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Posts with tag guild-wars

Massively's Guild Wars 2 beta reactions

In lieu of our weekly MMO Roundup, where we highlight the top MMO news of the last week from our sister site Massively, today we're highlighting one item in particular: Massively's Guild Wars 2 beta reactions. Guild Wars 2 seems to be the next MMO release that current World of Warcraft players are genuinely interested in. Massively's Shawn and Elisabeth had an opportunity to tackle the game hands-on in the recent closed beta weekend, so head over there and find out what they thought of the upcoming title.

Filed under: MMO Roundup

The Classifieds: The Open Ticket

The Classifieds brings you weekly news from around the WoW community, including our famous Random Acts of Uberness.

When I receive an especially tasty tidbit or tip to tuck into The Classifieds, I usually nudge it quietly into my 15 Minutes of Fame or World of WarCrafts folder so that I can give it a little more breathing room and chat with the creative force behind whatever's going on. I could do that for the lead of this week's The Classifieds, too -- but I'm not going to. The folks behind TheOpenTicket.net have cast a mind-bogglingly huge net of humor and parody over an entire web site, twisting current world and WoW news into wry stories, cartoons and videos. Want more? Just explore the site -- it's all there.

"TheOpenTicket.net ... (no ads, just fun) that has been writing fake news stories about Azeroth since WoW open beta," writes co-creator Caldwel. "The site is written, designed, and illustrated by myself and one other from the Shadowsong (US) guild <Redridge County College>. Up until this past January, our stories were just published solely on our guild site, but after prodding to write more stories, we decided to move it off to its own site. We do one story a week and try to tie in some timely world events. ... Our current story which mimics the iPhone4 fiasco and has the head of Gnomish Engineering handing out free rubber bumpers for the malfunctioning devices."

Ready for something a little more (ahem) actual, factual about the WoW community? Let's crack open The Classifieds ...

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Filed under: Guilds, The Classifieds

Video game world size compared

Digg recently featured a side-by-side comparison of video game worlds, and Azeroth as depicted in World of Warcraft found itself in competition against the sprawling universes of Grand Theft Auto, Guild Wars: Nightfall, Lord of the Rings Online and Just Cause 2.

As is obvious from the picture, WoW seems to compare poorly when it comes to the sheer size of the worlds in question, but the map being used is both outdated and somewhat misleading. It's a pre-BC version omitting the Azuremyst Isles, Quel'thalas, Outland and Northrend, and it obviously doesn't include the acreage being added to the game with Cataclysm, either. Regardless, it's an interesting comparison, and other people have tried figuring out exactly how big Azeroth is, with some curious results.

Filed under: Analysis / Opinion

Happy Halloween from WoW.com and Massively

Happy Halloween, dear readers! Today's the day, the spookiest day of the year! In the real world, prepare yourself to sit through hours and hours of random children in costumes ringing your doorbell begging for treats from strangers. In Azeroth, you only have two days left to finish your various Hallow's End achievements, everything disappears into the aether on November 2nd it ends tonight! Whoa!

Halloween is being celebrated in worlds beyond Azeroth and our own, too. All month long, our sister site Massively has been covering the numerous celebrations going on in the various ongoing MMOs, from Free Realms' Spooky Spectacular to Aion's Harvest Revel. If you're interested in any of those, head on over to Massively's Halloween roundup to check out their coverage, as well as a screenshot gallery of some holiday eye candy from those many games. Some of the events were quite cool, so I highly recommend taking a look. Guild Wars still has some pretty fantastic aesthetics.

As long as you're all here, I'm curious: Are you dressing up today? If so, what's your costume? If it's something WoW-related, we would love pictures! And are you taking anybody Trick or Treating, or will you be giving out candy? Personally, I'm dressing up as a chubby computer nerd (it's a classic) and handing out Dum Dums by the handful.

Filed under: Analysis / Opinion, Events, Fan stuff

MMO Roundup: Last week on Massively


Sometimes you'd like to know that there are other MMOs out there, right? Our sister site Massively can provide you with everything you need to know about all MMOs, including WoW! Check out this roundup of the latest news from the wider MMO world.
Free Realms launches today
According to a post on the Free Realms forums from Jason "Pex" Ryan, Community Manager, the servers will be going down this morning at approximately 8:00 AM Pacific, and will remain offline all day today while they push their final patches and run internal tests. They note that they will also be deleting all beta Free Realms characters as well.
Guild Wars hits the 6 million milestone
Just in time for their fourth anniversary celebrations, ArenaNet have announced that Guild Wars has sold over six million copies. Coincidence? We think not but it's still a remarkable milestone for this popular MMO. Remember that market leader World of Warcraft has 11.5 million players worldwide and is subscription based. Guild Wars meanwhile, is free-to-play (plus box costs) and only a few months younger than WoW.
LotRO two-year anniversary: Book 8 details announced
As our LotRO 2nd anniversary coverage continues, we're pleased to bring you some of the latest news from a recent conference call we had with Turbine. This call involved Jeffrey Steefel, Executive Producer of LotRO, Harry Teasley, Art Director for LotRO and Adam Mersky, Director of Communications for Turbine to provide us with a rundown of the last two years with the game and what the future holds.
Champions Online dated for release on July 14th
During an event in the UK today, Cryptic's Bill Roper revealed that Champions Online will officially launch on July 14th 2009 in both the United State and Europe. The launch date, while a tiny bit further than expected, is probably for the better since Jumgpate Evolution is releasing in the middle of June anyhow. If both of these games hit in the same month, we'd probably lose our minds.

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Filed under: Analysis / Opinion, News items, Features

Worlds.com aims to sue over the virtual world of Warcraft


Business Insider (no relation) is reporting that Worlds.com CEO Thom Kidrin is intending to sue anyone who will not license their virtual worlds product through him, and since Kidrin claims they hold the patent to virtual worlds, everyone has to get a license. Since this is a legal issue I'll lay this out in a few easy to read steps:
    1. Thom calls up Blizzard, Linden Lab, etc...
    2. Thom says "Hey, I invented virtual worlds! Pay me money since you're making money off the concept."
    3. Blizzard and Linden Lab laugh and hang up, assuming it's a prank call.
    4. Thom goes to court.
That's the gist of it. Kidrin plans on going after a few other companies before knocking on Blizzard's door: notably, Worlds.com has already filed suit against NCsoft, which publishes City of Heroes and Guild Wars.

How did Worlds.com wind up with the patent to the idea of a scalable virtual world with thousands of users? Kidrin has said that they invented the virtual worlds with a product for sick kids called Starbright World back in 1997. (Though apparently the concept was thought up back in 1995.)

However, let's take a look at the definition of Cyberspace. It was first used in William Gibson's 1982 story "Burning Chrome" and again used in a few of his books, with "Neuromancer" being the most popular. Gibson's definition for Cyberspace reads:

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Filed under: Analysis / Opinion, Odds and ends, News items

WoW Insider on Massively Speaking this week

Miss hearing Turpster and I on the same podcast? I do too -- I think our show has definitely come into its own, but at this point, there's just a scheduling conflict keeping us apart (Turpster's new show is recorded at exactly the same time as ours). Worry not, however, because whenever we can, we'll try to podcast together, and here's your first chance to hear us again: Michael Zenke and Shawn Schuster of our sister site's Massively Speaking podcast invited both of us on to sit down and talk about the Wrath release with them.

It was a lot of fun -- we talked about the Wrath launch and how it went, and then went on to hit on some of the most important new features for MMO fans in general, and how Blizzard has really done some great work with the new expansion (while also simultaneously borrowing from other developers). And we confronted the topic of whether there was enough content in Wrath at all, and whether it was a bad thing that all the PvE instances have already been cleared. And finally we talked about the future of WoW, and where we might be headed next.

We had a great time (as you can probably hear), and you can listen to the show right on Massively. WoW Insider covers WoW, but Massively covers all MMOs, so if you're also a fan of Guild Wars or LotRO or Warhammer, check them out. And if you're a Turpster fan (who isn't, really?), you can also see him every week in his video series over there, called TurpsterVision. Thanks to Zenke and Schuster for letting us run amuck on their podcast -- we'll have to return the favor on the WoW Insider Show soon.

Filed under: Analysis / Opinion, Podcasting, Fan stuff, WoW Insider Business, Odds and ends, Humor, Interviews, Wrath of the Lich King

A WoW player's guide to Guild Wars

Last time around, Massively introduced us WoW players to Age of Conan, and today they've posted a guide to Guild Wars for us World of Warcraft players. Unlike AoC, I have actually played Guild Wars, and they've hit the nail on the head here: for two of the most popular MMOs, Guild Wars is very different from our experience in Azeroth. From a completely instanced overworld (everything outside the cities is instanced, so you won't see anyone else out there questing with you unless they're in your group) to a much more streamlined leveling system and a completely different PvP game (you actually create different characters for PvP, something WoW players have actually been asking for), Guild Wars is a very different game, and definitely an experience worth trying for those of us ingrained with the way they do things in Azeroth.

However, one thing Massively missed was the community of Guild Wars -- because the game doesn't have a monthly fee at all, there seems to be a very different audience playing it, and the feel of the chat channels and city general channels is very different. If you thought the trade channel was chaotic in Ironforge, just wait until you get into the starter area of Guild Wars -- because the game has no AH, not only is there more crazy business to be done, but people playing the game for free seem to have even less of a conviction towards making it a good experience for everyone else. WoW's community is a little crazy, but at least there are a few good people out there who'll group up or give you a port to Shattrath. In Guild Wars (in my experience), maybe it's a combination of the instanced world and the free-to-play quality, but it's very much an every-man-for-himself game unless you're playing with friends you know.

Not that GW is a bad game -- I enjoyed it, and still jump in occasionally to do some questing. But it's very different from World of Warcraft and many other MMOs.

Filed under: Analysis / Opinion, Odds and ends, Instances, Leveling, Arena

April Fool's is upon us


Yes, it's only midnight, and already the wackiness has started. These people just couldn't wait to do something a little silly on the first day of April.
More to come for sure. Don't believe anything you read today (unless you read it here on WoW Insider, of course).

Filed under: Events, Fan stuff, Odds and ends, Humor

Making the PvE-PvP break

There's been quite a bit of talk about the PvE vs. the PvP game lately -- with Arena PvP basically dictating the changes to drinking and Lifetap, and Mortal Strike-like abilities also taking center stage (which are almost useless in PvE), Blizzard's plan of having the same characters in PvE and PvP seems to be backfiring on them. They originally wanted to let you use all the abilities and techniques that you use in PvE in PvP as well, but reader Raul recently sent us a comment that more and more players might agree with: it's time Arena PvP became its own game, and Blizzard split the two up for good.

This is the case in Guild Wars -- when you roll a character in that game, you choose it for PvP or PvE, and there are certain things you can only do with each. And even Blizzard is heading this way, believe it or not: with the debut of the Arena realm this weekend, some players are already clamboring for characters that they only play Arena with 24/7.

Are we really ready to split the game into World of Warcraft and Warcraft Arena? There will no doubt be a lot of players who want to continue to play their characters in both PvE and PvP, balance be damned. But if Blizzard is as committed as they seem to be to balance Arena as precisely as it needs to be balanced to turn it into a real e-sport, they may have to eventually make the jump and separate the two games completely.

Filed under: Analysis / Opinion, Blizzard, PvP, Leveling, Battlegrounds, Arena

Switchblade updates to version 3.0

We've covered Switchblade before (and even posted an impressions and interview about it), so odds are you've probably at least heard of the program, which allows you to play WoW and other PC games with a wired (or wireless with adapter) Xbox 360 controller. Blue Orb recently sent word that they updated the app to version 3.0, and along with the update came not only support for Guild Wars and Hellgate: London, but updates to the way WoW controls.

There are now presets that come with the program for each class, so the priest preset will play different from the warrior preset, and so on. The release notes also say that there is a "key capture" feature -- just press a key to bind it -- and there is also a number of "combo" and "game actions" features. You've got to be careful when running programs that line up sets of actions for you, however; we know from experience that Blizzard sometimes walks a fine line when using inputs that allow macros.

Switchblade is now available as a free download (the program itself is ad-supported) and an Xbox 360 controller (as well as downloadable software drivers from Microsoft) is required to use it.

Filed under: Patches, Odds and ends, Add-Ons, Classes, Hardware

WoW Xfire hours played drops 18 percent in September

Gamesindustry.biz is reporting a huge drop in /played time over the past month for World of Warcraft players. From August to September, Xfire users played WoW 18 percent less than the previous month.

But it's likely not necessarily because of the oft-delayed 2.2.2-- the drop is probably just the difference between students out of school and in school. Over the summer, students were obviously able to play a lot more with all the freetime they had, but as school starts up again in September, there's more homework and less rep grinding to do. Still, 18 percent is a huge drop-- while school starting up is definitely a big part of it, I wouldn't be surprised if the slowdown in patch releases (even though it's since picked back up again) also had a hand in it.

Though it can't be that big a difference-- both Guild Wars and Silkroad Online (the other two big MMO titles on Xfire) saw similar drops. It'll be interesting to see what happens next month. I wonder if Brewfest (and soon, Hallow's End and 2.3) was able to convince students to take their homework breaks in Azeroth.

[ via Incgamers ]

Filed under: Patches, Analysis / Opinion, Blizzard, News items

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