Officers' Quarters: The perils of guild mergers

With many guilds struggling to keep viable rosters, officers are left with few solutions. The first is of course recruiting players. However, finding those quality members can be a long, difficult road, fraught with setbacks and frustration. For some guilds, a better option can be forming an alliance or outright merging with another like-minded community. This week, one officer wants to know how to manage it -- and how to keep a few negative nancies from spoiling the endeavor.
Another similar guild on the server is about to merge into our guild. [. . .]Short background: both guilds have two 10 man teams: A progression and casual/alt team. We're going to keep the same teams intact for the most part (with minor shuffling for integration) [. . .]. Moreover, the alt/casual C Team will have a bigger pool to draw from for the easy/entry level stuff.
Officer structure will largely stay the same – we have a GM, raid leader & heal officer (me) / they have mostly the same but with an extra pair of officers.
So, aside from those details we grouped the officers from both sides into Vent last night and had a chat about the above and general future.
Personally, I'm excited. I think new blood will refresh the guild and the personalities are already so similar that I don't foresee any problems.
That was until we hit our guild forums.
Filed under: Officers' Quarters (Guild Leadership)


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