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Posts with tag guildmaster

Breakfast Topic: Have you tried your hand at running a guild?

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

It happens to all of us at one point or another. You're riding into Stormwind, perhaps admiring the dragon head that someone has strung up on the gates, and you're headed to the auction house when your eyes light upon the Visitor's Center. Inside, a bright-eyed young hero, very much like yourself, is speaking to Aldwin Laughlin, the Guild Master. Suddenly, you think, "That could be me. I could be in there, buying a guild charter and designing a tabard. I could found my own guild."

You dismount, take the first two steps at a bound -- but suddenly, you stop in your tracks. All at once, you stagger under the weight of responsibility. The trouble with starting a guild, you realize, is that once you do it, you actually have to run a guild.

Of course for some, this isn't a drawback -- it's a perk! There are plenty of aspiring guild masters out there who have a vision, execute it, and become great leaders. Then there are those of us who consider starting a guild but balk at the particulars; others who create small, friends-only or alt guilds just to have a fun guild name or a guild bank; and many more who are happy to leave the burden of leadership to someone else.

Have you thought about starting your own guild? If you went through with it, how did it turn out? Is the guild still around today? If you thought better of it, what stopped you? Or are you still making up your mind?

Have you ever served as a guild leader or officer?
Yes, I've been a GM.5501 (40.0%)
Yes, I've been a guild officer.5284 (38.4%)
No, but I'd like to get more involved some time. 1055 (7.7%)
No way! I'd rather just play and have fun.1927 (14.0%)

Filed under: Breakfast Topics, Guest Posts

Finding your way into a good guild

There's no question-- if you want to be successful in WoW (arguably for the whole game, but especially in the endgame), you need a guild, and you need a good one. I've gotten three of my 60s into great guilds (on three different servers-- don't ask), and I've /gquit a few times as well (although I've never been /gkicked-- maybe you guys have some good stories about that). My experience is your gain. Here's five tips on how to get into a guild that will get you where you want to be.

1. Don't be a jerk. Obvious? Don't ninja, ever. Don't play in a way that routinely gets you put on ignore lists. Don't beg. Don't make the game all about the gear-- either bragging about all the stuff you got, or whining about all the stuff you don't have. In short, to get into a good guild, you have to first be a good player. That said, it'll help you to...

2. Have the level and the gear, or at least know what you're aiming for.
If you're trying to join a guild that's raiding MC, it'll help a lot if you've already got tons of fire resist. If you're wearing greens and trying to join a guild that's doing Naxx, you're barking up the wrong tree. Guilds are around to help-- the best gear in the game can't be gotten without them, and any good guild will help their members hit 60 and move beyond. But if you can't handle the heat (or frost), don't be surprised when they don't let you into the big kitchen.

3. No LFGs. I bet there's all kinds of evidence (and guildmasters) that will prove me wrong on this, but I'm standing by it: a guild you want to join won't be broadcasting a recruit in the LFG channel, or even in the GuildRecruiting channel. Your best bet is to know someone-- a rl friend or someone you've grouped with. Short of that, watch the players on your server (and guilds on GuildWatch, ahem), see who's good, and look them up on the web. If they've got a website and forums, they probably have an application form. The more hoops you can jump through to join, chances are the better off you'll be in the long run.

4. Take a trial run.
Lots of guilds invite people on a trial basis-- either with recruiting runs or inviting them with a rank of "Initiate" or "Recruit." But feel free to join the guild on a trial basis as well, and see if they're compatible with you. Are there people of your level on when you are? Is the guild doing what you want to do-- if all you want to do is PVP, it won't help you much to join a guild that only runs PVE. Don't be afraid to /gquit if you don't think things are working out-- but see #1, too, and don't be a jerk about it. If you part ways amicably, there's a good chance they'll invite you back anyway when they are doing what you want to do.

5. Participate!
Staying in a good guild means being a part of the group. When you sign up for raids, show up on time, repaired and ready to go. When guildies ask for help, help them. When they need items farmed from whereever you're headed, get it for them. Even if someone in the guild offers to pay me for something I'd put up on the AH for a few gold, I give it to them for free. The more you invest in a guild you like, especially when you're starting out with them, the more you'll get in return.

The one thing I've never done (in WoW anyway) is run my own guild. Any guild officers or GMs out there with more advice for players looking to join a good guild?

Filed under: Analysis / Opinion, Tips, How-tos, Virtual selves, Guilds

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