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Posts with tag guild-leveling

Cataclysm Beta: Select guild raid achievement requirements reduced

I admit it. I'm an achievement-holic. I'll repeat the most idiotic, mind-numbing task for hours on end just to earn a handful of achievement points. It doesn't matter that I can't do anything with those points. I want them. I need them. And I know I'm not alone in my obsession -- some people play World of Warcraft just for the achievements. (You know who you are.)

Once Cataclysm launches, there will be a whole new set of achievements just for guilds, only compounding my poor, crippling obsession. A metric ton of them are for completing old instances and raids as a guild, and grabbing those points requires 80 percent guild participation. Under the guidelines laid out earlier in September, that meant you'd need to take along at least 20 guildies to conquer Serpentshrine Cavern (a BC 25-man), even if you could easily complete it with fewer.

Well, for those of us who are obsessed with collecting achievement points, there's good news -- Blizzard just cut the required participation rate for all the old school Burning Crusade raids. On the official forums, blue poster Mumper confirmed that they're treating all old 25-man raids as 10-mans -- instead of needing 20 guildies to take on Lady Vashj and Kil'jaeden, you will now only need 8.

The full blue post is after the break.

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Filed under: Raiding, The Burning Crusade, Cataclysm

The Art of War(craft): The shape of Cataclysm battlegrounds PvP

Zach loves all things PvP, which is why Fight Quest is the only thing he watches on television. Well, that and Glee, which contains absolutely no PvP whatsoever. Except maybe if you consider Rachel Berry and newcomer Sunshine Corazon's rivalry some form of The Art of WarCraft. I mean, it could be.

I was supposed to go into detail with keybindings using an addon this week, but we'll put that on hold for now. We can always revisit keybindings another time, but so much has happened on the beta that it would just be wrong not to take a look at what's going on. By now, many of the abilities are pretty set, and with a rumored November release on the horizon -- an idea that's got some meat behind it now that the background downloader is working on a hefty 4 GB worth of 4.0.1 goodness -- it looks like what we see is what we'll get. The numbers will probably be tweaked up or down on some spells and talents, but for the most part, I think we've got a pretty solid feel for how the game will play.

The new game mechanics will take some getting used to for some classes such as warlocks, who become a cooldown class, and paladins, who now manage a secondary resource. Players have all of the pre-Cataclysm and the grind to level 85 to get a good feel for things, and that should be plenty of time. But never mind the new abilities -- those are fun, for sure -- but there's an entire support system for World of Warcraft PvP that raises the bar in a way we've never experienced. New battlegrounds, a standardized currency on par with the PvE system, guild support ... Cataclysm PvP is going to be fun as hell.

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Filed under: Analysis / Opinion, PvP, The Art of War(craft) (PvP)

Officers' Quarters: Patch 4.0.1 -- An officer's perspective


Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

Most major game patches have a significant impact on guild officers, and in the past I've tried to give an officers' perspective on how the changes to the game will affect the decisions and plans that we make moving forward. Unlike previous patch-perspective columns, however, a reader actually requested this one.

Hey Scott,

I'm a guild leader for a rather small 10-man raiding guild, and I got to thinking today about the upcoming pre-
Cata patch that's going to change everything. See, Wrath was the first expansion of WoW that I, and many members of my guild, were ever really active in (a lot of us swapped over from another MMO, together), so I was wondering -- once the pre-Cata patch hits, should we continue raiding? From the grumblings I've been hearing on the PTR, numbers are all out of whack, and with some of the class changes coming, I was wondering if it'd even be a good idea to keep raiding once 4.0.1 hits. I've never experienced the "conversion" from one expansion to another on the raiding front, so I really have no idea what to expect as far as people's attitudes (not just guildies, but possible PUGs, too). In the other games I'd played, an expansion just meant new zones, storyline, etc., but WoW's expansion features a level cap increase, and in this case, a major overhaul in how we play.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Mailbox roundup redux


Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press.

Here at Officers' Quarters, I receive a number of emails every week that don't get featured in the column for various reasons (which I explained last time I did a roundup). Once again, it's time to examine some of these shorter -- but no less interesting! -- topics. This roundup's theme is Cataclysm concerns and preparation.

Just the two of us

Hello,

I have tried to find this info but I cannot seem to find it anywhere, or I am really terrible at finding things. Is there going to be a minimum guild size to participate in guild leveling? I started a small guild for myself and my son to play in and we are having a great time, but I hoped we could take advantage of these new features without joining a larger guild or recruiting into the existing one. Obviously we would not get any experience for raids or dungeons, but what about questing and professions, or even rated battlegrounds?

Thank you for your time,

Callidor

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Accelerating guild achievements


Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available from No Starch Press.

News broke last week of a new Cataclysm beta patch that added a host of guild achievements to the game. MMO Champion has the full list. Some of these achievements -- such as looting 200,000 gold from creatures -- you may decide to allow to simply accumulate over time. After all, most of them can be earned through the natural course of events, assuming your members participate in all aspects of the game.

However, if you'd like to pursue these guild achievements aggressively, this column is for you. Let's take a look at how you can accelerate some of these achievements and how you can motivate your guild to help.

First of all, let's talk about the motivation that the game itself will provide. Earning guild achievements, according to August's guild advancement Q&A, provides "nice, fat chunks of experience [that] feel great when you get 'em." We also know from blue poster Mumper that "anything that grants guild XP will also grant guild faction." Putting two and two together, we can conclude that earning a guild achievement will also award the players who earned it a hefty dose of guild reputation. This extra guild rep and guild experience may be motivation enough.

But why stop there? Let's take an active role, as officers, in providing organization and incentives.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: March of the freeloaders, part 2


Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available from No Starch Press.

Last week, I discussed how players interested in Cataclysm's guild perks can get into guilds without becoming "freeloaders." Today, I'll look at the issue from an officer's perspective. I'll examine the drawbacks of having freeloaders in your guild, steps you can take to filter them and methods for dealing with them if they make it past those filters.

What do I mean by a freeloader? A freeloader is a player who is in your guild purely out of self-interest, who has no desire to contribute to the guild in any way. In short, a freeloader is there only for your precious, precious perks.

Are freeloaders a problem?


A few freeloaders on your roster won't be a major issue, in most cases. You can simply hope that they'll keep to themselves and won't actively cause problems. They may even chip in some guild experience when they have an active day. Small guilds may actually decide to seek out such players to help them level up faster. I don't recommend it, but you will level faster with more players, up to a point.

Larger guilds won't benefit much from inviting freeloaders. You'll get all the experience you need from the players you trust, so there's no real advantage (aside from a little extra cash) to inviting more players. In fact, doing so carries a bevy of risks.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: March of the freeloaders


Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available from No Starch Press.

Guild perks are coming, and with them a big change in the way guilds are perceived. In the past, some players shunned guilds for one reason or another. Maybe they didn't want to bother with the social aspect of the game. Maybe they had a bad experience with a guild and never had the urge to find a new one. Maybe, like the writer of this week's email, they felt like they wouldn't be able to contribute enough.

Hi,

I wanted to suggest a topic or at least get your opinion on something.

It seems like the guild rewards in
Cataclysm are pretty much irresistible. Even though I'm a long-time guildless player (because of my completely unpredictable playtime, my last attempt at being a guildie was in Asheron's Call 2, if that means anything to you ...). I'm going to be looking for a guild to join because I want to have a shot at some of that good stuff.

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Filed under: Officers' Quarters (Guild Leadership)

Cataclysm Beta: Guild advancement Q&A

Blue poster Mumper was busy the past day or so answering questions about guild advancement over at the forums. His answers are spread over several posts, so we've compiled some of the most useful answers for you. If you've been curious about how guild XP will work in Cataclysm, hopefully Mumper's answers will shed a little more light onto the situation.

Polegara asked:

What exactly contributes to guild XP at the moment?

Mumper
Guild experience can be earned in any of four ways:

1. Completing quests / daily quests that reward experience
2. Killing any dungeon / raid boss with a guild group/raid
3. Winning a rated battleground with a guild group/raid
4. Earning a guild achievement (these are nice, fat chunks of experience so they feel great when you get em)

A guild group/raid is 4/5, 8/10, 12/15 or 20/25 members of the group/raid being guild members.

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Filed under: Guilds, Cataclysm

Cataclysm Beta: Guild perks

While guild talents may have been scrapped in Cataclysm, the bonuses you would have gotten from them appear to have survived the culling fairly intact -- as of this beta build, guild perks (as they're called) are active and awesome. This list is by no means exhaustive, as chances are good there'll be plenty more in the game.

The full list is after the cut, but here are a few to whet your appetite:
  • Cash Flow (Rank 2): Each time you loot money from an enemy, an extra 10% money is generated and deposited directly into your guild bank.
  • Hasty Hearth: Reduces the cooldown on your Hearthstone by 15 minutes.
  • Guild Mail: In-game mail sent between guild members now arrives instantly.

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Filed under: Guilds, Cataclysm

Ghostcrawler on guild organization in Cataclysm

In response to players' concern over guild organization and management in Cataclysm, Ghostcrawler's been frequenting a thread answering questions about their design goals for guild leveling and why developers decided to axe guild talent trees.

While you should definitely read all of his responses, there are a few points concerning the new system that really jump out:
  • They didn't want to encourage guild-hopping, and forcing a guild to pick and choose among talents would have wound up suiting some players and not others (e.g. a guild leader picking PvE-oriented guild talents and alienating the more PvP-focused players in the guild). Hence the leveling system rather than the almost-inevitable squabble over which talents to get.
  • Because only a certain number of people in the guild can advance your "level" at one time, there's a cap on the advantage a large guild would otherwise have held.
  • "The guild bonuses used to be talents. They are now more like leveling spells. We call them perks now instead of talents. We haven't cut any content, but just changed the UI from boxes with prereqs to a list."
  • The hazing ritual to get into Ghostcrawler's guild "is pretty dehumanizing."
The upshot is that Blizzard's trying to encourage guildies to stick together and reap the benefits of a strong guild without punishing players who don't feel they've got any choice but to move. I was initially worried about guild talents for just that reason, and the "leveling" system sounds like a much healthier way to do this.

Filed under: Guilds, Cataclysm

WoW.com Guest Post: What Cataclysm might mean for guild alliances

In this installment of WoW.com's ongoing guest post program, we welcome Nico Deyo. Nico is a sometimes mage blogger and all-around nice gal who writes at Empowered Fire.


It's no secret that Blizzard is going to be changing the face of guilds in Cataclysm with guild talents, perks from being a collective entity, and rewards for using their new tools. While this benefits the majority of groups, what about those who have created something outside of the standard? They might not be a large chunk of the WoW playing population, but for the people who raid and socialize differently than the average player, the systems raise some new and troubling questions. Blizzard's particular idea of a guild is becoming the predominant social unit in Cataclysm, and those who don't fit into it might be all but left in the dust when it comes to new mechanics and rewards.

So who doesn't fit? I'm talking about two groups, mostly -- guild collectives/coalitions (several guilds who have banded together for a common purpose) or raid alliances (a very specific coalition or mixed group of people formed into a team for content). Both are two structures that have emerged socially and pragmatically to fill gaps that the traditional guild structures of yore haven't met.

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Filed under: Analysis / Opinion, Guilds, Cataclysm, Guest Posts

IgroMir 2009: Cataclysm panel recaps

I touched on Blizzard's presence at IgroMir 2009, sort of the Russian E3, a bit previously, specifically about J. Allen Brack's panel regarding guild progression and leveling in Cataclysm. Of course, I had to Google-translate the panel from Russian (nyet, I do not know Russian, comrades), and not everything Blizzard-related from the whole convention was in the recaps I read.

Thankfully, Blizzard themselves have released their own recaps of the Cataclysm panel. In his talk, Brack discussed rated battlegrounds, Tol Barad (briefly), and guild progression. It turns out that I was pretty thorough in the guild leveling post, but here's the stuff I didn't cover:
  • Rated Battlegrounds will be an alternative way to gain Arena points for those who prefer large-scale PVP.
  • Your personal rating gain for a win will vary depending on the specific Battleground.
  • There'll be featured Battlegrounds each week with bonus rating gain for wins.
  • You will not lose points or rating for a Battleground loss.
  • Arena points can be used to purchase pets, mounts, vanity items, and perhaps best of all, the old honor system PVP titles like Grand Marshal.
  • Tol Barad will provide bonus daily quests and instances for the faction that wins the battle for the zone, somewhat like, as Brack put it, a cross between the Isle of Quel'Danas and Lake Wintergrasp.

You can check out our previous IgroMir post here, or read Blizzard's official recap on their IgroMir site.


World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm you can find out everything you need to know about WoW's third expansion. From Goblins and Worgens to Mastery and Guild changes, it's all there for your cataclysmic enjoyment.

Filed under: News items, Expansions, Interviews, Cataclysm

WoW Insider Show Episode 116: We'll see you there

Last Saturday afternoon, as usual, we sat down to record a podcast, and you can now hear the results of that below. Adam Holisky, Matt Low, and Turpster and I all got together to talk about the biggest stories from the past week in Warcraft, including what we've heard about the new guild leveling system, the story of the BlizzCon Vegas that won't be, and news of two bags from the PTR. We also answer your emails, talking more about the Dungeon group system coming in the next patch, and how it'll affect both cross-server interaction and folks looking for Oculus runs at three in the morning.

We also talked about the Podcast Awards, and the fact that something extremely unlikely has happened: we got nominated for one. If you're so inclined, you can vote for us over there right now under the "Games" section, and as we say on the show, we're going to be giving away the prize (along with a little something extra) if we happen to win. You can vote every day until November 30th, so put up a little post-it as a reminder, and head back there every day if you can. We appreciate it! Enjoy the show.

Get the podcast:
[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
[RSS] Add the WoW Insider Show to your RSS aggregator.
[MP3] Download the MP3 directly.

Listen here on the page:

Filed under: Podcasts, Podcasting, Fan stuff, Guilds, Blizzard, Humor, BlizzCon, WoW Insider Show, Cataclysm, Worgen

IgroMir 2009: More Cataclysm guild leveling details

IgroMir is Russia's largest gaming convention -- sort of an Eastern European Electronic Entertainment Expo (E5?) -- and Blizzard made an appearance there this week, showing off World of Warcraft: Cataclysm and Starcraft II. Besides the demo booths, visitors could look forward to panels with J. Allen Brack (the current WoW head honcho) and Chris Sigaty (SC2 grand poobah), trivia contests with the Russian Blizzard CMs, and goblin/worgen leveling contests.

But, of course, here at WoW.com we're mostly interested in Cataclysm news, so let's get right to it, shall we?

In his Cataclysm panel, Brack touched on two subjects -- Tol Barad, the new outdoor PVP zone/quest hub, and the new guild leveling system. The Tol Barad talk was apparently nothing new, but the guild leveling talk had some good information in it. Not everything discussed here is new, but some of it is, so I'll just reiterate what he said.

After the jump, of course.

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Filed under: Blizzard, News items, Europe, Cataclysm

WoW Insider Show Episode 106 with guest Phil Kollar


Our podcast was on the virtual airwaves yet again last Saturday, and in addition to WoW.com folks Eddie "Brigwyn" Carrington and of course Turpster (whose birthday was September 7th, so happy birthday to that guy), we welcomed Phil Kollar, former 1up editor, current Game Informer associate editor, frequent Twitterer, and World of Warcraft guild leader (he's running a guild called In Defense of the Genre over on Area 52, as we talk about during the show), not to mention all-around fun guy. He helped us talk about the latest news in Azeroth, including more Cataclysm discussion, the latest on the faction changes and how they're going, a quick mention of the changes to jousting in the 5-man ToC, and what it means that a guild took down Yogg-Saron in blue gear.

Pretty enjoyable show, if you ask me, but then again I always enjoy sitting down and podcasting for you all. You can listen in at the links below, and/or subscribe to the show on iTunes (where we can always use some nice reviews letting us know what you of what we're doing). I also tweaked the audio a little bit before this show, so hopefully it will sound a little better as well. Enjoy, and we'll talk to you next week!

Get the podcast:
[iTunes] Subscribe to the WoW Insider Show directly in iTunes.
[RSS] Add the WoW Insider Show to your RSS aggregator.
[MP3] Download the MP3 directly.

Listen here on the page:

Filed under: Podcasts, Podcasting, Events, Fan stuff, Virtual selves, Humor, Raiding, Bosses, WoW Insider Show, Cataclysm

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