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Posts with tag guild-housing

Officers' Quarters: 5 arguments for guild halls

What a guild hall might look like
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

A few weeks ago, a Twitter user named Quentin Charton asked Ghostcrawler whether WoW could eventually have guild housing. Ghostcrawler's reply was "We worry that guild housing is only content for the guild leaders."

If implemented properly, I think guild halls could be a home run for WoW. Here are five reasons why.

1. Guild leaders and officers deserve in-game rewards.

Ghostcrawler doesn't want to create content just for guild leaders. My question is, why not? Leading a guild is not easy. It requires making sacrifices, both in-game and in the real world, since it takes time and energy. Don't guild leaders and their officers deserve a few small in-game perks?

I agree that the entire guild hall experience shouldn't be for officers only. However, a guild hall could have a special place in it for officers. You could call it something simple like, say, off the top of my head . . . the "Officers' Quarters." This location would have a few small bonuses for them, like a flask vending machine you can use once a day (like Blingtron). Such a perk would be a welcome thank you to the players who make all the best group content in WoW happen.

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Filed under: Officers' Quarters (Guild Leadership)

Blizzard comments on the status of guild housing

The topic of player housing continues to crop up as a question
on the official forums. Blizzard has stated that guild halls or guild housing will not to be included in the game (at least, not any time soon).
According to Bornakk:

While this originally came up before I was around, I think this has been answered at some BlizzCons since then. While we think this could be a fun idea, we also like the idea of seeing a lot of people in cities and don't want to make main cities feel like ghost towns - if you need an example of this head to Silvermoon (yeah, that's a cheap shot, I know). So for now this idea remains an interesting idea but we'd have to make sure it fits into the game well and meets our expectations which are pretty high for something like this.

The last game I participated in which had guild housing was Guild Wars. Inside, it stored various mementos and trinkets from different epic quests or sigils that my guild had won in the Hall of Heroes (and this was a long time ago, mind you). But that was it! There wasn't much to do from a PvE standpoint. I think we had our own vendor and a "Guild Lord" (someone like Drek or Vanndar Stormpike in Alterac Valley). Later versions of the game had guilds attacking other guilds on their turf. The guild hall in this respect played a huge PvP component the game because the hall you selected would also be your home base complete with various terrain advantages and defenses if you were "attacked" by other guilds.

Now that would be cool.

Unfortunately, there just doesn't seem to be a purpose to having a guild hall in the game. However, I'm not going to completely discount the idea. Just because the developers have said they're ruling it out now doesn't mean it won't be included later in the future. Players continued to ask about flying around in the Eastern Kingdoms and Kalimdor, right? All it takes is a new expansion, but at least we're getting it.

I'm shotgunning the Beer Garden.

Filed under: Analysis / Opinion

Great guild traditions and where they come from

Neth wants to know your guild's traditions over on the forums. We've talked about funny guild moments and traditions before as well, too, but there seems to be a never-ending supply of them. There are as many different memories out there as there are guilds, and each one is a little different: even all of the guilds I've joined up with for any significant amount of time (there have probably been four, I think, in my WoW career? It's not that I'm a guild jumper, just that I've switched servers and factions a few times for various reasons) has had their own moods and well-known members and busy times and special things they do while raiding or leveling together.

While it would be great if Neth was asking this to get some input on guild housing or the upcoming guild battlegrounds features, she's probably just asking to hear it -- it's definitely fun to look inside the other groups in the game and see what they do the same and different. For all of the drama that tends to attract our attention, the truth is that Blizzard's ad hoc ingame guild system has created some pretty strong ties between us. I like reading through that thread and seeing just what people have come up with just as much as Neth probably does.

Filed under: Analysis / Opinion, Fan stuff, Guilds, Odds and ends, Blizzard, Forums

The Queue: Trinkets, sigils and death by Orcs

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

It's Wednesday, which I've determined is the worst day of the week ever, so let's skip any delays today and jump right into the Q&A. If you disagree that Wednesday is the worst, you are wrong. Wrong wrong wrong. As wrong as you could possibly be. Just sayin'.


I recently got my warrior to level 71 and I really miss my riding crop especially since my main is a pally going at normal speed feels really slow. Is there a way to get my 10% speed increase back?

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Filed under: Analysis / Opinion, Death Knight, Wrath of the Lich King, The Queue

Guild Achievements may be incoming to WoW in the future

For those of you who group, raid, and otherwise hang out with your guild, here's some pretty cool news for you. Tigole has said over on the Beta Suggestion Forms that the dev team is very interested in the idea of guild achievements, and does plan to visit them in the future.

It's a small tidbit, but it's enough to get the old wheels turning. The most obvious achievements will probably revolve around dungeons and raids. Get X% of your guild through a certain dungeon, perhaps, or finish the dungeon in an all-guild group. We might also see accomplishments for getting a certain amount of guild members their tier sets or legendary weapons.

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Filed under: Analysis / Opinion, Virtual selves, News items, Expansions, Raiding, Achievements

WoW Insider Show Episode 36: MEH-lay

Both Duncor and John "BigBearButt" Patricelli were on the podcast with me last Saturday, and despite my being a bit behind (Liberty City claimed most of my time last week), the show went really well.
Definitely give it a listen -- there's a lot of good stuff in there. As usual, the show is available over on WoW Radio, or in iTunes if you'd rather get it that way.

And here's a special announcement: This coming week on the WoW Insider Show (which will be live on WoW Radio at 3:30pm EST on May 10th), we'll have a special Mother's Day edition of the podcast. Not only will we have Robin Torres (who is herself a mother) on with Turpster and I, but both Amanda Dean and her mother will be live on the show as well. Moms and WoW -- next week on the WoW Insider Show.

Filed under: Analysis / Opinion, Odds and ends, Instances, Humor, Classes, Wrath of the Lich King, WoW Insider Show

Dueling as a group or raid

Here's an interesting idea from Shaela over on the EU forums: group duels. Right now, duels aren't a huge part of the game for anyone but lowbies and immature folks looking to pick a fight -- they're very rarely done right, and there's no reward except for a zone-wide shoutout given in the event they're won. But the system could probably use an update, and group or guild duels are a great idea -- all that guild drama could be worked out ingame as whole raids or guilds could clash against each other.

Slorkuz weasels his way out of a real answer by saying that this is already possible in game: places like the Gurubashi Arena do let whole groups of people fight each other however they like. He also says that Blizzard has no plans to add any features like this, but he's slightly wrong -- we did get told at Blizzcon that they were going to do more along the lines of Guild vs. Guild combat, if only in the existing BGs. This idea, along with guild housing, is still in the works somewhere, at least.

Of course, with any player interaction feature like this, there is always the opportunity for exploitation -- some players have probably refused enough duel invites in their day without having to worry about any more, and whenever you have someone "speaking" (as in, accepting or rejecting a duel) for a group in terms of PvP, you can run into trouble. But for those who really would like to know whether their guild could beat another guild, or just which raid is better than another one, a feature like this would definitely be welcomed.

Filed under: Analysis / Opinion, Guilds, Blizzard, PvP

Home on the Barrens

Ever since I first explored Stormwind and saw that huge instance portal behind bars in the Canal District, I've been waiting for the day that housing would be added to WoW. Oddly enough, I'm not the only one wishing we had a place to call our own.

Anthony on Idle Chatter says that player housing has worked well in LotRO and SWG, and wants to see it implemented into WoW. He brings up the instanced housing districts as an idea, an idea that makes a huge amount of sense, considering the instance portals are already set up. He proposes that there are two solutions to the housing issue, guild housing and player housing. In this scenario each would be an alternative spot to hearth to, and in the case of the guild housing, one would be able to read the Trade Channel within your dwelling.

As much as I love the idea of creating my own house for my characters, the one thing I noticed about the housing in EQII for instance that I did not like was the solitude. I much prefer the supergroup base concept from City of Heroes, where more than one person can enjoy it. In my mind, I would love to see guild housing with real world locations, so that much like Anarchy Online, the PvP element comes in and you can siege an opposing faction's guild lair. Wouldn't it add an additional element of risk to know that when you flag for PvP your guild hall is flagged as well? There is a lot that can be done beyond the traditional "this is where I keep my stuff, and those trophies no one will ever see" sort of housing concept. What good is a trophy if you can't show it off to passersby?

Filed under: Virtual selves, Odds and ends

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