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Posts with tag guild-transfers

Guild services to be released within two weeks

Guild gathering
Back in March of this year, Blizzard announced that two new guild services would be released. One of the services is Guild Transfers, which will allow the transfer of the entire Guild structure, while the individual guild members would have to pay for character transfers but would keep their status in the guild once transferred. The other service was guild name changing.

Cory Stockton in the Open Q&A panel at BlizzCon announced that these services would be released in the next two weeks. He said the services are ready, but they didn't want to release them before BlizzCon.

So if you've been wanting to take advantage of these services, now is the time to finalize your plans.

The news is out -- we'll be playing Mists of Pandaria! Find out what's in store with an all-new talent system, peek over our shoulder at our Pandaren hands-on, and get ready to battle your companion pets against others. It's all here right at WoW Insider!

Filed under: Guilds, BlizzCon

The Queue: Combo breaker

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mathew McCurley will be your host today.

Oh, you like Anne Stickney, do you? You like how she answers a lot of questions, hmm? I'm not going to be outdone by some lore-toting, tinfoil-hat-wearing mountain dweller. It's lightning round time, fools.

As for why Ragnaros is the header image for the Queue, I just like the guy. What can I say?

Trinket asked:

I just finished watching the latest 4.2 trailer and was picturing tackling the new bosses on my Fire Mage when it occurred to me I'll literally be fighting Fire with Fire... My question is why aren't raid bosses made from fire immune to fire damage? Wouldn't it seem more appropriate that Frost would do more damage against a fire elemental boss?

The simple reason is gameplay reasons. Forcing a mage to choose a different spec for Firelands is just not fun from a gameplay perspective. Back in the vanilla days, Molten Core mobs were immune to fire damage and mages who wanted to raid went frost. I forgot if arcane was viable back then -- someone please remind me. I didn't pay attention to mages back in the olden days.

Blizzard has said many times in the past that gameplay concerns trump common sense in many instances. Fire mages should not be penalized for playing fire throughout an entire tier of raiding. Sure, it "makes sense" according to made up fantasy physics or whatever, but it's just not fun for mages. It's unnecessary clutter that people confuse with depth, kind of like resist fights.

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Filed under: The Queue

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