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Posts with tag guild-invite-addons

Officers' Quarters: Stop it with the invite addons

Super Guild Invite options
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

I have to admit it: as someone who has been guilded in WoW for nine+ years, and who plays on a decidedly Horde-light server, it hasn't been until the past few months that I realized what a damn nuisance these addons are.

I've been playing alts lately, trying to decide what class and spec I want to raid with in Warlords of Draenor. (I'm currently a feral druid, which I may stick with.) Since I'm out of character slots on my home realm, and I've never really played Alliance, I decided to roll some Alliance characters on a realm with a healthy Alliance pop.

I didn't know anyone on the realm. And I didn't really want to join a guild, since I wasn't sure how much I would play those toons yet.

I had no idea what I was in for.

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Filed under: Officers' Quarters (Guild Leadership)

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