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Posts with tag guild-policy

Officers' Quarters: Leaks in the ship

An Alliance ship takes fire from a Horde airship
Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook.

You know things are bad in your guild when a newly appointed officer decides to leak private officer information to nonofficers. This week, an officer/raid leader seeks advice for a guild that feels like its sinking.

Hi Scott

I belong to a small social guild with less than 400 on the roster. Given that a lot of people have alts the number of players is going to be a lot less than that, though I'm not sure of the actual figure. Recently the GM posted on the MotD that the guild needed new officers and could people please send him recommendations. The next day I logged on and saw 4 people being congratulated on their promotion. I'm a senior officer in this guild and I had thought that it would go to a vote before anyone was promoted. . . .

I asked the GM why we needed more officers and what their responsibilities would be. His response was "we're down to 16 and need more for advisor's and to help the guild". None of the officers currently have specific duties and everything falls to three of the senior officers, myself and two others. Most of the officers don't even attend the meetings he promoted them to advise at.

This morning I logged on to drama as the new promotion (that I'd had reservations about) had leaked some officer notes to their friends in the guild. These notes I admit weren't flattering but they were accurate of their behaviour which is why there were there.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: When raiders hold your guild hostage

Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

In these lean times, guilds need to put up with quite a bit in order to keep a viable raiding roster. Sometimes officers will overlook repeated absences and put aside some of their policies because benching a player means canceling a raid. This situation tends to spiral, as players figure out that they can flaunt the rules without consequence.

Sometimes it even reaches the point that players make demands. I've heard of many such situations, but none as ridiculous as this one.


I raid lead a progression 10 man team, raiding nine hours a week since Cataclysm has been released. So far we are doing quite well for progression, but due to two weeks last month where we had one dps team member quit the game without notice we were left trying to find PuGs.

We got so many whispers and in game mail complaining about PuGing that we recruited two dps, a pair of friends. One has become the guild's best dps. Since one of them had only seen the first few bosses, we asked one of our dps if he could sit out for two weeks as a favor to us to let her get some gear and experience. Where we started having problems was when we asked her to sit, with 24 hour notice, out Heroic Halfus and Cho'gall in the second week so the other player could get a chance at his Tier shoulders and chest upgrade since he was the only one who could use them if they dropped. Her friend was not happy that she was sitting out and argued she could use the loot from those two bosses, too.

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Filed under: Officers' Quarters (Guild Leadership)

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