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Posts with tag guild-hopping

Officers' Quarters: Prodigal raiders

Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

As Oscar Wilde once wrote, "I can resist everything except temptation." There will come a time when raiders in your guild are tempted to leave and join another group. Many things can prompt this desire: struggles in a new raiding tier, unhappiness over loot, personal issues with other raiders, scheduling conflicts, and so on. Losing raiders is part of the game, unfortunately. But what do you do, one guild leader asks, when they change their mind?
Hi,

First I need to probably intended to apologize for the very poor English and I hope the text is understandable. To read English texts is not my problem just write is not as good.

I am the founder of a small Raid guild. Guild was founded by myself and two friends. Since we have found no guild on our server, which could meet our requirements, we have decided to take matters into their own hands. The goal was to create a small raid guild for 10 man content and fill available spaces possible only with talented players. We only raid twice a week and still want to complete the content successfully, both NHC and HC. Currently we have set 11/12 and 1 / 13.

The real problem is as follows. Since we are the last 2 weeks Nefarian failed for various reasons is currently not possible to move forward. The Guild Board is of the opinion that we have before tackling other HM only complete once the content on NHC. The equipment of the raid member is above average, and thus should Nefarian actually be a problem.

In the last week we learned that two members have applied for another guild, which has put in 25 man content already 7 / 13 and is four times a week raiding.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: The benefits of Cataclysm raiding


Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press.

If you've read WoW.com's reaction to the new Cataclysm raiding paradigm, you already know that I'm a bit biased about this whole situation. I can't deny that this announcement had me cheering. On the other hand, I'm hearing a lot of doom and gloom from around the WoW community. Few people seem to embrace these changes wholeheartedly, and that's all right. There's quite a bit of uncertainty -- even fear -- about how it will all play out. I understand that. All raiding guilds will be affected one way or the other, and it could be that your guild will have a hard time adjusting to the expansion's raiding environment.

As officers, however, we can't give in to negativity. No matter how you might feel about these changes, they are happening, so let's move the conversation into a more productive area. Let's examine how Cataclysm raiding could help us as officers and how we can take advantage of these changes to help our guilds thrive.

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Filed under: Officers' Quarters (Guild Leadership)

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