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Posts with tag guildleaders

How not to apply to a guild

The Wordy Warrior covers a well-traveled subject in an interesting way in her latest post. We've already talked in-depth about how to get into a good raiding guild (and we've even covered some amazing guild applications), but straight from the trenches of guild leadership, Ariedan sends an open letter to anyone applying to her guild with, some might say, the wrong attitude.

Here's the thing: especially if you're applying to a progression guild, odds are that they don't need you. They're progressing just fine, and bringing you in just opens the door for more drama. It's a risk, and it's your job to convince them to take that risk, hopefully for the benefit of both. So if you show up to an application and don't take it seriously, and flip out when they question your background, and expect them to take you on without any proof you'd be valuable to them, don't be surprised when they laugh you right out of their forums.

We're probably preaching to the choir here -- if you're reading this site, you probably already have at least one clue, and are either in a guild you like that is not a raiding guild, or are in a progression guild that you got into because you were able to justify that risk. But if you're still having trouble figuring out how to get where you want to be, take WW's advice to heart: it's on you to justify your entry to the guild, it's not on them to put up with you.

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Guilds, Odds and ends, Raiding, Bosses

The ins and outs of the Shroud Loot System

Both Blessing of Kings and Unbearably HoT have posts up talking about the Shroud Loot System, a looting system designed to serve as an alternative to the standard DKP setups. The main point of SLS is that unlike DKP, it rewards points not just for downing content, but for just attending content, so that the focus is more on attendance and participation rather than progress (which, you'd assume, would eventually come if people are constantly showing up). Instead of kills, points are awarded at the beginning and the end of raids (no matter how much progress is made), and then when an item drops, players can bid points either by "Shrouding," spending half of their DKP (whoever spends the most gets the item), or by bidding a low fixed cost (and then they roll off for the item, with whoever wins paying the low fixed cost). BoK has a great example of how it works: either you spend half your points (if you have the most overall DKP, you're guaranteed to win) or you take your chances against a dice roll.

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Filed under: Analysis / Opinion, Instances, Raiding

Happy Guildleader Appreciation Day

I love this idea that reader Marvin mentioned in the comments the other day (although I wish that he'd tipped us off about it earlier): Leiandra wants to create an official Guildleader Appreciation Day, a day to recognize all the great guildleaders in World of Warcraft and all the other online games. It's simple, too -- all you have to do to observe is just thank your guildleader for their hard work. Until Hallmark gets wind of this, that is, but there's a little while until that happens.

She suggests that the day this happens should be the first full moon of April, which this year falls on 4/20 (snicker), or this Sunday. Leiandra also says that it's fine to extend the "day" to the day before and the day after, in order to get all the guildleader appreciation possible in. So today's the day it starts -- make sure to thank your guildleader this weekend.

And we'll have to either include raidleaders, or come up with something else for them. Guildleaders do a lot of work, but raidleaders are out there in the trenches, too, making sure we all get the loot we need. If we're going to appreciate guildleaders (and we should) raidleaders need love, too.

Filed under: Analysis / Opinion, Events, Virtual selves, Guilds, Raiding

When guild banks go wrong

Hortus has answered some important questions about what happens to the guild bank when something happens to the guildleader or the guild, and the answers will be of interest to anyone planning to put deposits in a guild bank after they get released with 2.3.

First of all, guildleaders apparently can't transfer or delete their characters (news to me), so there's no way they can exit the game that way without giving up the bank. A guildleader that transfers leadership of the guild also transfers leadership of the bank (makes sense). If a guildleader gets banned from the game, a GM will have to be contacted to get the bank back (so you GLs out there, don't get banned). But here's the kicker: if the guild gets disbanded, the GL will receive all the banked items in their mailbox.

I guess that's not too surprising-- if a GL had access to the bank in the first place, they can still ninja it anyway. So the lesson here is: don't put anything in the bank that you're not willing to lose to your guildleader on a bad day. It's a little strange that they put the /gdisband power in the same hands that they mail all the items to when the guild shuts down (maybe they should require a guild banker position, just to keep the GL away from the money?), but then again, if you trust your GL with your life during a raid, shouldn't you trust him or her with your hard-earned cash?

Filed under: Patches, Items, Analysis / Opinion, Guilds, Odds and ends, Blizzard, Making money

Taking a guild across games

Now, I've played a little Xbox with my WoW guildies, but when it comes to cross-game guilds, that's as far as my experience goes. I used to play in a guild in Dark Age of Camelot, but I can't remember their name, much less know if they ever brought their game over into World of Warcraft.

But Guildcafe has an interview up with Lords of the Dead, and these guys define cross-game guilding. They've been around for 12 years, playing all the way back from Ultima Online up to WoW (and now they're making plans, apparently, for WAR.

So how do you keep a guild together for 12 years? In the interview, they extol the virtues of "rules, policies and requirements," which makes sense-- you either follow the rules, or you're out of the guild before you can cause drama. In addition, LotD is able to build a strong guild leadership for every game they play-- a good leader will help any guild survive, and great leadership across games is how LotD did it. An interesting read for guild leaders and members alike-- have you been able to follow or lead a guild into or out of WoW?

[ via Curse ]

Filed under: Guilds, Interviews

Guildwatch: Reasons for lack of progressions

I'm not exactly sure why that guy's got a green triangle raid target over his head-- wait a minute. Is that Moroes?? Did he sneak up to the Prince with this unsuspecting guild? Look out guys! That garrote'll getcha every time!

On a completely unrelated note, it's time once again for this week's Guildwatch-- your weekly dose of drama, downed notices, and recruiting pleas. If you've got something to share for next week, send your tips and info to, and click the link below to read this week's GW. But watch out for sneaky raid bosses impersonating fellow guildies!

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Filed under: Fan stuff, Guilds, Raiding, Guildwatch

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