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Posts with tag guild-culture

Officers' Quarters: Lessons from a guild split

Immerseus
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

This week's email doesn't have a question for me. It's the story of a guild with clashing raid cultures. It includes some great lessons for officers about the consequences of trying to do too much.

In addition to [our progression team] Team Elite ("TE"), my guild ran 2-3 other 10-man teams throughout MOP. The other teams were not as intense due to differing skills and play styles. However some resentment did build. Some players did have the "greener grass" syndrome and wanted to be a part of TE. So when spots opened up, a handful of them ended up moving over to that team. This was the main reason for the resentment. Other raiders saw themselves as "farm system" groups for the "major league" group.

For the record, I was on TE for the first tier only. After I moved to other teams, I really gained the perspective of the other raiders, and I started to feel that resentment as well. I saw a huge shift in attitude from the TE players, even the longtime members.

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Filed under: Officers' Quarters (Guild Leadership)

Drama Mamas: The searing agony of burnout


Dodge the drama and become that player everyone wants in their group with the Drama Mamas. Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We're taking your questions at DramaMamas (at) WoW (dot) com.

Should you stay or should you go now? You know the drill: if you go there will be trouble ... but if you stay it will be double ... If you find yourself doubting whether or not you really want to log in tonight -- or the next, or the next, or even the next -- make a decision. Don't be one of those burnouts who flop around like a beached Dragonfin Angelfish. When burnout hits, it's time to take action, both for your sake and the sake of everyone around you. So fire up this week's theme music, above, and let's proceed with the Drama Mamas Method of curing a raging case of burnout.

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Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves, Features, Drama Mamas

How do we start a guild?

I'd like to take a moment to address another reader email. In this post I kind of skirt the direct issues of recruiting and establishing a guild bank. I offer my best advice on the absolute basics of starting a guild. Please ignore spelling, grammatical, and punctuation errors in the reader's email, and direct all of your ire toward mine.

heya,

me and my friend want to start up our own to guild working towards raid progression. We have both done all pre 3.1 content on other characters on different servers and on moving to a new server have found it hard to find a guild that meets our needs/scheduale; thus we want to form our own guild. However neither of us has any experience in doing so, and would appreciate some tips on how best to start ie. how to recruit, how developed the guild bank needs to be etc

thanks

Before you get started making your guild, I'd like to let you in on a little secret. Some of the most painful experiences in my life include boiling the skin off the back of my right hand with scalding water from a steam iron (you wouldn't notice the scar unless I pointed it out, but even 22 years later I use it to tell left from right), the massive hangover I had on 1/1/2000- three days after I got my tongue pierced (and working a double shift), and starting a guild with a handful of friends. My best advice is that unless there is a real need for a guild, don't do it. You and your friend may want to look for a guild that meets your needs, our readers have posted many that are looking for members.

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Filed under: Analysis / Opinion, Guilds, Instances

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