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Posts with tag guild-experience

Limits on guild leveling and reputation removed in patch 5.0.4

Patch 504 guild experience and reputation changes ANY
Patch 5.0.4 appears to have made a major change to the way guilds level and the way characters earn guild reputation. The daily and weekly caps for guild leveling and guild reputation game have been removed entirely, allowing players to grind reputation and experience to their heart's content. With a Renowned Guild Tabard, my alt was gaining a whopping 367 guild reputation per quest turned in, making the grind to exalted a relatively quick one.

But there's more than just the cap removal. Apparently, the reputation and guild experience you gain is no longer limited by level, either -- which means that were I to make a new level 1 and slap on that tabard, I'd still be making 367 reputation per quest completed. Speaking of alts, my bank alt completed a couple of quests in Azshara just to test this theory. Not only did she get a sizeable reputation gain, but she also earned a whopping 60,000 guild experience per quest turned in.

This makes it much, much easier for guilds to level, whether you're part of a small friends and family guild or just wanting to level a guild for your bank alt. In either case, guilds should have a much easier time hitting level 25 before Mists officially launches in September.

[Thanks to Matt for the tip!]

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Guilds, Mists of Pandaria

Ask the Devs round 6 Guild Advancement Q&A now up

Ask the Devs has landed again with Blizzard answering questions about Guild Advancement. Round 6 of this long-running Cataclysm feature on the official site has gathered a variety of questions from folks about the new guild systems and how they're working so far, as well as what they'll be doing in the future. I was particularly interested in the following excerpt.



Q: Leveling guild speed varies depending on the amount of players. Have you considered tweaking the system so that guilds with fewer members get more experience per player and bigger guilds get less to even it out? Are there plans to allow smaller guilds to level their guild faster? – 信蜂 火星小喵喵 [Taiwan], Sergan [Latin America], Jardar [Europe, German], Паладиа [Europe, Russian], Amasisa [Europe, Spanish], Shory, 부너맨/노대현혹, Meltdown, 치킨아고마워/유진님 [Korea]

A: Guild Challenges coming in patch 4.1 are designed to help address this issue. Obviously we already enforce a cap on the amount of XP that can be gained per day to keep the disparity from being too large, but it's clear that smaller guilds still need some help. We'll monitor the impact of Guild Challenges and see if any further changes need to be made.


The rest of the entire Q&A session is after the break.

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Filed under: Analysis / Opinion, Guilds, Cataclysm

Guild experience changes in patch 4.0.6

The latest round of patch notes from the PTR have some interesting new information in the form of guild improvements. While running 5-mans with guild groups has always given guild experience, these changes seem to be focused on improving the rewards from doing so.

Zarhym
We have redefined the definition of a Guild Group for 5-player dungeons.
  • If 3 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 50% of the normal rate.
  • If 4 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 100% of the normal rate.
  • If 5 out of 5 players in a group are members of the same guild, they will now be able to complete guild achievements and earn guild experience at 125% of the normal rate.
  • Also note that Heroic dungeons offer a 1.5x multiplier on all guild experience earned.

Right now, in order to count as a guild group, four out of the five party members of that team must be from your guild. With these changes, a guild will be able to take three members along and still qualify for guild experience, albeit at a slower rate. What does this mean? Mainly that smaller guilds have more of a chance to reach that experience cap that larger guilds have been hitting without fail every day. The experience gain is only 50% of the normal rate, but at least doing dungeons with your guild members in smaller numbers will actually mean something.

On the other end of the spectrum, if all five players in a dungeon run are from the same guild, that group now earns a staggering 125% guild experience. Why the change? It seems as though Blizzard is trying to encourage people to group with their guild members, by offering more incentives for doing so. This is all well and good, but if more guilds are running dungeon groups, this means less people using the dungeon finder and longer queue times for those who have to wait. We'll have to wait and see what the results from these changes look like once the patch hits live.

World of Warcraft: Cataclysm has destroyed Azeroth as we know it; nothing is the same! In WoW Insider's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion, from leveling up a new goblin or worgen to breaking news and strategies on endgame play.

Filed under: News items, Cataclysm

Officers' Quarters: The guild achievement controversy


Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

Less than 24 hours after Cataclysm went live, Blizzard announced a major change to the way guilds would level up in the brand-new system: Guild achievements no longer provide experience. The change came as a shock to many players. Typically, major shifts in design philosophy such as this occur during beta or even earlier. However, as Nethaera explained, the beta did not provide an accurate picture of guild experience from achievements because most characters were templates without their own achievement history.

It seems shortsighted that Blizzard did not anticipate a rush on guild achievements, particularly in the early days of the guild leveling system when there are so many juicy perks to unlock. Not to mention, achievements were the only way to get around the daily experience cap and powerlevel your guild. If anyone should know the lengths that players will go to in order to reap rewards, you'd think it would be Blizzard.

As it turns out, the game's developers somehow did not see this coming and, unfortunately, the timing of the announcement could not have been worse.

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Filed under: Officers' Quarters (Guild Leadership)

Breakfast Topic: Is your guild looking forward to guild perks?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

Cataclysm is focusing on many new things and changes to the old ways of doing things. With guild experience being on the forefront of these changes, it is no surprise that suddenly people are taking more notice of their social environment, as it may have an impact on the game once the grind for your own guild goes live. Having a group whose personnel and personality are on the same page as you might be nice if you're planning on receiving some of the benefits (like mounts, special patterns and bonuses to rezzing) immediately.

Some people are very focused on guild perks and have assembled elite crafting and leveling forces or are maintaining the same strict raid teams they've had for a while. Others don't care as much. Blizzard has made it clear that all sorts of guilds can effectively benefit over time from the guild leveling system.

Our guild is especially looking toward having enough people to be able to level up quickly, even if we won't have a bulk of our guild XP coming in from raiding achievements. This bodes well, as we've very quickly started taking on orphans from other servers, alts of people in other guilds and raid teams, and people rolling up new characters.

Does your guild care about the XP system? Are you a close-knit, small guild that will be leveling up slowly, or are you a large raiding guild that things like mass-rezzing appeal to? Or is your guild looking forward to something else entirely?

Filed under: Breakfast Topics, Guest Posts

Guild experience no longer earned via guild achievements

Community Manager Nethaera hit the official World of Warcraft forums this afternoon to announce a change to guild experience that has been implemented today. Until now, guilds received guild experience for achievements earned. Going forward, this will no longer be the case, and it appears the change is retroactive as well. Any experience previously gained via guild achievements is no more.

Nethaera
We have decided to remove the added bonus of gaining Guild Experience from Guild Achievements earned. This change will realign Guild Achievements with our philosophy held for normal Achievements, which are intended to be predominantly their own reward (barring the rare exception of special achievements that grant an additional reward.) Previously, the experience reward had been seen as an additional side bonus and not something that should have been significantly skewing the advancement of guilds. During the beta, we greatly increased leveling speed across the board and since most characters were copied from templates, guild experience from Achievements didn't seem imbalanced. It has become clear that an imbalance does exist and should be addressed to ensure that guilds progress at the rates expected within the daily Guild Experience limits.

For guilds that are currently above the normally possible experience limit, we will be readjusting it back to the expected limit once more. This will not affect Guild Reputation gains at this point in time.

Filed under: News items, Cataclysm

Countdown to Cataclysm: Guild leveling and progression


This article is part of our Countdown to Cataclysm series, preparing you for Cataclysm launch one day at a time.

One of the coolest new features of Cataclysm is the ability for guilds to level up, unlocking all sorts of cool items, mounts, heirlooms and much more. Also new to Cataclysm are guild achievements that groups of players can work for that open up even more rewards. Blizzard has crafted a really awesome guild reputation system, so get your buddies together to hit the ground running when Cataclysm launches.

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Filed under: Cataclysm

The Queue: Kittris

Welcome back to The Queue, WoW Insider's daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

What, Mat thinks he can just post cat pictures in The Queue and not expect retribution? Everyone knows that the only cuter than cats is small cats, or "kittens," in the vernacular. And I have four small cats right now. You can see them above, possibly forming Voltron, or possibly playing Tetris with their bodies.

Sicadastra asked:

Simple question: Do the passenger flying mounts require that the passenger have the appropriate flying skill as well? I assume not, just curious.

Nope, just like someone without normal riding skill can hop on a Nether-Rocket or a Traveler's Tundra Mammoth.

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Filed under: The Queue, Cataclysm

Officers' Quarters: Mailbox roundup redux


Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press.

Here at Officers' Quarters, I receive a number of emails every week that don't get featured in the column for various reasons (which I explained last time I did a roundup). Once again, it's time to examine some of these shorter -- but no less interesting! -- topics. This roundup's theme is Cataclysm concerns and preparation.

Just the two of us

Hello,

I have tried to find this info but I cannot seem to find it anywhere, or I am really terrible at finding things. Is there going to be a minimum guild size to participate in guild leveling? I started a small guild for myself and my son to play in and we are having a great time, but I hoped we could take advantage of these new features without joining a larger guild or recruiting into the existing one. Obviously we would not get any experience for raids or dungeons, but what about questing and professions, or even rated battlegrounds?

Thank you for your time,

Callidor

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Filed under: Officers' Quarters (Guild Leadership)

Cataclysm Beta: Guild advancement Q&A

Blue poster Mumper was busy the past day or so answering questions about guild advancement over at the forums. His answers are spread over several posts, so we've compiled some of the most useful answers for you. If you've been curious about how guild XP will work in Cataclysm, hopefully Mumper's answers will shed a little more light onto the situation.

Polegara asked:

What exactly contributes to guild XP at the moment?

Mumper
Guild experience can be earned in any of four ways:

1. Completing quests / daily quests that reward experience
2. Killing any dungeon / raid boss with a guild group/raid
3. Winning a rated battleground with a guild group/raid
4. Earning a guild achievement (these are nice, fat chunks of experience so they feel great when you get em)

A guild group/raid is 4/5, 8/10, 12/15 or 20/25 members of the group/raid being guild members.

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Filed under: Guilds, Cataclysm

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