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Posts with tag guild-leader

We Have a Tabard: Don't go away mad, just go away

Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back every Friday for Amanda Dean talking about guilds and guild leadership in We Have a Tabard.

The above video by Propostris and Gigi, while awesome, is not safe for work.

As I've mentioned before, building a guild can be very challenging. Recruiting and retention efforts are critical. Sometimes you find members, however, that may seem to fit in, but in the end they do not. You must strike a balance between having enough guilides to get things done and a team that works well together. Your guild rules and personal interactions help determine which members are valuable members of the team and who needs a /gkick.

I have found that having a lot of guild members is generally not better than having quality guild members. There are many ways in which guild members can not fit. Sometimes folks activity times do not mesh with the guild. It doesn't really do any good to have folks tagged up but stuck PUGging raids because they can't be there for raid times. This person may not need to be removed, but don't be surprised if he or she leaves to find a guild with raid times more suited to their play times.

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Filed under: Analysis / Opinion, Guilds, Features, Raiding, Buffs, (Guild Leadership) We Have a Tabard

We Have a Tabard: Hang up and raid

Looking for a guild? Well, you can join ours! We have a tabard and everything! Check back every Friday for Amanda Dean talking about guilds ad guild leadership in We Have a Tabard.

I've been having a blast raiding since Ulduar was released. It's been a joy learning new fights and getting more and more bosses on farm. I understand that learning new fights in raid encounters takes time, but once a fight is on farm the only thing more annoying than healing preventable damage is wiping because someone wasn't paying attention.

Just like distracted driving can cost lives, distracted raiding can cause wipes. In most cases the time for tank and spank is over once you walk in the portal to a raid. The encounters require players to be prepared and on the ball. Not only should officers lead by example when it comes to raid awareness there are a number of things that can be done to improve attentiveness:

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Filed under: Analysis / Opinion, Tips, Guilds, Raiding, (Guild Leadership) We Have a Tabard

Drama Mamas: Of phone calls and slanderers

Let the Drama Mamas guide you through the sticky business of dodging drama, toward becoming that player everyone wants in their group. Drama Mamas Lisa Poisso and Robin Torres are real-life mamas and experienced WoW players. And just as we don't want our precious babies to be the ones kicking and wailing on the floor of checkout lane next to the candy, neither do we want you to become known as That Guy on your server. We are taking your questions at DramaMamas (at) WoW (dot) com.

Like patches through the PTR, so go the Raids of Our Lives. (Thanks, Matticus!) We got quite a few questions after last week's column. There's a lot of drama out there! We'll be answering two questions each episode, so if we don't get to your question this week ... we will eventually.

This week, we're talking about the drama caused by fellow raiders when they take phone calls during raids. We also talk about how to handle officers who end up being not-so-loyal. Let's get to it!

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Filed under: Analysis / Opinion, WoW Social Conventions, Virtual selves, Drama Mamas

We Have a Tabard: A little help from my friends

The We Have a Tabard series is designed to help guild leaders, officers, members achieve their goals to maximize their cooperative experience.

I'm relatively new to leading a raiding guild. I've been working on building and training my team for about six months. I've been leading the recruiting and correcting members, managing raids, and in general trying to make my online family as functional as possible. It's a lot of work for one person, and no matter how much I love my guildies I have to admit that I am tired.

The best thing that I've ever done for myself and my guild is to ask for help. I have some great players in my guild that are well respected by other members and the server community. They have expertise in areas that do I do not. Probably most importantly they are less likely to mince words than I do and are willing to do what it takes to get the job done. Having some backup has helped some become more invested in the guild and has really lightened my load.

Choosing who to ask for help can be a tough call. It does little good to select only your favorites or your friends, if they are not successful leaders. Take several factors into account when selecting a council of officers:

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Filed under: Analysis / Opinion, How-tos, Guilds, (Guild Leadership) We Have a Tabard

Officers' Quarters: Normal raiders are people, too

Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

"Normal" mode sounds so dull, doesn't it? Who would want to be "Normal" when you can be "Heroic" -- particularly when being Heroic garners better loot and, for healers specifically, a chance at the ultimate healing mace, Val'anyr. Most guilds on my server prefer the larger raids, and who can blame them? Normal mode is often seen as a fun distraction. Something for raiders to pass the time with, or gear up their alts in, when their guild isn't tackling the "real" version of the instance.

Sometimes Normal mode is easier. There's no question that fights like Vezax are much less complicated when you're only dealing with 10 players. It's certainly nice not having to worry about switching tanks on Kologarn or interrupting Auriaya's Sentinel Blast. But sometimes Normal is not easier. The margin of error is a lot thinner when one death means you've lost half your tanks, a half or a third of your healers, or 15-20% of your DPS. And it could be that your raid doesn't have a single battle rez, let alone three or four. Maybe that's why players prefer Heroic raids: Unless you're going after the more difficult hard-mode encounters, it's not the end of the world when you screw up and die.

This week, one guild leader asks, when most serious raiders only want to run Heroic raids, how can someone recruit for a Normal raiding guild?

Hi Scott,

I'm the GM of a reasonably-successful 10-man raiding guild (we're ranked in the top 90 US guilds according to GuildOx's "Strict 10-man" filter). Like many other guilds, we're seeing a decline in attendance lately (as per your most recent column, "Surviving summer"), and it's become obvious that we need to recruit 4-5 more people of various classes/specs so we can reliably run our scheduled raids without depending on 100% perfect attendance from anyone.

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Filed under: Officers' Quarters (Guild Leadership)

From our readers: Guild Retention

We get lots of email from our readers trying to find their way though WoW. I'd like to take a moment to answer a question about membership retention. This also builds on a previous response regarding the trials and tribulations of starting a guild.

Hi I been reading your posts and listening to the podcast and you recently made a new guild. I have a guild with around 140 members and we do some raiding weekly but every time I log off, it seems that people start arguing, and drama just starts building up. I went away for a couple days and when I come back from my vacation, Alot of people have left the guild. Maybe 10-15 people. Now they are stealing my members and have made a new guild. Do you have tips on member retaining and stuff like that, would be cool if you can do a post on that kind of stuff and how you work that out, thanks

Hello reader,

Thank you for the email. One of the hardest things I've noticed about a guild is dealing with a certain amount of churn. Acceptance is the first step. People leave for all kinds of reasons. There will be those that come and go. The stronger you make your core, the stronger you make your guild.

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Filed under: Analysis / Opinion, Tips, How-tos, Guilds, Raiding

How do we start a guild?

I'd like to take a moment to address another reader email. In this post I kind of skirt the direct issues of recruiting and establishing a guild bank. I offer my best advice on the absolute basics of starting a guild. Please ignore spelling, grammatical, and punctuation errors in the reader's email, and direct all of your ire toward mine.


me and my friend want to start up our own to guild working towards raid progression. We have both done all pre 3.1 content on other characters on different servers and on moving to a new server have found it hard to find a guild that meets our needs/scheduale; thus we want to form our own guild. However neither of us has any experience in doing so, and would appreciate some tips on how best to start ie. how to recruit, how developed the guild bank needs to be etc


Before you get started making your guild, I'd like to let you in on a little secret. Some of the most painful experiences in my life include boiling the skin off the back of my right hand with scalding water from a steam iron (you wouldn't notice the scar unless I pointed it out, but even 22 years later I use it to tell left from right), the massive hangover I had on 1/1/2000- three days after I got my tongue pierced (and working a double shift), and starting a guild with a handful of friends. My best advice is that unless there is a real need for a guild, don't do it. You and your friend may want to look for a guild that meets your needs, our readers have posted many that are looking for members.

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Filed under: Analysis / Opinion, Guilds, Instances

From our readers: Always a DPSer, never a tank

We get a lot of email from our readers who are trying to improve their in-game experience. I'd like to take a moment to address a reader who's struggling to find or make the right guild. Beware of the following wall of text.

I started playing over a year ago. Never have been able to find a good guild. I'm a warrior tank. Love it. Even made a second just for fun. Trouble is, it seems all of the guilds that can do anything already have their tanks. I'm really sick of pugging Ulduar and getting stuck on kologarn cause either healers or the other tanks fail.

I started my own guild after my leaving my last guild because they refused to let me tank. I couldn't even roll on tank gear as fury when all of their tanks had all best in slots. But my guild is stuck with 36 level 80s who are never all on at the same time... and most of the ones that are on are under-geared or aren't skilled in the least bit. what's your advice?

Dear anonymous reader,

Sometimes starting your own guild is the answer, sometimes it's not. It takes time, patience, and vigilance to build a raid guild. Be sure to check out Scott Andrew's Officer's Quarters. He regularly addresses the ups and downs of guild leadership and offers practical advice on the challenges you may face.

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Filed under: Analysis / Opinion, Guilds, Raiding, Classes

The Queue: Zordon, no!

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

A lot of people were confused about the picture I used in The Queue a couple of days ago. You know, the one with the German writing on it. That edition of The Queue was titled Mercenaries, and the person depicted in that picture was Götz von Berlichingen, a German mercenary from the early 1500s. He literally had an Iron Fist. As in, his hand was crafted out of iron. Go read up on him, he rules.

idkanything asked...

"A question on guild leadership. Our guild leader has decided to stop playing WoW but he didn't transfer the guild to someone else before he left. (It's a long, not very exciting story.) We don't want to just disband and reform under a different name because of the gold in the gbank. Does anyone know the procedure for getting the guild transferred to another person? Is there a certain amount of time that has to pass?"

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Filed under: Patches, Analysis / Opinion, The Queue

The Wordy Warrior's 10 ways to make your guild love you

The Wordy Warrior has added to their series of "10 Ways..." posts with today's 10 Ways to Make Your Guild Love You. Whereas her first couple of posts in the series were aimed at the rank and file of a guild or raid, aiming to warm up to your raid leaders or guild officers, this one is aimed at those very officers. How do you get the rank and file to like you?

As a Guild Leader, I absolutely agree with the points she puts forth, and I recommend this list to any guild officer, especially those that are just getting started with their guild. Over the last four years of being a GM, the #1 thing I've learned is that there are absolutely real faces behind those pixels, and you need to know how to interact with those people. You need to get to know them, you need to try and be a little personal with them, and you should know how to talk to them. Everyone is a little bit different.

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Filed under: Analysis / Opinion, Raiding

Officers' Quarters: Riding the pine

Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

Raids are in many ways like a sports team. Some players are your proven starters. Some are your backups who fill in for the starters. Some are still learning the game and trying to get the right equipment -- they are your practice squad or your AAA team. With enough hard work and dedication, a player can improve his game and become a starter. It's true in sports and it should be for your raid team as well. Otherwise, what's the motivation to work hard?

The opposite can happen as well: a player who doesn't perform consistently can be replaced with someone who's playing at a higher level. But what would you do if you were told you're being benched -- permanently -- just because you joined more recently than someone else? This week's e-mail comes from a tank who went from a starter to a benchwarmer overnight, and it illustrates exactly what not to do as a guild leader.

Heya Scott,

First off, wanted to say I love your article and read it every time I see it. I have a problem with my guild, and am sending you this as possible commentary for your next article.

My guild is a fairly casual one with a very strong group of officers that have been together since the beginning of WoW. Needless to say, they have been through thick and thin. I joined with the guild about 6 months ago, and have since made a name for myself being a solid tank and a steady mind. I helped a lot throughout BC raiding and really feel a part of the guild.

Then WotLK hit.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: It's IC in Northrend

Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

It seems like quite a few players are in a hurry these days. They're in a hurry to be the first of their class or race to hit 80, or in a hurry to be the first on their server to clear a raid. They use the most effective method of gaining experience over time, ignoring all other options until they achieve their goal. In this environment, the role-players are definitely a breath of fresh air. This week's e-mail comes from a reader who wants to know whether "IC raiding" -- or raiding in character -- will be possible in this expansion.

Hello, Scott. I'm a long-time reader, long-time guild leader, first-time send-question-in . . .er.

Anyway! I run a . . . not sure what you'd consider 'small,' so let's say small (around 30 people) RP guild on Moon Guard. How feasible would it be for small, semi-unscheduled, IC raids (Naxx10 and other 10-mans) in Wrath? I know it'd be hard to do in fights, but do you think a small(ish) roleplay guild could pull it off?

Thanks much!

--Maciah Banes

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Filed under: Officers' Quarters (Guild Leadership)

Guildwatch: The thread you are looking for has been deleted

There's a disturbing trend happening on the forums lately -- all the great drama threads are getting deleted. It's not like it's not out there -- this week's GW, as usual, is full of good drama, and the truth is that drama threads on guild forums are better anyway. But it seems like every time a tipster kindly sends us a link to an official forum thread, it's mysteriously disappeared? Could someone at Blizzard... not want us to make fun of drama? We'll keep an eye on it.

Until we figure that out, keep sending us the tips, whether they be about drama, downed news for your guild or others, or recruiting notices for up-and-coming raiding groups. The place to send it all is, and clicking the link below will show you just what we heard about from the realms this week.

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Filed under: Guilds, Odds and ends, Instances, Humor, Raiding, Guildwatch, Forums

Ask WoW Insider: What does an ex-GL do?

Welcome to today's edition of Ask WoW Insider, in which we publish your questions for dissection by the peanut gallery -- now with extra snark and commentary by one of our writers. This week Nickiter writes in:

Hi WoW Insider -

Until tonight, I was the GL of a raiding guild - a new guild, to be sure, and not terribly accomplished. But, after a night of listlessly wiping on The Lurker Below, I gave up.

Maybe I don't have guild leadership in me, maybe I do, but that's immaterial.

What I'm asking of WI and your sometimes kind, sometimes harsh, but always vocal readership, is what do I do now?

I'm a Protection Warrior in T5-level gear, aka the least in-demand class in the game for guild recruitment. I also have a Hunter... which I'm not even going to bring up.

I love raiding... PvP is a diversion, at best... What have those of you who've been in this situation done?

Reroll a Resto Shammy and find a guild to Brain Heal for? Quit 'til Wrath? Something else entirely?

Thanks in advance for your input.

- Nickiter, Smolderthorn (H)

I'm pretty much going to throw this out to the audience -- you're having problems I couldn't even dream of having, but I'm sure you're not alone in. Plus, I thought it was a good question even if I couldn't throw some snark in.

So, bring it, boys (and girls).

Got questions? Don't wait! Send them to us at ask AT wowinsider DOT com and your query could be up in lights here next week.

Filed under: Analysis / Opinion, Raiding, Ask WoW Insider

Officers' Quarters: Casual raiding that works

Every Monday Scott Andrews contributes
Officers' Quarters, a column about the ins and outs of guild leadership.

This is it, folks. This is the final column in my four-part feature about how to take your casual raids to the next level. For parts one, two, and three, click on the purple words with lines under them.

I've noticed in the comments under these features that a few people seem confused about the difference between casual and hardcore raiding. One reader from last week, Ger, put it best:

The point of "casual" is to concentrate on WoW being a fun game more than a chore, but if you want to raid then be prepared to take some dang responsibility and not be a liability to 9 or 24 other people.

That one made me laugh. It's a bit of an exaggeration, yes, but I like that definition. Let's recap what I talked about previously, and follow that up with some more suggestions.

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Filed under: Officers' Quarters (Guild Leadership)

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