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Posts with tag guild-invites

Officers' Quarters: Stop it with the invite addons

Super Guild Invite options
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

I have to admit it: as someone who has been guilded in WoW for nine+ years, and who plays on a decidedly Horde-light server, it hasn't been until the past few months that I realized what a damn nuisance these addons are.

I've been playing alts lately, trying to decide what class and spec I want to raid with in Warlords of Draenor. (I'm currently a feral druid, which I may stick with.) Since I'm out of character slots on my home realm, and I've never really played Alliance, I decided to roll some Alliance characters on a realm with a healthy Alliance pop.

I didn't know anyone on the realm. And I didn't really want to join a guild, since I wasn't sure how much I would play those toons yet.

I had no idea what I was in for.

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Filed under: Officers' Quarters (Guild Leadership)

Improving the character selection screen

I really like this post over at Mend Pet -- after five years in a game's life, no part of the WoW interface should be remiss from getting the occasional update, and they mention possibly the only part of the game (even the login screen's been updated quite a few times) that's been the same since day one, the character selection screen. There's nothing fundamentally wrong with it, as you can choose your character and get into the game. But everything can be better, no?

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Filed under: Patches, Tips, Odds and ends, Blizzard, Add-Ons

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