Skip to Content

WoW Insider has the latest on the Mists of Pandaria!

Posts with tag guilds

Community Blog Topic Results: WoW without guilds

Community Blog Topic Results WoW without guilds
Last week, we tackled the topic of what World of Warcraft would be like without guilds. This was prompted by a comment by rayden54 suggesting that the community in general and PUGging in particular would be better without guilds, as they foster cliques as well as bad behavior toward non-guildmates.

My answer primarily dealt with the fact that guilds would happen regardless of whether Blizzard formally implemented guilds in the game, but that even without them, PUGs would be the same or worse since it's anonymity and lack of accountability that breeds bad behavior. Certainly there are guilds that have members who are rude outside of their guild, but all good guilds that I've belonged to have rules against giving the guild a bad name by being a funsucker. Guilds without those rules don't keep their non-funsuckers long.

Read more →

Filed under: Analysis / Opinion

Community Blog Topic: What if WoW didn't have guilds?

Community Blog Topic What if WoW didn't have guilds
In the comments of a recent Drama Mamas article about the etiquette of going AFK while grouping, rayden54 said:
... I think the best way to improve pugging (and the community in general) is to remove GUILDS.

All they really do is subdivide the community into a bunch of exclusive groups that only interact with outsiders when they have to and regard them as little more than nuisances.
Whoa. Having guilds is such a large part of playing an MMO to me, that I never even considered what it would be like not having them.

I think guilds are very important for making WoW a multiplayer experience, at least on the social level. Even if you play WoW as if it were a single-player RPG, you can still be chatting with fellow players as a group. That's all guilds used to be when I first started playing Everquest oh so many years ago, just a chat channel that you could only join if invited. And then there were games like Quake and Tribes where clans were formed outside of the game or you frequented particular servers that had the people that you liked to play with.

Read more →

Filed under: Analysis / Opinion

Community Blog Topic: What makes the perfect guild?

Community Blog Topic What makes the perfect guild
Most of us have been in more than one guild. With guilds falling apart over drama or absent guildies or whatever, we haven't been able to stay with the same guild we were in when we first started playing. It can't all be blamed on the guild; sometimes our tastes change or we move on to greener pastures.

Once you've been in a really good guild, it's hard to let go even when things go sour. This is a topic that comes up in Drama Mamas so often, we've written a guide as to how and when to leave your guild. A bad guild can be detrimental to your enjoyment of WoW, just as a great guild enhances your gameplay experience.

But what defines the perfect guild? I think there are three factors:
  • Posted guild rules Whether they are in the in-game guild info or posted on a separate website, clear and easily accessible guidelines for guildie behavior are a must. So much drama can be avoided when everyone is clear about how to behave both in and out of guild.

Read more →

Filed under: Analysis / Opinion

Breakfast Topic: Why join a guild?

Breakfast Topic Why join a guild
There are lots of reasons to join a guild: it makes it easy to find groups and raids, you have guaranteed company while you're playing, and most importantly, guild perks. In case you've been living under a rock, guild perks give you great bonuses for guild membership based on your guild's level. Perks can boost the amount of experience, reputation, and honor you gain, make your hearthstone cooldown shorter, and even make flight paths go faster. So, really, the question seems to be why not join a guild?

The question's been asked on Reddit and it got me wondering why my own alt of choice (for the moment) is currently unguilded. It couldn't take much more than a polite request to jump on the guild bandwagon and get my hands on those yummy, yummy perks. It would stop the regular requests I get to join guilds (even if you've turned off guild requests, you do frequently get whispers) and it's not as though I'm in a demanding guild at the moment. And yet when I don't feel like doing much (or dealing with others), I hop on to my alt to solo for a while.

And what about you, fellow players? Are you guilded or unguilded?

Filed under: Analysis / Opinion, Guilds, Breakfast Topics

Poll: Do you use the in-game Guild Finder?

Poll Do you use the ingame LFGuild

Joining a guild has always been a core aspect of World of Warcraft. How to choose the right style of guild can be an especially large hurdle to overcome for new players, but it's something we learn along the way. Players currently have a few resources at their disposal, whether it be the Blizzard Guild Recruitment forums, GuildOx, WoWProgress, or other tools. But there's an oft-forgotten in-game tool that was released back in patch 4.1. What about the in-game Guild Finder?

The options are a bit limited, and the listings depend on the effort put in by guild masters. Let's just say it's a neglected feature on a few fronts. I've used the Guild Finder before, when searching for a casual leveling guild on a new server. Outside of that, I stick to other tools when recruiting or looking for a new guild.

What about you -- do you ever use the in-game Guild Finder? What's your preferred resource for guild recruitment and discovery?

Do you use the in-game Guild Finder?
Yes990 (17.3%)
No3244 (56.7%)
I just want to see the votes1485 (26.0%)

Filed under: Analysis / Opinion, Guilds

Guild leadership and guild leveling

First off, this isn't one of those posts where I'm a detached observer with no first person experience with the problems of guild leadership. I'm an officer in a raiding 25 man guild, and recently I was the victim of a shakeup. Our Anne Stickney wrote about it for the site, so I won't dredge up the same material. Instead, what I will do is talk about what someone else experienced tonight, and what it has me thinking about: namely, that perhaps it's time that alternatives to the classic GM/officers style of guild leadership were made part of the game's set up. Sure, you can run your guild like a council, or even an anarcho-syndicalist commune if you would like, but said commune would still be a monarchy by the way Blizzard has designed the guild formation process.

The reason I bring this up is because of a tweet from Emberdione, who comments here frequently as well as writes on her own blog. It was a very familiar story - her GM had decided he was tired of WoW, and so instead of handing the guild over like a sane person he kicked everyone out. Since it was so familiar to my own recent story, it got me thinking. Why do we still have this one person at the top pyramid structure as the only option for guilds?

Read more →

Filed under: Guilds, Mists of Pandaria

New generation comes of age in record-holding long-time guild

New generation comes of age in recordholding longtime guild
You know your adults-only guild has built up a serious steamhead of history when you begin seeing an entirely new generation of applicants from within your own ranks. That's right, WoW players, you really are that old. This month marks the 17th anniversary of The Syndicate, the current Guinness world record holders for the longest continuously operating online gaming community.

"As our move into our 18th year as a community, internally we are starting to see the children of our members applying to join," writes Sean "Dragons" Stalzer, president and CEO of The Syndicate. "Said a different way, that means people who have only known MMORPGs similar to WoW or EQ or UO or Rift are heading off to college."

When we interviewed Dragons three years ago, we examined the group's massive size across multiple games, its unrivaled retention rate (an average loss of one to two people per year, for a 99.92% retention rate), and its own studio that turns out strategy guides for casual players and handles game and hardware consulting and testing for various game companies. That's a heady bouquet of achievements for a hardworking guild. Still, the group's anniversary this month makes waves in a much larger context -- a new era for MMO designers and fans alike.

"It matters because the MMOs of the past 17 years were created, in large part, by a community of developers who knew the world of BBS gaming via a modem... who played MUDs and MOOs... who, in the more senior levels, knew gaming before there were computers," Dragons writes. "We are just now reaching the point where the future programmers, designers, producers etc.. are heading off to college having never known a world without MMORPGS. Some of the core mechanics and concepts that shaped what 'success' is in the MMORPG world are things they have never experienced, and that isn't a bad thing. It means there is change coming to the MMO space."

Read more →

Filed under: Guilds, News items

Breakfast Topic: How would you categorize your guild?

Breakfast Topic How would you categorize your guild
Recently we talked about how to choose a style of guild in Drama Mamas. We covered styles from guilds based on class or race to fan guilds. But while an all rogue guild is a cinch to put into a category, most guilds fall under several different categories at the same time.

It came from the Blog, for example, is the WoW Insider guild on Zangarmarsh (US-PvE-H). We have monthly events as well as weekly dungeon runs. It's also a casual leveling guild for in between blog-sponsored activities for readers to hang out together. So we're a fan guild plus an event guild plus a helpful leveling guild.

I belong to another guild on a different server that is a 25-man raiding guild with a severe case of altititis on the side. Non-raiding players are fine as long as they're good guildies. Many raiding guilds, however, want only players who are available to raid or are getting their characters raid-ready ASAP.

Casual, hardcore, roleplaying, PvP, social niche, themed, mature as in adult themes and language or mature as in adults who keep it clean, kids allowed, kids encouraged, no kids ever -- there are so many different ways to describe a guild. How would you categorize yours?

Filed under: Breakfast Topics

Guide to choosing the right style of guild

What type of guild is best for you DNP
Are you searching for a guild of "friendly, mature people" who "have fun" in either a "social" or "raiding" context? You're in luck! You'll find those terms in most guild recruitment ads for WoW's 10 million players worldwide. On second thought, that may be more than good luck; it's more like an avalanche of virtually identical guild profiles. Will those terms help you discern any meaningful distinctions between these groups of players? That's a lot of "friendly" people to sort through.

Many guilds are fairly easily described by their schedules and raid progressions (or their lack of either). More likely, though, the essence of your group -- the part that gives it its flavor and makes it stand apart from other guilds -- is somewhat trickier to describe. "Social," "casual," "raiding" ...These terms describe most guilds. And even terms that seem fairly self-explanatory at first glance can be problematic for players trying to evaluate a potential fit. "We're a dedicated roleplaying guild." OK, so what's the spin? One RP guild might maintain a military structure and campaign, while another plays out some very adult-themed interpersonal dramas -- definitely not interchangeable concepts!

Our experience is that player and guild drama becomes inevitable when members end up unhappily guilded in a group that doesn't truly fit. The Drama Mamas frequently get mail from players who find their guildmates nice enough but still have that itchy feeling that something just isn't clicking. The fit you want is probably out there, but the terminology and labeling for these guilds hasn't quite caught up yet.

What are you looking for in a guild? What sort of group will help you enjoy playing World of Warcraft? Let's figure it out -- and if you're looking for a particularly specialized type of guild, we've included a few niche group suggestions to kickstart your research.

Read more →

Filed under: Guilds, Drama Mamas

What's your guild's niche? Help players find your specialized group

What's your guild's niche Help players find your specialized group
What is your guild all about? Many guilds are fairly easily described by their schedules and raid progressions (or their lack of either). More likely, though, the essence of your group -- the part that gives it its flavor and makes it stand apart from other guilds -- is somewhat trickier to describe. "Social," "casual," "raiding" ...These terms pretty much describe most guilds.

Even terms that seem fairly self-explanatory at first glance can be problematic for players trying to evaluate a potential fit. "We're a dedicated roleplaying guild." OK, so what's the spin? One RP guild might maintain a military structure and campaign, while another plays out some very adult-themed interpersonal dramas -- definitely not interchangeable concepts!

Our experience is that player and guild drama becomes inevitable when members end up unhappily guilded in a group that doesn't truly fit. The Drama Mamas frequently get mail from players who find their guildmates nice enough but still have that itchy feeling that something just isn't clicking. So as we prepare a guide to help players target the qualities they're looking for in a guild and figure out where to find them, we're turning to you for feedback plus a chance to let other players know about what your own guild's niche has to offer. Click past the break for more details on how to participate.

Read more →

Filed under: Guilds, Drama Mamas

Drama Mamas: How to find a World of Warcraft guild

Drama Mamas How to find a World of Warcraft guild
There's so much more to joining a guild in World of Warcraft than clicking an uninvited newbie zone popup or replying to a random whisper while you're trying to quest. We wouldn't go so far as to say there's a science to getting it right; joining a guild is more of an art, an intersection of careful screening and social serendipity. While it's true that you can successfully fumble about in the relatively unpopulated leveling zones or run the dungeon and raid finders on your own, you'll enjoy a richer, more complete game experience if you play with other players as intended.

This guide is not about figuring out what type of guild might best suit you. (We've cover that in a future guide.) If you're unguilded or dissatisfied with your current guild but not quite sure how to describe the kind of group that would make your online gaming experience feel just right, consider this week's pointers as food for thought until we can analyze your own guild needs.

If you're ready to find a new guild right now, read on for the best ways to connect with a quality organization.

Read more →

Filed under: Analysis / Opinion, Drama Mamas

Breakfast Topic: Have you belonged to more WoW guilds than socks you've lost in the dryer?

Breakfast Topic Have you belonged to more WoW guilds than socks you've lost in the dryer
Dwarven Baby Socks "At first you thought they were petrified. But no, they are just really crusty."

Guilds are like socks. Some people prefer long, lovely stockings and guilds that go on for ages, while others prefer sturdy little footies and curtailed groups that ride below the water line. The fashionistas among us stick with a delicate swath of nylon to cradle their toes in their stilettos -- and a sexy guild name will do, thanks, with no need for all those nasty rules and raids. And some people, of course, don't wear socks or belong to guilds at all.

See? Socks. Guilds. It's a thing.

When I was working last week on our guide to a drama-free departure from a guild, one of my goals was to help players see that no matter how disappointed or frustrated or hurt they were, there was no reason to lob a guild over the back of the couch like a pair of stinky athletic socks after a day of rugby in the mud. Even when drama erupts and things hit rock bottom, a guild still represents a collective hope, a fellowship of something bigger than petty schemes and loot rules and social dramas. But when things don't evolve quite the way you'd planned and your efforts to effect a positive change have failed, it's time to move on. Sometimes more than once. Sometimes, over and over again -- until you find what you're looking for.

At some point, obviously, you'll either figure out what you're doing wrong (whether it's unrealistic expectations or some issue with your own behavior that's throwing guild membership out of sync for you) or give up in frustration. But maybe you've just had a string of colossal bad luck. Or maybe your circumstances have changed quite a bit through the game's eras, or the people you play with have gone through their own metamorphosis. Maybe your realm slowly withered beneath your feet, or maybe That Guy showed up and drama-bombed things to hell and back. Repeatedly.

Do you think you've belonged to a particularly high number of guilds over time? What was behind all the changes? Did the turmoil sour you on guild membership in general, or are you going strong in a solid guild home or in hopes of finding one? How did you find the One True Guild?

Filed under: Breakfast Topics

Breakfast Topic: How well do you know your guildmates?

Breakfast Topic How well do you know your guildmates
I used to have guildmates -- but now I just call them "friends." We abandoned the "guildmate" tag somewhere along the line a few years ago, after it became apparent that we all preferred adapting our gaming to our group size rather than our group size to our gaming. That's not to say we're not open to the idea of new people. But the people I play with on an ongoing basis across multiple games don't call each other "guildmates," even though we've never met in real life. We're on Facebook, in IM, and on TeamSpeak even when we're not gaming together. We're just "friends."

I've known some pretty nice guildmates who made great "game friends," though. I learned all the details and odd little things about them that you do when you spend entire evenings with people on a regular basis: the nicknames they call their family members and pets, what they like on their pizza, what they studied in college, what time they get up for work. Even so, we never developed that crossover bond that leads to offline friendship. I removed their cell numbers from my contacts list once there was no longer a need to see if they could fill in on an off night or to let them know to come quick, the world boss was up RIGHT NOW!

Still, I can't even imagine being in a guild where the only thing I knew about my guildmates was their character names. Simply unimaginable.

How well do you know your guildmates? Are they merely nice people you game with, or have you built a toasty little internet friendship? Not a few guilds make a habit of annual or even more frequent real-world meetups (like The Incredibles, above). Have you ever met your guildmates? How well do you know most of the folks you play with?

Filed under: Breakfast Topics

Breakfast Topic: How do I love my guild? Let me count the ways ...

Breakfast Topic How do I love my guild Let me count the ways
As one of WoW Insider's Drama Mamas, I probably see more than my fair share of guild-related agony. Most of the problems are pretty simple at the core: Players somehow convince themselves that if they leave the guild they admit isn't the right fit for them, they might not ever find one that does work. You and I both know that if they stay where they are, they'll definitely not get one that works, but players in the throes of guild agony never seem to realize that basic point. Most folks just need some reassurance that no, they're not crazy, and yeah, that situation stinks, and yeah, they need to shove off from shore in search of greener pastures ...

But many of us already live in Green Acres. We love our guilds! We love our guildmates, and we love our lack of drama, and we love our loot systems and our raid progression and our collective sense of nutty humor and our loose-but-effective raiding schedule and, oh, the whole package! So this Thanksgiving weekend, let us give thanks for the people at the heart of what makes our WoW experience so enjoyable.

What is it about your guild that sucks you into this world, making your life in WoW much more kickass than the sum of its individual parts?

Filed under: Breakfast Topics

World of Warcraft's top 20 guild names

Top 20 guild names
Based on their database of 230,000 guilds, GuildOx has come up with the top 20 most popular guild names.

Interestingly there are no guild names that really run away with the list -- the most popular guild name only appears 62 times. One would have thought that there would have been names that'd appear hundreds of times, but according to the data that's not the case.

Also noteworthy is that none of the top names are offensive or jokes. This speaks well of the community at large. Here's GuildOx's results:

20. Prime -- 48
19. Requiem -- 49
18. Eclipse -- 50
17. Genesis -- 50
16. Exodus -- 50
15. Asylum -- 51
14. Defiance -- 51
13. Invictus -- 52
12. Relentless -- 52
11. Insidious -- 52

The rest of the list after the break!

Read more →

Filed under: Guilds, News items

Around Azeroth

Around Azeroth

Featured Galleries

Running of the Orphans 2013
World of Warcraft Tattoos
HearthStone Sample Cards
HearthStone Concept Art
Yaks
It came from the Blog: Lunar Lunacy 2013
Art of Blizzard Gallery Opening
It came from the Blog: Pandamonium
The gaming artwork of Jessica Dinh

 

Categories