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Posts with tag guild-challenge

Warlords of Draenor: Guild leveling and guild perk changes

Players on the Warlords of Draenor beta have noticed something a little different about guild perks in the new expansion -- a large portion of them have simply been removed entirely, including both the Fast Track and Cash Flow perks. While some assumed this was likely a bug, it turns out this is part of change that has been planned for guild leveling. Namely, guild leveling is being by and large removed from the game. Or, if you want to think of it in a slightly different fashion, all guilds will automatically be what level 25 once was.

Why the changes? Watcher hit the forums to explain, and to point out that the perks people normally associate with guilds aren't really going away entirely. Some of them, like Ride Like the Wind or Honorable Mention will just be rolled into the game as default behavior, rather than offered as a perk of any kind. So yes, while the perk is getting removed, we won't really see a change -- flight paths will simply go 25% faster by default. The Cash Flow perk, however, is being flat out removed, and Watcher had some really good points as to why this is being changed.

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Filed under: Guilds, Warlords of Draenor

Is your guild bank going dry?

Is your guild bank going dry
I raid with an extremely generous 25-man raiding guild that is chugging along quite nicely through the Siege of Orgrimmar. They are kind enough to provide not only guild repairs, but potions, flasks, and feasts -- now noodle carts -- as well. The guild is pretty good about keeping everything managed, and raiders do a pretty good job about keeping the guild bank filled with materials for all the stuff that the guild supplies on a typical guild run.

But we've had a problem recently that picked up in patch 5.4. Someone mentioned that the guild bank wasn't making quite as much gold as it used to, and player repairs are bleeding the guild bank of gold almost faster than it can be put in. This seemed odd to me at the time, but I re-doubled my efforts to continue sticking herbs, gems, and whatever other useful items I came across into the guild bank, figuring it would all balance itself out. It turns out, however, that we aren't alone with our weird little problem.

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Filed under: Analysis / Opinion, Guilds, Economy

A case, and ideas for, more guild challenges

Ideas for More Guild Challenges

Not too long ago, Arenanet recently made an update to Guild Wars 2. One of the included features is a set of guild missions that organized guilds can go out and complete. To be fair, World of Warcraft does have its own set of guild challenges:

  • Complete 15 scenarios
  • Complete 1 raid encounter
  • Complete 3 PvP battlegrounds
  • Complete 7 heroics
  • Complete 3 challenge mode dungeons

Throne of Thunder has added raid challenges within the instance itself. Every week, there's a quest that you'll encounter at random assigning you to kill specific trash.

It seems more of a laundry list of guild chores for gold than anything else. It's a cool way to help fund the guild bank and it does encourage players to do various activities together. But can we take it a step further? Let's look at the guild missions recently introduced in Guild Wars 2 and how they might translate into WoW.

There is some scaling technology in the game. The targets could get scaled up based on the size of your current raiding party. Or to make it even more interesting, every player's item level gets scaled down).

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Filed under: Analysis / Opinion

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