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Posts with tag guild-leader

Drama Mamas: Choosing between preferred class and raid leader

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

Happy Presidents' Day, if you are in the United States! Otherwise, happy Monday.

We are getting in letters for an all-new results edition of Drama Mamas, but we could still use some more. If you have written the Drama Mamas and we have answered you in print, please send us an email at robin@wowinsider.com. We will compile the responses in a future column, once we get enough of them.
What's up Drama Mamas?!

Today I come with a problem of sorts... I'm part of this guild where we were all pretty close and get along great, we have been that way throughout cataclysm and I feel sorta connected to these folks.

Now about a month or so ago a few of our core raid members that were originally on the team I was part of quit the game. That caused a rift in our guild and the leader of our second raid team stepped up to the plate and now leads our core group (as well as the guild but that's a different story). While we were trying to figure out who makes the cut for our first raid group we held try outs of sorts and in the group was myself and the rogue from the second group (we both play rogues so we needed to see who got the spot). Well I was beaten by the rogue of the second group by a slim margin so the leader decided to take him on as a regular.

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Filed under: Analysis / Opinion, Guilds, Drama Mamas

Patch 4.3 PTR: Inactive guild leader replacement

Blizzard has announced a new guild feature that just went live on the patch 4.3 PTR that allows a guild to oust their inactive guild leader if he or she has been away for 30 days. The entire guild will be notified via the in-game guild notification news and events window that their leader is inactive, and members with high rankings will be able to request guild leadership. Transfer of the guild will happen instantaneously.

Active guild leaders have nothing to fear. This is not a system for deposing current leaders or voting out current guild masters. This system is in place to allow members of an active guild to wrest control of the guild's functions from an inactive leader, not perform democratic voting procedures. Many guilds are at the mercy of GMs to fix inactive problems, and this system frees up customer support for more important tasks.

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Filed under: Guilds, Cataclysm

Breakfast Topic: Is a guild leader's age just a number?

Older player with knitting
This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages.

The issue of age in WoW has been debated in this column before. Some guilds have age requirements. Some do not. We have discussed whether it matters that the progression raid you find yourself in is led by a 15-year-old or a 25-year-old. For some, it does. Maturity and language are the usual reasons given for age restrictions. For others, if the person does his job, who cares if he is 13 or 33? A 33-year-old can be more immature than a 13-year-old. As this topic has been debated before, that's not what I'm going to explore. What I'm curious about is, does the age of your guild leader matter?

Leading a guild is, I believe, first and foremost, a labor of love. Essentially, you get very few thanks and an awful lot of "waaaaah." It's not unlike being the leader of a small country. No one thanks you for spending four hours putting together a schedule for the month, but they are quick to complain when the right complement of people doesn't log on, so a raid has to be postponed. You find yourself dealing with inappropriate behavior from all levels. You have to call people on the carpet for something they are or are not doing. They pitch a fit and leave in the most drama-provoking manner they can. You look at what you, personally, would like to do and schedule one event to, say, get that last Burning Crusade raid done for the meta -- only no one shows up. There are all sorts of people online, but they are off doing their own thing. Three days later, someone says, "Hey, how come we never run X?" ... which just happens to be the raid you wanted to run. Bang your head on the desk much?

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Filed under: Breakfast Topics, Guest Posts

Addon Spotlight: Distribute right with LootCouncil Lite

Each week, WoW Insider brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same. This week, loot without the numbers and randomness.

One of the areas of addons that I haven't touched on in this column with any real depth is loot addons. It's not because loot addons are not important or necessary but because my past experience with loot addons were never impressive or positive. The first guild that I was a part of that actually used an addon based loot system put their stock in EPGP, a loot system based on effort and gear points. To me, EPGP was a convoluted mess at times; the addon would bug out, and it all just left a nasty taste in my mouth. Plus, I had come from a guild loot culture developed around the famous "don't be a jerk" system, in which people would make judgment calls based on who really needed items over others. This worked 90% of the time.

I've steered away from loot addons because of my poor experience with EPGP, much as I originally strayed away from an Addon Spotlight on Tidy Plates because of my bad experience with that addon. Granted, that wasn't Tidy Plate's fault in the least, but my own addon configuration problems. Suffice to say, I'm giving loot addons another shot, mostly because the guild I am currently raiding with uses LootCouncil Lite -- and I've fallen in love.

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Filed under: Add-Ons, AddOn Spotlight

Officers' Quarters: How to replace an absentee guild leader

Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

A few weeks ago, I wrote a column about the high rate of burnout among officers and guild leaders in particular. Lately I've been hearing about a lot of situations where guild leaders have stepped down or outright vanished. Not all such decisions are the result of burnout, of course. Sometimes, real-life obligations get in the way.

Regardless of the reason, losing a guild leader can be absolutely devastating to a guild. If the community was already on the rocks, the disappearance of a guild leader can be the last straw. How can the remaining officers make the transition to new leadership with their guild intact?

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Filed under: Officers' Quarters (Guild Leadership)

Stratfu debuts web tools for raiders and guild leaders

Stratfu and the venerable Seriallos of the <Roll Initiative> guild on Maelstrom (US) has just debuted some awesome web tools for raiders and guild leaders that can pump out some serious numbers and data for you to crunch using World of Logs data. These tools include:
  • World of Logs Top DPS Analyzer Useful for checking out the top numbers from World of Logs to compare the numbers you're outputting with the best of the best. Knowing what to strive for as a DPSer in raids is a valuable tool, so see how you stack up.
  • World of Logs CompareBot This tool can help you compare different World of Logs parses to check for inconsistencies, as well as see where you're having trouble. Important buffs and debuffs are highlighted, as well as some potential mistakes being made by the raid.
  • Player Raid Achievements A quick way to see a character's raid achievements all in one, simple table (as opposed to having to troll through the armory). Great for sizing up a new recruit or applicant and checking someone's raid experience.

Breakfast Topic: Have you tried your hand at running a guild?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

It happens to all of us at one point or another. You're riding into Stormwind, perhaps admiring the dragon head that someone has strung up on the gates, and you're headed to the auction house when your eyes light upon the Visitor's Center. Inside, a bright-eyed young hero, very much like yourself, is speaking to Aldwin Laughlin, the Guild Master. Suddenly, you think, "That could be me. I could be in there, buying a guild charter and designing a tabard. I could found my own guild."

You dismount, take the first two steps at a bound -- but suddenly, you stop in your tracks. All at once, you stagger under the weight of responsibility. The trouble with starting a guild, you realize, is that once you do it, you actually have to run a guild.

Of course for some, this isn't a drawback -- it's a perk! There are plenty of aspiring guild masters out there who have a vision, execute it, and become great leaders. Then there are those of us who consider starting a guild but balk at the particulars; others who create small, friends-only or alt guilds just to have a fun guild name or a guild bank; and many more who are happy to leave the burden of leadership to someone else.

Have you thought about starting your own guild? If you went through with it, how did it turn out? Is the guild still around today? If you thought better of it, what stopped you? Or are you still making up your mind?

Have you ever served as a guild leader or officer?
Yes, I've been a GM.5501 (40.0%)
Yes, I've been a guild officer.5284 (38.4%)
No, but I'd like to get more involved some time. 1055 (7.7%)
No way! I'd rather just play and have fun.1927 (14.0%)

Filed under: Breakfast Topics, Guest Posts

Officers' Quarters: How to persuade your guild leader


Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

Every so often I write a post purely for my own convenience, and this is one of them. I get a lot of e-mails week to week all asking the same question: How can I try to change my guild leader's mind? The topics can vary greatly, from loot systems to promotions to guild bank rules to the level of roleplaying the guild enforces.

I want to point all those people in one direction. Now that this column is live, I'll be able to send them here, as a starting point, and offer to answer any follow-up questions they might have.

So without further ado, here is, from my point of view as a guild leader, the best way to persuade yours.

1. Spend time thinking about why he or she instituted the rule or the policy.

Try to put yourself in your guild leader's place and imagine what motivated him or her to do things that way. Is it a matter of convenience or fairness? Is it meant to quell drama? You'll have a much better chance to get your guild leader's attention if you can begin your argument with a statement showing that you understand why they made the original decision. The first thing your GL is going to assume is that you don't understand why, so if you can get past that point, you'll be in better shape to persuade!

2. Spend time thinking about the consequences of changing the policy.

Notice that you have taken no action yet. This is intentional. Many players approach me with knee-jerk reactions to a guild situation they don't like. They try to talk me out of it before even thinking too deeply about why that policy is in place or what would happen if it were changed.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: LF guild leader PST


Every Monday Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership.

Some guild leaders think we are irreplaceable, but few of us actually are. Who will carry on the Torch of the Damned if we can't fulfill our duties? I know exactly who would if I ever had to stop playing. But some guild leaders aren't that lucky. Caasi is one of them. She wrote me this week to ask what she should do.

Erro thar.

I've been playing WoW since 2006 and started my own guild in July 2007 and, at times when RL does not allow enough time, I have handed the guild over to a friend. As it stands there is currently two 2ic's and various raid and class leaders. It has generally gone smoothly, starting off as a leveling guild and then moving on to (very) casual raiding. We didn't get to do much of TBC raiding due to most members leveling slowly and only starting to play the game in TBC. We are up to TotC standards but have encountered a raid and guild breaking issue.

When the Australian DST changes kicked over our raiding teams were pretty much split. This has meant that raiding stopped for around 6 weeks causing quite a few of our main raiding team to leave. During that time I took over main guild leadership to try and kick people back into gear. Things were working well enough until I realised that I had over committed myself both IRL and in game. I was fast heading to "SCREW THIS GAME AND YOUR STUPID BLOODY ATTITUDES" before I realised that something needed to be done.

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Filed under: Analysis / Opinion, Officers' Quarters (Guild Leadership)

We have a Tabard: New kid in town

Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.

So you've got goals for your guild, and you've been working very hard toward recruiting new members. One of your next big challenges is keeping them around. Turn over is a plague among beginning and middle-tier guilds. Sure, guild dynamics like raid rules and bank privileges play into who stays and who goes from your guild, but it is more important to help make someone feel a part of the team.

Think about your own experiences in joining guilds. Have you ever been in one where nobody seemed to talk to you, except to ask if you could make them a flask? What about the guild that shifts their raid times, and doesn't make it clear to all members. WoW is a social world and new guildies are subject to the same anomic forces that someone might feel during their first few weeks at a new job.

First things first. Let your new guildies in on your expectations. It's helpful to have guild policies posted permanently on a website so that they can quickly learn what to do and what not to do. Be firm, fair and consistent with enforcing these rules for new guildies as well as established guild members. For example, loot systems can be daunting at first. Have a clear explanation and be prepared to answer questions. You may consider appointing an established member to helping your rookies learn the ropes.

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Filed under: Analysis / Opinion, Virtual selves, Guilds, Features, (Guild Leadership) We Have a Tabard

We have a Tabard: I could teach you, but I'd have to charge

Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.

It's so nice to run a raid when everyone is up to snuff on their characters and can focus entirely on what their doing. Unfortunately there seems to be at least one person who is not at the top of their game. Either the healer that's standing in fires or the DPS that can't fight their way out of a paper bag. They're not bad people and they mean well, but they are better cheerleaders than raiders. What's a raid leader to do?

I like to help people out and give people a shot, but there's only so much that I can do. At some point I have to consider the needs of the other nine or people in the raid over the needs of the single player. I was leading ToC 10 with a Hunter pulling 1800 DPS and the entire raid averaging about 2700. We had a number of wipes, but low DPS was a contributing factor. I called out the DPS saying, "Guys, I really need to be seeing 3K DPS." The 1800 Hunter said, "I don't think Hunters can pull 3K DPS." I nearly fell out of my chair.

My first response is to try to offer quick suggestions for how to resolve an issue (this is considerably easier when it's a raid awareness problem rather than a role problem). I feel genuinely awful when I have to remove someone from a raid, but the raid environment is not where one should learn his or her class.

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Filed under: Analysis / Opinion, Guilds, Raiding, (Guild Leadership) We Have a Tabard

We Have a Tabard: Strange bedfellows


Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.

For years Blizzard has claimed that there would be no chance for faction changes. They didn't use the word "never" but they did say there were no plans on doing it. Much has changed since the Blizzard/Activision Merger. Well, the time has come, and what has become of it. I honestly can't tell you if the impact has been good or bad, but there has certainly been an impact.

If I haven't mentioned before, I play Horde. The first night that transfers came out, a number of my friends and guildies swapped characters over from Alliance. Good to see an influx of variety, but much attention turned to leveling forgotten alts. I don't know anyone who has transferred from Horde to Alliance. Given a better opportunity, I'm sure there are plenty who would make the switch.

Faction changes have had an interesting effect on guild on my server. A number of raiders from the top guilds swapped factions and joined forces with the top guilds on the Alliance side. The Alliance guilds have always been front runners in progression and this move has served to make them stronger. That's excellent for them.

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Filed under: Analysis / Opinion, Guilds, Raiding, Factions, (Guild Leadership) We Have a Tabard

We Have a Tabard: Gone but not forgotten


Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.

Over the last several weeks, we've talked about everything that guild leaders need to do to try to maintain peace, order, and progress amongst your ranks. I'm going to let the rest of your guild in on a little secret: it's like a job, except you don't get paid.

Theoretically it should be a job that your GMs and officers love. Your leadership has less flexibility when it comes to scheduling than rank and file members. When it comes to raiding or other activities, your leadership doesn't have the opportunity to slack off. They are working hard to make sure things run smoothly and to set a good example for their members.

Is it better to burn out than to fade away? I am currently on a wee bit of a leadership hiatus. After struggling to fill raids and going over the same fights countless times, I kind of snapped. I told my team I needed a break. I have to admit that while I feel a little bit guilty, it's been blissful. I've slept more, had fewer migraines, and generally enjoyed WoW more for the last couple of weeks than I have over the last several months. It won't last though.

Let me offer you a few suggestions to avoid getting to the place where I was:

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Filed under: Analysis / Opinion, Virtual selves, Guilds, Features, (Guild Leadership) We Have a Tabard

We Have a Tabard: Ring the bell, school's back in


Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.

Drama is not the only issue to cause hardship among raiding guilds. We've seen guilds crumble and fall over new raid content. It seems we've come across another time-sensitive factor: the beginning of the school year. Guilds that have been blissfully progressing throughout the summer may be seeing their attendance plummet.

Remember folks, some things are more important than WoW. Education tops the list. It would be poor form to badger your scholastic members into raiding when they've got homework to do. Students also need a good night's sleep in order to perform successfully. This goes for college students as well as high schoolers, but they may have more flexibility in scheduling. In the end, WoW is just a video game and school affects the present and the future.

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Filed under: Analysis / Opinion, Virtual selves, Guilds, Features, Raiding, (Guild Leadership) We Have a Tabard

We Have a Tabard: It's not cheating if...


Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.

As I've mentioned before I'm not totally against PUGging raids. I find its actually an excellent way to get to know people on the server and sometimes a handy recruiting tool. Depending on your guild rules, there are some raids to PUG and some raids to save your lockout for your guild.

I had a guildie today all distraught because he was saved to Naxx 10 helping a guildie out. He apologized profusely when someone was putting together a "Badge Run Blitz" but couldn't heal it. At this point Naxx 10 is like running an extended heroic with more gold and shards. We've progressed beyond it, so lockouts are fair game.

I get a wee bit crabbier when folks get locked out of our current progression. We're actually still working on Ulduar 10, and need to draw upon any available resources to move forward. Guildies can feel free to run Naxx, Vault, and Obsidian Sanctum to their heart's content. Usually when someone asks for my blessing to run with another group, I give it if they have to miss guild times or we're unable to get into the group.

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Filed under: Analysis / Opinion, Guilds, Features, Raiding, (Guild Leadership) We Have a Tabard

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