Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.
Guild splits can be traumatizing for all involved, often ending in bruised egos, stabbed backs, and rancor all around. (Yes, rancor isn't just that monster in the pit under Jabba's throne room.) In the best outcomes, the two factions can ignore each other and go about their own business. Unfortunately, it doesn't always turn out that way. Sometimes, as you'll see in this week's email, one faction isn't content to live and let live. Sometimes, it's war ...
I'm an officer in a smallish casual raiding guild. We just recently got enough of our players geared enough to start raiding and are starting the process of continuously wiping on early bosses to learn the encounters. The officers aren't freaking out about our difficulty in completing the encounters or the fact that some of our members still aren't raid-ready yet, because we understand that the game has barely been out a month and some people didn't get it until Christmas or later.
Our problem has been that a couple of the more hardcore members have been causing quite a fuss and complaining that the guild is going nowhere and in some cases, openly attacking officers and general members in guild chat. This has gone far beyond the occasional good-natured ribbing and has become a major source of tension in the guild.