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Posts with tag guildox

GuildOx player analysis highlights the warlock decline

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The folks at GuildOx have gone through their database and done some simple filtering that reveals some fascinating things about who is raiding heroic Dragon Soul. GuildOx started with level 85 characters, filtered for characters with ilevel 400 gear, and then filtered out anyone with PvP gear. What you see in the chart above is the result of that work -- a representative sample of who out of the over 13 million level 85 characters in the GuildOx database is raiding heroic Dragon Soul.

If you remember the post about the complexity of systems and player retention that I made a couple of weeks back, you'll remember that I mentioned Cynwise's excellent posts about the warlock decline. Well, here it is again reflected in GuildOx's data. Warlocks are the least played class in heroic raiding.

Warriors aren't doing much better, really. Most other classes seem fairly healthy, with classes that have healing specs doing fairly well and rogues absolutely ruling heroic raiding despite being one of the least-played classes in the game overall. It gets even more interesting once we get to look at the GuildOx spec-by-spec breakdown.

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Warrior, Analysis / Opinion, Raiding, Death Knight, Cataclysm

1,000 guilds have killed heroic Ragnaros

GuildOx, one of the premier guild ranking and data sites for WoW raiding, reports that 1,000 guilds have defeated the heroic Ragnaros encounter in Firelands. This number represents 2% of the entire pool of active raiding guilds, as well as 4.2% of the guilds that are raiding heroic Firelands content. If that doesn't put things into perspective for you with regard to Blizzard's trying to make raiding more accessible, I don't know what will.

Interestingly, 76% of the heroic Ragnaros kills have been completed in 10-man raids, with 24% of the kills in 25-man groups. Ten-man raiding has certainly made endgame raiding significantly more accessible, and 25-man only guilds seem to be struggling to keep their numbers as high as they once were, especially when the 10-man versions of the encounters are more accessible.

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Filed under: News items, Cataclysm

GuildOx shares the most popular Alliance and Horde names by race

Last week, GuildOx shared with WoW Insider the top 10 character names by class in World of Warcraft based on the new data pulled from Blizzard's awesome new APIs and information sharing services. If you're not familiar with GuildOx, these guys catalog and rank top progression guilds in WoW and parse lots of cool information. Now, GuildOx is back with the top 10 names by race and faction, proving that the era of creating punny names on World of Warcraft is far from over. We'll first take a look at the Alliance races and then hit up the Horde.

Human
  • Palatinus
  • Percivale
  • Tyrael
  • Fordragon
  • Thrasius
  • Crixxus
  • Sangrial
  • Gavinrad
  • Dalson
  • Kikyo
Human names are tough to "pun up," as it were, because they are pretty much just us. Would you name your own children with punny-sounding names or ironic references to video games? Actually, don't answer that -- some of you with kids named Donkey Kong are going to get mad at me. Actually, when I do have a daughter and I name her Samus, I'll come back and read this paragraph and regret everything I've ever said.

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Filed under: News items, Cataclysm

GuildOx shares the most popular WoW character names by class

GuildOx, one of the premier services that ranks, tracks, and parses the top guilds and their progression in WoW, has been using Blizzard's new character APIs to some pretty hilarious ends. After mining out 11 million character names, GuildOx has sent us the most popular character names by class in World of Warcraft. As you'd expect, the pun meter is off the charts. You'll laugh. You'll cry. Your immersion will be broken. Let's have a look at the most popular names in World of Warcraft.

Warriors
  • Glitterstorm
  • Cleaveland
  • Ragebar
  • Brostorm
  • Cleaveage
  • Ragestarved
  • Sunderwear
  • Executie
  • Skillstorm
  • Sunderpants
Warrior characters love using skill names or the rage mechanic in their names. I'm actually a culprit of this phenomenon, except I like to think I was clever about it. My Night Elf warrior, for the brief time that I was raiding on the Alliance side of things, was named Rageleaf. It was awesome. Stop judging me.

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Filed under: Analysis / Opinion, News items

GuildOx finds the world's most experienced raid boss killer

Guild ranking and progression tracking site GuildOx has assembled data on World of Warcraft's most experienced raider in terms of boss kills -- a Troll mage named Meltymon from the Destromath (EU) server. Meltymon has 5,389 raid boss kills, most on normal difficulty, going back to the beginning of the game's raiding challenges. Now, while Meltymon isn't the most experienced raider in terms of content completed, since heroic Ragnaros is still unaccounted for, the number of total raid boss kills over the lifetime of the character is still pretty impressive.

The most interesting part of the ranking on GuildOx is that the most raid boss kills do not come from characters in the cutting-edge guilds. In fact, most of the higher-ups on the list are from guilds doing normal content each week with a smattering of heroic kills thrown in. The larger, more progressed guilds tend to do the content on their mains until completion for world firsts and then swap to alts or take time away from the game until a new patch hits and new challenges appear. All of these new rankings on GuildOx are possible because of the new APIs we had talked about in the past and are really providing developers and site owners with some cool tools to play around with.

Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: News items, Cataclysm

A survey of gear levels in current 10- and 25-man Cataclysm raiding

If you've been curious whether or not you're geared enough to start raiding, the answer is "definitely maybe." Let me explain.

The nice people at GuildOx have collected and passed on their information for the average gear level for groups completing 10- and 25-man raids, and they were good enough to share this information with us. There are several interesting things to keep in mind about these numbers.
  • These numbers are from the last seven days and only for the first time a group beat the encounter. Subsequent kills aren't counted in this data set.
  • The average ilevel is higher for almost every single Cataclysm raid fight on 10-man than on 25-man. That is, the fights were first overcome by groups in higher ilevel gear on 10-man than on 25-man. Ascendant Council seems to be the only real exception to this rule.
  • The ilevels for the groups defeating this content are well achievable, starting at 337 for Omnotron Defense System and Conclave of Wind on 25-man. This is well within the level of gearing achievable through heroics. Even the 10-man encounters don't require much more, starting around ilevel 341.
  • There's a lot more data for heroic 25-man encounters than heroic 10s. Some fights don't seem to have had many or any clears on 10 for this data push.
  • Heroic Conclave of Wind had 40 kills on 25s and none on 10s, while Ascendant Council on normal seems to be easier on 10s than 25s for some reason.
See the data in full behind the jump; you can make your own conclusions, but I find the higher ilevel for 10-man clears over 25-man to be very, very interesting indeed. I also find it very heartening that yes, you can gear up for this in heroics and rep rewards, so don't let your gear hold you back from attempting these raids.

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Filed under: Analysis / Opinion, Guilds, News items, Raiding, Cataclysm

Typhoon Struggle claims world first strict 10-man heroic Lich King kill

Big congratulations are in order for <Typhoon Struggle> of the Defias Brotherhood (EU) server, the first guild in the strict 10-man GuildOx rankings to kill the Lich King on heroic. GuildOx interviewed Sheeana, Typhoon Struggle's guild master, who shared some of the trials and tribulations of the kill, especially the brutal first phase of the encounter.

What are the 10-man strict rankings, you ask? GuildOx ranks the progression of guilds all across the different realms. The strict 10-man rankings are, essentially, 10-man raid groups that never have access to the 25-man versions of the instance. This means that a strict 10-man raiding group will never have gear or drops obtained through 25-man raiding.

To be considered and ranked on the GuildOx strict 10-man rankings, members of the 10-man raiding group can never earn an ICC-25 or ToGC-25 kill. Even though ICC-25 drops the same iLevel gear as ICC-10 heroic, GuildOx discourages the practice, as this allows strict 10-man raiding groups to gear up twice as fast. "Strict" means "strict." In addition, strict 10-man guilds usually only have a limited roster of between 10 to 12 people, since most others go on to the 25-man versions of the encounters.

According to Sheeana, the toughest phase was the first, as the Lich King's minions on heroic scale in power exponentially. These are raiders using, at the most, iLevel 264 gear.

For the full interview and announcement, including the criteria for the strict 10-man rankings, visit GuildOx. You can learn more about the criteria surrounding the strict 10-man rules here. Again, big congratulations to Typhoon Struggle!

Filed under: News items, Wrath of the Lich King

GuildOx implements 10-man strict rankings


GuildOx sends an email to tell us that they've set up 10-man strict ratings on their guild progression website. They've always offered 10-man ratings, though a lot of guilds run both 10- and 25-man content, and it's not quite legit to stack the "10-man only" guilds up against the guilds who occasionally do 25-man content (and thus have chances at better gear, no matter how much of a difference it makes). Hence, enter the "10-man strict" ratings -- these are guilds who have not run any 25-man content, according to a set of criteria that GuildOx has put together?

What is that criteria? You won't be allowed to earn any Coliseum normal kills or Ulduar 25 hard-mode kills. You are still allowed to PuG those fights, though the limit is 10 players over time, or five in the same fight (in other words, if 10 players of your guild accomplish a kill in 25-man Coliseum, or five of them do it in the same raid, you're off the 10-man strict list). That's designed to make sure that the list stays as clean as possible. You'll have to watch recruits, too -- anyone who enters your guild with a certain achievement has it counted towards that total of 10 players as well. All the other info you need to know about the listings are over in their FAQ.

Players may find other ways around the limit (there is, of course, higher level gear now available from Emblems that 10-player guilds are still able to get), but for now, that's where GuildOx is putting the limit, so if you want to stay on the list, follow their rules. Good luck to all of the strictly 10-man guilds out there.

Filed under: Ranking, Fan stuff, Realm Status, Guilds, Raiding, Bosses, Achievements

Premonition gains A Tribute to Mad Skill achievement


Via GuildOx, we have another big raid achievement coming down the pipe for Premonition of the Senjin-US server, who probably needed a boost after that horrible wipe to Hogger at BlizzCon. They've just grabbed the 10-Man Tribute to Mad Skill achievement, which means they defeated the 10-man Coliseum raid on Hard Mode up through and including 10-man Anub'arak with less than 5 wipes over the entire time.

Premonition has established itself among the solid lead US guilds before, having also been the first US guild to get Heroic: Alone in the Darkness by killing 25-man Yogg-Saron with no watchers. It looks like they're poised to continue that streak now that all the bosses in the Coliseum are unlocked. Congratulations to them, and good luck in the future!

Update: We're attempting to verify this through other means at the moment. Hold onto your pants! -Alex
Update #2: Confirmed.

Filed under: Analysis / Opinion, News items, Instances, Raiding, Bosses, Achievements

The Daily Quest: Worgen, security, and charity

We here at WoW.com are on a Daily Quest to bring you interesting, informative and entertaining WoW-related links from around the blogosphere.
  • World of Ming interviews a Brother/Sister Gladiator pair! Be warned, a few drug references lie within.
  • All Things Azeroth #122 was released this past week. This time around, the podcast covers WoW social networks, Worgen, and all of the recent expansion speculation.
  • Lorecrafted has his own take on the Worgen/Goblin rumors.
  • While not exactly a WoW link, we thought you might want to know about TheSpeedGamers. They're marathon gamers... for charity! They're already been going for over sixty hours. Head on over, cheer them on, and support their cause: ACT Today.
  • GuildOx's admin has a new offering for everyone today: 10 easy steps to secure your WoW account.

Filed under: The Daily Quest

European first of Heroic: Alone in the Darkness

Word has suddenly started flooding in that the EU-first kill of Heroic Yogg-Saron with no Keepers, a.k.a. Heroic: Alone in the Darkness, has been scored today by... no, not Ensidia. Paragon of Lightning's Blade EU has managed to steal the EU first (and world second) achievement. Hopefully this one will actually stick, unlike Exodus's kill.

Paragon is no slouch of a raid, but this still comes as something of a surprise. Prior to this kill, GuildOx listed Paragon as the 10th top raid in the world. Top ten material, but when it comes to firsts, rarely do you even look that low on the charts. It's pretty much the top two or three that dominate across the board. All eyes were on Ensidia and Method, maybe Premonition, Inner Sanctum or Wraith if you were generous, but probably not Paragon. We can probably consider them the underdogs when it comes to this kill.

Congratulations, Paragon. If you guys get banned for 'sploits and make me look silly twice in as many weeks, I will be most upset!

Update: I've also just been sent a screenshot that proves it, if the Armory wasn't enough.

Filed under: Analysis / Opinion, Raiding, Achievements

The Azeroth Ethicist: Special I.W.I.N. edition

In reading the commentary on the site concerning the brouhaha surrounding Martin Fury and The Marvel Family's steamrolling of raid content, there were a lot of assertions made that left an impression on me, but the overwhelming feeling I had coming away from it was the players were treating it as a TOS issue when ultimately it's not. For obvious reasons, Blizzard doesn't spend a lot of time creating specific rules for what happens when players get ahold of items that are not officially supposed to exist. I do, however, believe it to be a moral issue.

Was Karatechop wrong to use the shirt, or just wrong past a certain point?


Someone made of stricter stuff than myself would probably say that it was wrong to use the shirt at all, but I have to admit -- I don't have it in me to condemn Karatechop's initial impulse to try it out. GM items don't officially exist for players; we know about them only because they've been data-mined, and you'd have to be a fairly frequent habitué of Warcraft fan sites to have any inkling that they're in the game at all. If I'd been in Karatechop's position, like many players I would've believed that Martin Fury was a joke when I first saw it. Who honestly expects to run across an item like that, let alone one that was mailed to a guildie's level 13 Warlock? I don't believe Karatechop was wrong to try the shirt when he had no reason to believe it was anything other than a joke or some bizarre glitch.

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Filed under: Analysis / Opinion, Cheats, Features, Bosses, Achievements

Player receives Developer item in the mail, one-shots Ulduar

Update April 30th, 2009: Karatechop's account has been closed. Read the full story here.

We first received a tip on a mysterious guild that was blowing through Ulduar's hardest achievements one after the other, all in one day, about a day or two ago. Their gear and raid experience stated very well that they were in no position to do any of those achievements, but we sort of shrugged and let it pass by. It was odd that these players were barely in Naxxramas gear, and their first recorded Kel'thuzad kill was only two weeks prior to their explosion of Ulduar achievements, but we initially ignored these reports because surely, nobody could be hacking the game. On top of that, the forum threads submitted to us all had so many posts deleted from them that they were completely incomprehensible. There was nothing solid about any of it.

Tips on it are still flooding our mailboxes today and a bit more information has surfaced, so let's look into it a little, shall we? The guild is The Marvel Family of US-Vek'nilash. The character Karatechop is the one that has attracted the most attention, and you'll see why in just a moment. If you look over his gear, it's not that bad, really. Epic tank gear, a lot of it from Naxxramas, so it's feasible that he could make some progress through Ulduar. It gets weird when you go to his Statistics and/or Achievements panels. Let's go to his statistics first.

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Filed under: Analysis / Opinion, Events, Bugs, Blizzard

Top Ulduar achievements earned thus far

The folks over at GuildOx, a guild progress and achievement ranking site, were kind enough to email us some interesting new statistics about Ulduar's achievements. As it stands a large portion of the raids are, of course, not getting encounter specific achievements the first time they go into the zone. However there are some that are getting them nonetheless.

People may wonder if guilds are getting the achievements this quickly because Ulduar is too easy. My opinion on the matter is that Ulduar itself sans hard modes won't be abnormally challenging, however when you put in the hard modes and various twists to the encounter in order to earn the achievements, Ulduar is going to become quite challenging.

The achievements that have made the list so far, like A Quick Shave where you have to kill Razorscale with her only flying into the air once, just requires a lot of DPS. That's not too hard for most geared out groups to muster.

Take a look after the break for GuildOx's list of the top five Ulduar 10 and 25 man achievements, and head over there to take a look at things overall.

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Filed under: Analysis / Opinion, Raiding, Achievements

Immortal is the toughest raiding achievement in the game

This is extremely interesting. Guildox is a site that tracks raiding progression solely based on earned raiding achievements -- they check the Armory entry of your guild, and then add them to a list of who's toppled which instances and when. But they recently sent us a note about some overall data, and it's fascinating. Below the pulldown bar of the achievement listings on their site, you'll find an "achievement rate" stat. That is the percentage of guilds who've completed the selected achievement as compared to the number of guilds in their system who've completed any of the 10 or 25-man raiding achievements.

In essence, that's the percentage of guilds raiding who've completed that achievement. And the toughest achievement in the game right now is The Immortal, which requires you to get 25 people through Naxx without dying once. Only about 1.5% of guilds raiding have finished that one. After that, it's Heroic: You Don't Have an Eternity (take out Malygos in six minutes), and Heroic: Shocking! (bring down Thaddius without crossing charges). The hardest 10-man achievement is the non-Heroic version of the Malygos timed achievement -- The Undying actually isn't too bad, with almost 20% of guilds having attained it.

More after the break, including information on the easiest raiding achievements.

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Filed under: Analysis / Opinion, Blizzard, Raiding, Bosses, Achievements

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