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Posts with tag guilds

Breakfast Topic: How would you categorize your guild?

Breakfast Topic How would you categorize your guild
Recently we talked about how to choose a style of guild in Drama Mamas. We covered styles from guilds based on class or race to fan guilds. But while an all rogue guild is a cinch to put into a category, most guilds fall under several different categories at the same time.

It came from the Blog, for example, is the WoW Insider guild on Zangarmarsh (US-PvE-H). We have monthly events as well as weekly dungeon runs. It's also a casual leveling guild for in between blog-sponsored activities for readers to hang out together. So we're a fan guild plus an event guild plus a helpful leveling guild.

I belong to another guild on a different server that is a 25-man raiding guild with a severe case of altititis on the side. Non-raiding players are fine as long as they're good guildies. Many raiding guilds, however, want only players who are available to raid or are getting their characters raid-ready ASAP.

Casual, hardcore, roleplaying, PvP, social niche, themed, mature as in adult themes and language or mature as in adults who keep it clean, kids allowed, kids encouraged, no kids ever -- there are so many different ways to describe a guild. How would you categorize yours?

Filed under: Breakfast Topics

Guide to choosing the right style of guild

What type of guild is best for you DNP
Are you searching for a guild of "friendly, mature people" who "have fun" in either a "social" or "raiding" context? You're in luck! You'll find those terms in most guild recruitment ads for WoW's 10 million players worldwide. On second thought, that may be more than good luck; it's more like an avalanche of virtually identical guild profiles. Will those terms help you discern any meaningful distinctions between these groups of players? That's a lot of "friendly" people to sort through.

Many guilds are fairly easily described by their schedules and raid progressions (or their lack of either). More likely, though, the essence of your group -- the part that gives it its flavor and makes it stand apart from other guilds -- is somewhat trickier to describe. "Social," "casual," "raiding" ...These terms describe most guilds. And even terms that seem fairly self-explanatory at first glance can be problematic for players trying to evaluate a potential fit. "We're a dedicated roleplaying guild." OK, so what's the spin? One RP guild might maintain a military structure and campaign, while another plays out some very adult-themed interpersonal dramas -- definitely not interchangeable concepts!

Our experience is that player and guild drama becomes inevitable when members end up unhappily guilded in a group that doesn't truly fit. The Drama Mamas frequently get mail from players who find their guildmates nice enough but still have that itchy feeling that something just isn't clicking. The fit you want is probably out there, but the terminology and labeling for these guilds hasn't quite caught up yet.

What are you looking for in a guild? What sort of group will help you enjoy playing World of Warcraft? Let's figure it out -- and if you're looking for a particularly specialized type of guild, we've included a few niche group suggestions to kickstart your research.

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Filed under: Guilds, Drama Mamas

What's your guild's niche? Help players find your specialized group

What's your guild's niche Help players find your specialized group
What is your guild all about? Many guilds are fairly easily described by their schedules and raid progressions (or their lack of either). More likely, though, the essence of your group -- the part that gives it its flavor and makes it stand apart from other guilds -- is somewhat trickier to describe. "Social," "casual," "raiding" ...These terms pretty much describe most guilds.

Even terms that seem fairly self-explanatory at first glance can be problematic for players trying to evaluate a potential fit. "We're a dedicated roleplaying guild." OK, so what's the spin? One RP guild might maintain a military structure and campaign, while another plays out some very adult-themed interpersonal dramas -- definitely not interchangeable concepts!

Our experience is that player and guild drama becomes inevitable when members end up unhappily guilded in a group that doesn't truly fit. The Drama Mamas frequently get mail from players who find their guildmates nice enough but still have that itchy feeling that something just isn't clicking. So as we prepare a guide to help players target the qualities they're looking for in a guild and figure out where to find them, we're turning to you for feedback plus a chance to let other players know about what your own guild's niche has to offer. Click past the break for more details on how to participate.

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Filed under: Guilds, Drama Mamas

Drama Mamas: How to find a World of Warcraft guild

Drama Mamas How to find a World of Warcraft guild
There's so much more to joining a guild in World of Warcraft than clicking an uninvited newbie zone popup or replying to a random whisper while you're trying to quest. We wouldn't go so far as to say there's a science to getting it right; joining a guild is more of an art, an intersection of careful screening and social serendipity. While it's true that you can successfully fumble about in the relatively unpopulated leveling zones or run the dungeon and raid finders on your own, you'll enjoy a richer, more complete game experience if you play with other players as intended.

This guide is not about figuring out what type of guild might best suit you. (We've cover that in a future guide.) If you're unguilded or dissatisfied with your current guild but not quite sure how to describe the kind of group that would make your online gaming experience feel just right, consider this week's pointers as food for thought until we can analyze your own guild needs.

If you're ready to find a new guild right now, read on for the best ways to connect with a quality organization.

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Filed under: Analysis / Opinion, Drama Mamas

Breakfast Topic: Have you belonged to more WoW guilds than socks you've lost in the dryer?

Breakfast Topic Have you belonged to more WoW guilds than socks you've lost in the dryer
Dwarven Baby Socks "At first you thought they were petrified. But no, they are just really crusty."

Guilds are like socks. Some people prefer long, lovely stockings and guilds that go on for ages, while others prefer sturdy little footies and curtailed groups that ride below the water line. The fashionistas among us stick with a delicate swath of nylon to cradle their toes in their stilettos -- and a sexy guild name will do, thanks, with no need for all those nasty rules and raids. And some people, of course, don't wear socks or belong to guilds at all.

See? Socks. Guilds. It's a thing.

When I was working last week on our guide to a drama-free departure from a guild, one of my goals was to help players see that no matter how disappointed or frustrated or hurt they were, there was no reason to lob a guild over the back of the couch like a pair of stinky athletic socks after a day of rugby in the mud. Even when drama erupts and things hit rock bottom, a guild still represents a collective hope, a fellowship of something bigger than petty schemes and loot rules and social dramas. But when things don't evolve quite the way you'd planned and your efforts to effect a positive change have failed, it's time to move on. Sometimes more than once. Sometimes, over and over again -- until you find what you're looking for.

At some point, obviously, you'll either figure out what you're doing wrong (whether it's unrealistic expectations or some issue with your own behavior that's throwing guild membership out of sync for you) or give up in frustration. But maybe you've just had a string of colossal bad luck. Or maybe your circumstances have changed quite a bit through the game's eras, or the people you play with have gone through their own metamorphosis. Maybe your realm slowly withered beneath your feet, or maybe That Guy showed up and drama-bombed things to hell and back. Repeatedly.

Do you think you've belonged to a particularly high number of guilds over time? What was behind all the changes? Did the turmoil sour you on guild membership in general, or are you going strong in a solid guild home or in hopes of finding one? How did you find the One True Guild?

Filed under: Breakfast Topics

Breakfast Topic: How well do you know your guildmates?

Breakfast Topic How well do you know your guildmates
I used to have guildmates -- but now I just call them "friends." We abandoned the "guildmate" tag somewhere along the line a few years ago, after it became apparent that we all preferred adapting our gaming to our group size rather than our group size to our gaming. That's not to say we're not open to the idea of new people. But the people I play with on an ongoing basis across multiple games don't call each other "guildmates," even though we've never met in real life. We're on Facebook, in IM, and on TeamSpeak even when we're not gaming together. We're just "friends."

I've known some pretty nice guildmates who made great "game friends," though. I learned all the details and odd little things about them that you do when you spend entire evenings with people on a regular basis: the nicknames they call their family members and pets, what they like on their pizza, what they studied in college, what time they get up for work. Even so, we never developed that crossover bond that leads to offline friendship. I removed their cell numbers from my contacts list once there was no longer a need to see if they could fill in on an off night or to let them know to come quick, the world boss was up RIGHT NOW!

Still, I can't even imagine being in a guild where the only thing I knew about my guildmates was their character names. Simply unimaginable.

How well do you know your guildmates? Are they merely nice people you game with, or have you built a toasty little internet friendship? Not a few guilds make a habit of annual or even more frequent real-world meetups (like The Incredibles, above). Have you ever met your guildmates? How well do you know most of the folks you play with?

Filed under: Breakfast Topics

Breakfast Topic: How do I love my guild? Let me count the ways ...

Breakfast Topic How do I love my guild Let me count the ways
As one of WoW Insider's Drama Mamas, I probably see more than my fair share of guild-related agony. Most of the problems are pretty simple at the core: Players somehow convince themselves that if they leave the guild they admit isn't the right fit for them, they might not ever find one that does work. You and I both know that if they stay where they are, they'll definitely not get one that works, but players in the throes of guild agony never seem to realize that basic point. Most folks just need some reassurance that no, they're not crazy, and yeah, that situation stinks, and yeah, they need to shove off from shore in search of greener pastures ...

But many of us already live in Green Acres. We love our guilds! We love our guildmates, and we love our lack of drama, and we love our loot systems and our raid progression and our collective sense of nutty humor and our loose-but-effective raiding schedule and, oh, the whole package! So this Thanksgiving weekend, let us give thanks for the people at the heart of what makes our WoW experience so enjoyable.

What is it about your guild that sucks you into this world, making your life in WoW much more kickass than the sum of its individual parts?

Filed under: Breakfast Topics

World of Warcraft's top 20 guild names

Top 20 guild names
Based on their database of 230,000 guilds, GuildOx has come up with the top 20 most popular guild names.

Interestingly there are no guild names that really run away with the list -- the most popular guild name only appears 62 times. One would have thought that there would have been names that'd appear hundreds of times, but according to the data that's not the case.

Also noteworthy is that none of the top names are offensive or jokes. This speaks well of the community at large. Here's GuildOx's results:

20. Prime -- 48
19. Requiem -- 49
18. Eclipse -- 50
17. Genesis -- 50
16. Exodus -- 50
15. Asylum -- 51
14. Defiance -- 51
13. Invictus -- 52
12. Relentless -- 52
11. Insidious -- 52

The rest of the list after the break!

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Filed under: Guilds, News items

Mentor Guilds for EU and US realms announced

Back in July, Blizzard announced the Guild Mentoring Program, aimed at easing the process of connecting new players to guilds. Now, both the European and US servers have their initial mentoring guilds selected. These guilds will have their names temporarily changed to make finding them easier for new players, becoming Blizzard Mentor Horde or Blizzard Mentor Alliance for the duration of the program.

The Mentoring program is only available on the selected servers for now, so if you feel you're in need of mentor services, check the lists to see if they're available on your server. The program is specifically tailored for new and low level players to get an introduction to what being in a guild is all about, so if that's you, definitely check it out.


It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Analysis / Opinion, Guilds, Mists of Pandaria

What is the future of cross-realm play?

I have way more friends than I have any right to, really. Considering my personality is just shy of misanthropic and I look like I was trapped in a cave for 10 years, the fact that I seem to make friends in World of Warcraft surprises me. But I do, and there lies the issue: My friends are everywhere. They're on Malfurion, Cenarion Circle, Norgannon, Sisters of Elune, Zul'jin and now Ner'zhul. I still have characters on Dark Iron to chat with friends there.

The advent of Real ID, allowing me to group with these disparate friends, has made my life in game a lot smoother overall. Why, just last night I convinced Anne over on CC to log on an alt long enough for me to go inside Ruins of Ahn'Qiraj and punch everything in the face. Just because. I had no reason; there were bugs with unpunched faces, and it was bothering me.

Recently, I've noticed a spate of discussion on low-pop realms. Low-population realms have been one of the most enduring problems World of Warcraft has had in its years of operation, so much so that recently it's been announced that Mists of Pandaria will include a new feature allowing certain zones to exist across several realms for ease of grouping and questing. The cross-realm zone concept is as much to help with the shortage of low-level characters in general (most of a realm's population is often at or near the level cap at any given time) as it is to help low-pop realms, but it's still a step in the right direction for them.

With Real ID and now Battletags allowing for cross-realm raiding and the implementation of entire zones across several realms, I find myself wondering if the future of World of Warcraft will see a radical shift in how we think of the realm and how it is used. We already can randomly group with players on many realms for dungeons, Battlegrounds and the Raid Finder. We can group across realms with our friends for dungeons, PvP or raiding, as well. We're about to be able to meet players from other realms as we level. What's next?

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Filed under: Analysis / Opinion, Guilds, Mists of Pandaria

Is it time for daily guild XP limits to be removed?

Is your guild level 25? Surprise, most guilds are -- or at least most guilds that have been up and running since the first days of Cataclysm are. The higher-end guilds or guilds with plenty of members pushed the leveling cap every week and managed to hit level 25 in a fairly short amount of time. Others with plenty of members followed soon after. In fact, as long as your guildmates were running dungeons on a daily basis and maybe indulging in some PvP or raiding, it was pretty easy to hit that daily cap.

However, there are plenty of guilds out there that were established later in the expansion, guilds with fewer members. And those members may be awfully tired of running the same heroics over and over by this point. At the beginning of the expansion, running those instances was all well and good -- they were new, interesting, and perhaps most importantly, they contained gear upgrades for just about anyone. However, we're at the end of the expansion. Most people have seen the heroics far too many times to count, not everyone is raiding, and there's a lot less activity from players in general. It's typical for that end-of-expansion lull to occur.

But when you're trying to get a guild to level 25, it's awfully hard to do when there's a daily XP limit in place. Is it perhaps time to remove the daily cap and let guilds level as they will?

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Filed under: Analysis / Opinion, Guilds

Finally, a leveling guild worth calling home

Running instances
Join a leveling guild? More often than not, I find myself advising players to steer clear. My Drama Mamas mailbox is overflowing with tirades from players stranded by the inevitable explosions of time-bomb guilds that've been hastily duct-taped together by random new players. Even the groups that manage to gather a congenial group of people almost unfailingly burst into flame when members reach the endgame and hit Real Issues: loot rules, raid group membership, scheduling conflicts, rules of conduct ... In these rudderless, inexperienced groups, drama is unavoidable. Most disintegrate sooner rather than later, with members moving on to guilds with more formal organization, rules, and missions.

But then we heard about a European guild that seems to have a lock on this whole leveling guild thing. Tipster Ben jumped the English language barrier to clue us in: "This guild is different. People recently start to create leveling guild mostly for the perks, and this people are here way before the perks. I believe they are around for helping and not for making gold." We investigated and found a guild that's focused not on reaching the endgame but the journey there -- special events and grouping and friendships and contests and retro raids and teamwork ... And the officers seem to enjoy organizing it all as much as the players do participating in it.

Why would an experienced WoW player keep coming back to a level 54 character to spend a massive slice of her time and energy leading a guild full of players who are toddling through content most players are more than happy to speed-jump? It's all about The Leveling Agony.

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Filed under: Interviews, 15 Minutes of Fame

Guilds recruiting this week

Looking to find those special someones to shack up with each night and go kill a giant internet dragon? Can't find enough warlocks to DI every shadow priest you have? Then you've come to the right place!

Welcome to the return of our weekly guild recruitment post. Every Friday, we'll bring you listings we've been sent, even featuring a couple guild's websites right here on our front page. Hopefully this will turn into a great resource to help guilds and guildies connect to go kill some dragons and elemental lords.

Knights of Tranquility
http://kotguild.shivtr.com
Recruiting Mage, shadow priest, warlock, arms warrior, death knight tank
More information Our guild, Knights of Tranquility, is a tight knit group of laid back, fun, sociable older people (30+ years old) who like to progress and see new content, but we strongly believe in the social aspects of raiding, and WoW-life balance. We have a good sense of humor and are respectful of other people's values and beliefs. We place a high value on the individual worth and contributions of our guild members, and pride ourselves on putting enjoyment of each others company over loot/achievements. We have some sort of guild activity going on every day, and each night guild members will be sitting on Vent chatting with each other and having a good time. We have a Tuesday/Wednesday/Thursday raid schedule, between 7:30-10:30 p.m. PST. We are a level 25 guild who has currently gotten down 1/8 Heroic Dragon Soul. Our guild has been around for six years, so we have a long history of mature raiding.

Conquest
http://www.cqgaming.com
Recruiting: Resto and Balance Druids, Holy Paladin, Hunter, All Priests, Mage, Warlock
More Information: Conquest is a 25 man Alliance World of Warcraft raiding guild on US-Ner'zhul. We're currently at 3/8 hard mode and are close to pushing heroic modes. We formed at the end of Burning Crusade and are one of the oldest and most stable guilds on the server.

If you'd like to see your guild in here next week, just copy and paste the following info (along with your specifics, of course) to adam@wowinsider.com or leave it in the comments:

Guild Name: The name of your guilds, we won't publish racist or R rated names, so don't be that guy.
Guild Website: Give everyone a link! If you've got no website, just leave it blank.
Recruiting: Tell us what classes and specs you're looking for.
About: Give everyone a short (250 character or less) blurb about your guild. Again, no racist or R rated material will be published.

Onward for this week's list of guilds, collected from Twitter and Facebook.

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Filed under: Guilds

How do you keep your guild busy during the pre-expansion lull?

It's become something of a cycle over the years: An expansion is released, servers are glutted with players eagerly devouring content. As the expansion goes on, patches are released with more new content to play. But eventually, all good things must come to an end -- and when the last patch of an expansion is released, guild leaders have to contend with players who get ... well, flat-out bored, really. With nothing left to look forward to until the next expansion is released, it's hard to keep a guild entertained.

As far as my guild goes, we keep ourselves amused by going back and completing old achievements or clearing old content. Any raid mounts that we may have missed along the way are picked up for all. In between that, people run old-world raids on off nights for transmogrification gear and other achievements. But in every guild I've been in, there's always a lull at the end of expansions. Once you've beaten that final boss and dinged that last achievement, what do you do to keep your guild entertained when the expansion is drawing to a close?

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Filed under: Analysis / Opinion, Guilds

If WoW is social media, what function do guilds serve?

Wil Wheaton and the rest of the Axis of Anarchy from The Guild
In my time playing WoW, I've been in a lot of guilds. I've played in guilds that were fighting for the realm-first heroic progression spot and others that were content at realm 15th. I've been a part of the Reddit guild families, which are so large that they need a chat mod to link the multiple guilds for all their members. I've also been in guilds like my current one that have a grand total of 15 people as members.

The World of Warcraft guild experience is as wide and varied as the players who play this game. I'm an unabashed guild-hopper who wants very specific things from a guild and is willing to leave if they don't happen. Other players are loyalists, who find one guild and form lasting bonds that keep them playing with the same group of friends for their entire WoW experience.

Is WoW social media?

Cynwise at Cynwise's Battlefield Manual wrote a post last month about the fact that World of Warcraft is a form of social media. There's no denying that fact: The entire MMORPG genre is based on the idea that you are playing a game with other human beings, not just facing off against the computer as in the genre's predecessors. In fact, I'd go even further and suggest that in many ways, WoW has potential to be an ideal form of social media.

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Filed under: Analysis / Opinion, Guilds

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