind me to go reserve a hunter named Swissbank). As an herbalist/alchemist, I farm a lot for friends and have been known to chuck the guild bank a few hundred gold from time to time. Maybe I'd save time and money under a system that required me to hand over 2-3% of my income, but still. Being taxed removes an element of individual responsibility, and it certainly takes away the nice feeling you have for voluntarily helping others.

If nothing else the idea's given rise to a few nice jokes (Cacora of Hellscream: "Do I get money back at the end of the year if I claim multiple alts as dependents?"), but the final word may well belong to Grig from Whisperwind: "So, Blizzard is considering taking one of the most universally loathed concepts from real life and adding it to a game. Why, they'd be silly not to do it."

Filed under: Herbalism, Alchemy, Analysis / Opinion, Virtual selves, Economy, Making money

Officers' Quarters: My pre-Wrath wish list

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

When World of Warcraft launched, a guild was a chat channel, a tabard, and some very basic UI features like ranks and the message of the day. It's nearly four years later, and very little thus far has been added to the game to help guilds. So far we've gotten one major feature: guild banks. It was almost absurd that banks weren't part of the feature set for guilds when the game went live, and the hoops guilds jumped through to stash and distribute their important items were equally absurd. So while banks were a welcome addition, I wouldn't call their implementation a step forward so much as a step to catch up with what's adequate.

Now we're getting calendars -- yet another essential feature that should have been part of the UI since Day 1. I don't want to sound unappreciative. I'm hopeful that this feature will be sound enough to use and I'll be thrilled if we can dump Guild Event Manager or Group Calendar for something that's built into the software (with a grateful farewell /salute to the makers of those mods!).

But in terms of running a guild using in-game features, we're still in bare-bones territory here. Is it possible that Blizzard has more surprises up their sleeve for officers in Wrath? Here's what I'd love to see them implement:

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Pointing fingers

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

In an online environment where people rarely, if ever, come face-to-face, it can be quite easy for misunderstandings to occur. Ninety percent of the time, these misunderstandings happen because someone makes an assumption about another player's intentions based on something they did or said. In those circumstances, who is to blame: the person who didn't make their communication or intentions clear, or the person who jumped to conclusions? In my opinion, both share fault, but pointing fingers gets us nowhere. This week's e-mail is a good example:

I was just booted from a guild and I have a question about the circumstance. I took an enchanting recipe from the guild recipe tab and learned it. They accidentally put it into the wrong tab, so instead of the private tab they put it into the open guild tab. I apparently wasn't supposed to have it and was booted. Now I have a guild harassing me and demanding I replace the pattern. I would like to but it won't get me back into the guild but it might hurt my chances for getting into another guild. What should i do and is it really my fault?

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Filed under: Officers' Quarters (Guild Leadership)

Guildwatch: The Robin Hood of Gurubashi


Now that's a good looking website. There aren't many around, and while, sure, you don't really need a great looking website as a guild (it's probably better to actually be downing bosses ingame than building resources outside of it), a good-looking website doesn't hurt when getting your guildies excited about being a part of the group.

Lots more guilds and websites (including the drama, downing and recruiting news you're here for) in this week's GW, which starts right after the jump. Don't forget to send us your tips at wowguildwatch@gmail.com -- whether it's your guild or someone else's, we want to hear about it here!

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Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Humor, Raiding, Guildwatch, Bosses

[1.Local]: A look at WoW Insider comments this week

WoW Insider serves up a smattering of reader comments from the past week, from the sublime to the ridiculous.

Readers picked some fairly off-beat topics to wax loquacious about this week. Join [1.Local] as we chew the fat over those conspiratorial, Horde-centric folks at Blizzard ... the controversy (or non-controversy?) of Arena point selling ... the virtues of dedicated banker characters ... and what we thought was a really interesting idea for PvP-oriented crafting.

As always, be sure to dive into the comments area and add your own thoughts – unlike your mama, we like us some hot, fresh backtalk.

Employee-only bronze orc and wolf statue on eBay
We thought we were the only ones constantly accused of being Horde-centric – but it looks like Blizzard gets their fair share of finger-pointing, too, from readers like Gror: "Anyone else think that this is more proof that Blizz favours the Horde? They got a 12-foot statue made of an Orc and give all their employees Orc statues. Sickens me! This game for a long time has been Horde-biased! So hordeinsider.com, your mission will soon be completed." Bwahahaha.

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Filed under: Features, [1.Local]

Officers' Quarters: No poaching!

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

If the wildlife in Nagrand didn't reproduce faster than rabbits injected with Viagra, one could accuse the genocidal Hemet Nesingwary, or even the Consortium (with their endless need for ivory tusks), of funding poaching on a massive scale. And of course, we would be the perpetrators, guilty of the annihilation of entire generations of species. But fortunately, those elekks, clefthooves, and talbuks never seem to become endangered. This week's e-mail is about a different kind of poaching, but one that is no less nefarious.

Hey. I have been reading your blog for awhile now and I am an officer in a small casual guild (66 accounts) that one day hopes to have some endgame on farm. The problem we seem to have is people just leaving with a stealth guild quit. When asked they normally say they left for a friends guild or something along the lines of "just wasn't working out." About a week later I see them in Shattrath with a guild tag of another guild that I know just poached them from us. I understand that it's their $15 a month but is there anything that we as a guild can do to keep them? We seem to lose one once a week.

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Filed under: Guilds, Officers' Quarters (Guild Leadership)

Tigole hits the forums


Tigole has been busy on the forums today, and that always tends to bring out interesting tidbits about the future of our favorite game. While it is certainly not earth-shattering, the most interesting thing that he mentions has to do with the future of the PVP battlemasters. In patch 2.4 these guys will be put on a pedestal, literally. Much like the auctioneers in many cities, the battlemasters will be placed on a raised platform that is inaccessible to players in order to keep people from blocking them with their character's model. He also hints that Wrath will see even better improvements. This is certainly a welcome change to remove a minor annoyance that is sometimes imposed upon us by our fellow players.

Other posts hint at the future of guild banks, the title system, and a possible reward for Wrath's Lake Wintergrasp. First of all, he mentions that they're "exploring" the option to allow guild masters to set prices for items in the guild bank. I know in my guild this would be great for the guild leader, since it would probably save him a lot of time in the auction house and also provide an easy solution to those situations where he gets a valuable item and is not sure how to distribute it to the rest of the guild. I imagine that this could be exploited, to an extent, by guild leaders who might suddenly slap a price on everything in the bank rather than allowing free withdrawals, but that would probably fix itself over time as people leave the guild and/or stop donating to the bank.

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Filed under: Patches, Guilds, PvP, Wrath of the Lich King, Forums

Officers' Quarters: 2.3 postmortem

Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

It's been nearly two weeks since patch 2.3 went live, so I thought it might be helpful to talk about the impact it has had on my guild and get some feedback from other officers about their experiences. What has been the best thing in 2.3 for you? What's just plain awful? Here's my take on it.

Thumbs Up: Zul'Aman

Zul'Aman has been a blast for my guild. Most of us enjoy the 10-player raids better than any other group size, so we were really looking forward to this one. Even though it's a bit of a Zul'Gurub rehash lorewise, Zul'Aman has a different feel to it than any other raid. The bosses aren't just standing there blithely unaware of your incursion. The dynamic trash and countdown timer make clearing the whole raid interesting instead of mindlessly slogging through static pulls to get to the bosses. The difficulty seems spot-on, if a little on the challenging side for Tier 4 guilds (but that's the intention, right?). Done right it should be a relatively quick run with some nice loot and badges for everyone. This raid will be a pleasure to run week after week. I hope future raids are more like this one!

Having said that, it's been a challenge scheduling all our raids.

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Filed under: Guilds, Officers' Quarters (Guild Leadership)

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