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Posts with tag guild-wars-2

Last Week on Massively: Crime and punishment in Elder Scrolls Online

ESO
This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post.

The Elder Scrolls Online enjoyed another big reveal week, this time from its throne at QuakeCon, as it launched on Steam and announced new zones as well as a new system for active world PvP and criminal justice that embraces players' compulsive kleptomania. Massively ESO expert Jef Reahard examined some of the proposed updates in his Tamriel Infinium column.

Read on for a look at the rest of this week's top MMO stories.

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Filed under: MMO Roundup

Last Week on Massively: Keeping sand in the sandbox

This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post.

This week, Trion Worlds declared that the long-awaited western version of MMORPG ArcheAge will launch later this year with some sand in its sandbox. The original 1.0 patch, criticized for dumbing down the game, was previously deployed to Korean players but will be passed over in favor of the 1.2 update, sure to make sandbox fans on this side of the ocean happy.

Read on for a look at the rest of this week's top MMO stories.

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Filed under: MMO Roundup

Last Week on Massively: On your marks, get set, WildStar!

Too bad WildStar isn't as fun as this screenshot
This post originally appeared on Massively from Jef Reahard. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post.

WildStar's headstart kicked off this weekend, and apart from the DDoS attacks, all appears to be going... exactly as most AAA launches go. Some people are irate, some people don't care, and some people are too busy forgoing sleep in favor of playing. Prior to the early access period, Carbine dangled some account security incentives, released an official server list, and unveiled the final pre-launch trailer.

Click past the cut for the rest of this week's top MMO stories.

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Filed under: MMO Roundup

Last Week on Massively: WildStar's looming headstart

WildStar
At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO or WoW Insider story last week, you've come to the right post.

In the lead up to WildStar's May 31st headstart launch, the Carbine team this week implemented an enormous patch for the ongoing intermittent beta test and made amends for its recent name reservation troubles. Massively's all set for the launch too; most recently we interrogated the raid team on our podcast and suggested ways to prepare for the themepark's arrival.

Read on for a look at the rest of this week's top MMO stories.

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Filed under: MMO Roundup

Last Week on Massively: NCsoft's dueling MMORPGs

GW2
This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post.

In spite of name reservation system struggles and subsequent compensation for players, NCsoft's upcoming MMORPG WildStar surged onward into its final open beta phase this weekend, emphasizing its raid design and business model. Massively's podcast even hosted Carbine's Creative Director Chad "Pappylicious" Moore for a Q&A.

Meanwhile, players of NCsoft's Guild Wars 2 will be treated to a fresh festival and the start of the rebuilding of Lion's Arch after its destruction during the last living story campaign.

Read on for a look at the rest of this week's top MMO stories.

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Filed under: MMO Roundup

Last Week on Massively: WildStar open beta has arrived

WildStar
This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post.

WildStar kicked off its open beta this past week, posting a trailer, name reservation details, and its philosophy on the sub model. We celebrated the beta by polling you on your class choice and debating the game's merits in the lead-up to launch. Stay tuned to the Massively Speaking podcast over the next month as we'll have Carbine guests on the show to talk about the game!

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Filed under: MMO Roundup

Last Week on Massively: The end of the World of Darkness

WoD
This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post.

Early this week, CCP announced it had canceled World of Darkness, a hardcore Vampire: The Masquerade sandbox that had been languishing in development since 2008. A pre-production video was shown at 2013's EVE Fanfest, but layoffs slammed the studio last December.

Read on for a look at the rest of this week's top MMO stories.

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Filed under: MMO Roundup

Last Week on Massively: The Elder Scrolls Online's PC launch

ESO
This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post.

After a few pre-launch hiccups, ZeniMax's Elder Scrolls Online MMO formally launched on PC this week. We celebrated with a five-part launch week diary, a guide to exploration, two livestreams, and a month-long Choose My Adventure series in which you'll boss us through playing the game.

Read on for a look at the rest of this week's top MMO stories.

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Filed under: MMO Roundup

Last Week on Massively: The Elder Scrolls Online's pre-launch is here

ESO
This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post.

What do you get when The Elder Scrolls Online launches its early access period, Landmark moves into closed beta, and WildStar hosts another beta weekend, all competing with the behemoth known as Diablo III: Reaper of Souls? MMO drama! If you're not quite in ESO's early access just yet, make sure to check out our ESO columnist Larry Everett's livestream from earlier today, and then read on for a look at all of this week's top MMO stories.

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Filed under: MMO Roundup

Last Week on Massively: WildStar's pre-ESO deluge

This post originally appeared on Massively from Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place. If you missed a big MMO story last week, you've come to the right post.

WildStar's been busy this week, opening up pre-orders along with a brand-new website and yet another weekend beta test. Massively celebrated with a look at character creation tricks, a hands-on with the game's PvP matches, and a list of reasons to look forward to the game's launch in June.

Read on for a look at the rest of this week's top MMO stories.

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Filed under: MMO Roundup

Last Week on Massively: SWTOR's take on player housing

SWTOR
This post originally appeared on Massively by Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place.

This week, BioWare performed an abrupt about-face on housing in MMORPGs, revealing during a livestream that Star Wars: The Old Republic will install its own system of player apartments to complement the existing private ship instances. Massively's Larry Everett broke down the video, speculating that housing will be faction-based and will have kiosks for mail, missions, decorating, appearance/outfit design, and HBO Go. Kidding.

Read on for a look at the rest of this week's top MMO stories.

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Filed under: MMO Roundup

Last Week on Massively: Maintenance mode is better than a sunset

AC1
This post originally appeared on Massively by Editor-in-Chief Brianna Royce. At the end of every week, we round up the best and most popular news stories, exclusive features, and insightful columns published on Massively and then present them all in one convenient place.

As one of the first three MMORPGs ever, Asheron's Call made its mark in the genre with live events, hybrid character development, and a failed but later resurrected sequel. This week, Turbine comforted veteran players with the news that the venerable old sandbox will retreat to maintenance mode rather than sunset in the wake of the company's recent layoffs. The studio plans to make both classic AC and its sequel, Asheron's Call 2, free-to-play and allow player-run servers by the end of the year.

Read on for the rest of this week's top MMO stories.

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Filed under: MMO Roundup

Last week in MMO news: The best of Massively

Last week in MMO news The best of Massively
Sometimes, you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future.
Elder Scrolls Online releases cinematic, begins beta signups
A new press release from Bethesda and Zenimax trumpets the announcement (though "timing and details of the start of playtests will be provided at a later date"), and the firms have also released a slick new cinematic trailer that will whet your appetite for Tamriel over the course of its whopping six-minute run time.
Fox News discusses Star Wars: The Old Republic's "gay planet"
Star Wars: The Old Republic's upcoming expansion, Rise of the Cartel, will feature the first implementation of same-gender romances in the game. However, these romances will be limited (segregated?) to characters on the planet Makeb, and aren't truly relationships -- only flirtations with the local NPCs. Makeb has been dubbed "gay planet."
Guild Wars 2 sells 3 million copies, looks to the future
ArenaNet Game Director Colin Johanson took to the company's blog to talk about their game plan for 2013. Johanson kicked things off by dropping the fact that Guild Wars 2 has now surpassed three million copies sold. New events, polishing PvP, and giving guilds some love are all on the agenda for ArenaNet.
Diablo III's Jay Wilson steps down as game director
It's hard to imagine working on the same game for seven years, but for Diablo III's Jay Wilson, that was his reality. The game director won't be making it eight, however, as Wilson is stepping down to move to another position in Blizzard. Wilson stressed that the ongoing development of Diablo III will "carry forward as normal" and that he'll remain available to the team for consultation and advice.
Massively's week in review
Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer in their own weekly roundup.

Filed under: MMO Roundup

Breakfast Topic: Could free movement in combat become a baseline mechanic?

Breakfast Topic Does free movement in combat need to become a baseline mechanic
Get out of the fire! Get into the healing! Strategic movement is a key precept in today's World of Warcraft. Encounter design for even everyday zone mobs scritch-scratches at the wool of player tunnel vision, nudging players to make haste out of various sizzling, glowing, steaming puddles of bad. But if we players are to remain light on our feet, we need to be effective even while we're in motion. Over the years, WoW has given us more and more ways to do exactly that. Yet even as mobility becomes a baseline expectation, casting or using skills on the move has not become a baseline ability. In an era of gameplay exemplified by Guild Wars 2's constant dodging, half of WoW still has its feet tangled in cast times and channeling and positioning.

Like WoW and its puddles of bad, GW2 expects players to avoid certain damage -- but with much greater alacrity. In GW2, you hop sideways and leap backwards to dodge blows and spells, rather than hoping your stats will help you "dodge," mitigate, or absorb some of them. Dodging becomes a compelling mechanic that's fairly simple to adjust to for a WoW player who's used to moving out of the bad. Readjusting to WoW after a session of GW2, however, is more problematic. I find myself juking my own character (yes, I think you could call interrupting yourself to the point of inaction "juking") when I return to WoW after playing GW2, strafing and jiggling and double-tapping in a vain attempt to dodge my opponent's wrath. My hyper-twitchiness is only complicated by the fact that WoW wants you to move away from some but not all attacks. It's a difficult halfway point to come back to.

We've come a long way from the days of plunking our butts down at range to plow through rotation and mana micromanagement. But have we come far enough? Does WoW need to lighten up even more, freeing players to cast and act freely with a more natural flow of action, rather than juggling discrete movement and action phases? Maybe you believe that the mix of both types of abilities presents its own interesting challenges. It certainly has become the foundation of boss encounter design and strategies, and it's a pillar of PvP balance as well. Taking away the yin and yang of movement and stillness would tear apart the whole.

What if we could gain the ability to move with complete freedom during combat in WoW without destroying encounter and game balance? Would we also benefit from the more dynamic dodging mechanics of games like Guild Wars 2? Or do you like WoW's blend of movement and static elements just as it is?

Filed under: Breakfast Topics

MMO Roundup: Guild Wars 2 launches, City of Heroes closes, and more

MMO Roundup Guild Wars 2 launches, City of Heroes closes, and more
Sometimes, you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future.
City of Heroes to sunset before the end of the year
NCsoft is closing Paragon Studios due to a "realignment of company focus and publishing support," according to a blurb just posted on the City of Heroes website. Community manager Andy Belford says that the superhero MMO will shut down before the end of the year, and recurring billing will be discontinued immediately.
Up close and personal with Torchlight II
Torchlight II is marching toward its September 20th launch date and Massively was given an opportunity to take the game hands-on at PAX Prime this past weekend. Hop over to Massively to see their impressions of the latest clickfest to come your way.
A critical look at Guild Wars 2
ArenaNet's Guild Wars 2 launched recently and the game hit 400,000 concurrent users before the game even officially launched -- all 400,000 of those players coming from the pre-order head start event. Just about everyone agrees that it's a good game, but it isn't without its problems. Massively's Matt Daniel takes a look at the game with a critical eye.
BioWare's Matt Bromberg discusses converting Star Wars: The Old Republic to free-to-play
If you missed some of the analyst predictions flying around after Star Wars: The Old Republic announced it was converting to a free-to-play model, they were... zealous, to say the least. But general manager Matt Bromberg doesn't seem to share those opinions. When asked in a recent interview whether the conversion will make the game more money in the long run, Bromberg replied in extremely uncertain terms: "I don't know."
Massively's week in review
Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer in their own weekly roundup.

Filed under: MMO Roundup

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