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Posts with tag guild-rewards

Drama Mamas: Are guild perks worth putting up with a bad guild leader?

Drama Mamas Lisa Poisso and Robin Torres are experienced gamers and real-life mamas -- and just as we don't want our precious babies to be the ones kicking and wailing on the floor of the checkout lane next to the candy, neither do we want you to become known as That Guy on your realm.

We've edited the following letter for language and length, but I think we've successfully preserved the passion and relevant details.
Several days ago our guild pretty much fell apart. Our guild leader, as far as we could tell, had been getting into an online relationship with one of our guildies, which by itself was bad enough. Online relationships don't often lead to good results, and this one was near-scandalous; our leader was easily in his 40s and the girl in question always dodged any question regarding her age; but we've heard her speak, and we suspect she was probably underage.

Back to the issue. He was starting to drift away from the guild more and more over the past few months. He never responded to anyone's inquiries, procrastinated from actually addressing any problems that cropped up, and never gave anyone officership, even from active members such as myself who wanted to help contribute more to the guild. Near the end, many of our regulars had quit he game due to his lackluster leadership (some of which were his personal friends) and the entire guild was being run by the only two officers he had left.

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Filed under: Analysis / Opinion, Drama Mamas

Officers' Quarters: Critter Kill Squad tips and tricks


Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

Strangely, the guild reward that players seem most excited about in the early days of Cataclysm is not the Kor'kron Annihilator or Golden King but the Armadillo Pup. We all have a long way to go to earn the mounts, after all, but we can all help earn the pup whether we're running Heroics at 85 or leveling a new character. This noncombat pet is unlocked by earning the achievement Critter Kill Squad and getting exalted with your guild. Ending the carefree lives of 50,000 critters seems like a monumental task, but smart guilds can take advantage of some special tactics to earn this achievement in no time.

Let's take a look at how you can earn this adorable pet for your guild.

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Filed under: Officers' Quarters (Guild Leadership)

Officers' Quarters: Guild reputation in Cataclysm

Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available this spring from No Starch Press.

Two weeks ago, Blizzard revealed all the latest updates concerning their game plan for Cataclysm. Among them were a host of changes to the new guild systems and a guild UI overhaul, which were originally announced at BlizzCon 2009. Last week, I discussed Blizzard's decision to axe guild talent trees in favor of automatic perks at each level. Most of you disagreed with me on the issue, and I wasn't surprised. Most people would rather have all the perks, and I understand that. I still believe that offering guilds a way to define themselves using in-game elements would be incredibly useful, but we'll have to keep waiting for that.

Moving on to another part of Blizzard's plan for guilds, I'd like to talk about guild reputation and where I'd like to see Blizzard go with it.

No more guild currency

Part of the announcement in mid-June was that guild currency as an idea has been scrapped. Instead, players will be able to purchase rewards with gold. I don't think anyone is mourning the loss of yet another type of currency.

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Filed under: Officers' Quarters (Guild Leadership)

Cataclysm Press Event: Guild talents and currency scrapped

Guild leveling will remain in Cataclysm, but guild talents and currency have been scrapped. Happily, that doesn't mean that rewards and achievements have gone with them. Overall, it seems they simplified the new guild system without removing the promised benefits. Here is a breakdown of what the new guild system will entail:

Guild leveling

Guilds will gain experience when their members participate in the following:
  • rated battleground wins
  • dungeon or raid boss kills
  • completing quests
  • unlocking guild achievements
Max level will be 25 and each time a guild levels, it will automatically get perks. Previously these perks would be chosen with talents.

Guild rewards

Rewards will be unlocked when guilds earn achievements. Once unlocked, guild members can purchase them with gold as long as they have the appropriate Guild Reputation. The original plan was that guild currency would be used to purchase rewards. The rewards will include:
  • mounts with flags that display the guild tabard emblem
  • heirlooms
  • tabards

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Filed under: Analysis / Opinion, News items, Cataclysm

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